MechWarrior 2: Mercenaries

MechWarrior 2: Mercenaries (1996)

by Activision
Genres:Shooter, Simulator, Tactical
Themes:Action, Warfare, Science fiction, Sandbox
Game modes:Single player, Multiplayer
Story:MechWarrior 2: Mercenaries was released in September 1996 and is a stand-alone sequel to MechWarrior 2 and the last Activision BattleTech game. In this game, the player takes control of an Inner Sphere mercenary squad, with control over the finances and mission selections. Mercenaries gives the player access to 30 new BattleMechs and 50 missions covering numerous worlds, including missions pertaining to the Clan invasion. Mercenaries also features MercNet (a redesign of NetMech) for multiplayer.Show more
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Stories about this game (7)
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user avatar@imprimususer avatar@imprimus
January 30, 2025
As a kid, my first Windows computer (an IBM Aptiva) came with this game bundled with an ATI 3D Rage card. It was mind-blowing. The game had my attention from the awesome intro, the soundtrack was amazing (played direct from CD), and the gameplay was dynamic and incredibly engaging with a story like that followed your actions and culminated in the beginning of the Clan invasion. I spent so many hours in this game, and still long to play it again. I feel like none of the subsequent Mercs entries to the line have captured the magic of this one.
One of the first games I played multiple times to see the different endings, so many great memories. The opening cinematic is still a masterpiece in my opinion. "... look on the bright side, you get to keep the money"
user avatar@Ragabashuser avatar@Ragabash
January 30, 2025
This is one of my all time favorite games. It was the first game that really made me feel like a mercenary commader. And so many sound bytes still live in my head. "Connected to ComStar Contract Database." I remember having a heck of a time getting past one mission, with elementals. It blew my mind when I figured out I could go back and choose to take a different mission and still continue the main story later. Would love to be able to play it again without jumping through a bunch of hoops.
user avatar@super_golduser avatar@super_gold
January 30, 2025
One of the first PC games that I majorly got into. Loved the intro. Was never particularly good at the campaign as a 10 year old, but the instant action was just as fun
user avatar@Warmaster9user avatar@Warmaster9
February 01, 2025
One of the first games in the mechwarrior and mechcommander games that I had as a kid. I usually played this solo. it was one of the first resource management games I played that I enjoy it and some of the missions were very hard and the arena matches were tough but very rewarding if I win more often. This needs to be on here especially the other mechwarrior games and the mechcommander games as well
user avatar@AzureZero8user avatar@AzureZero8
February 11, 2025
Oh boy, this was the Mech game I played the hell out of. Even got to play with MercNet a few times. I didn't know it when I started playing, but you really had to keep an eye out on the start and end dates of those contracts. I miss computers having Game ports for Joysticks, as my MS Sidewinder 3D got a lot of use. Shame the MS precision had a drift back to neutral on the twist unlike the Sidewinder.
user avatar@AlentVuser avatar@AlentV
March 01, 2025
I submit the most Merc2 Mercs moment of all time: You land on a planet on a single patrol for a quick milk run. You go through the keyboard ritual to increase your radar range to 2km and start towards nav Alpha. You destroy everything in your path with minimal resistance until a few nav points later you're 1 km out from the dustoff nav point when the last obstacle powers up... a pair of mechs lead by a third your targeting computer reveals is some ancient thing called a Flashman that you vaguely remember from the 2750 TRO. You close the gap to finish it off when your cockpit flashes red twice as two large lasers instantly slag your cockpit. You run it again because "that was just bad luck." Then it happens again. And again. And again. Then you switch to a Catapult, run it again, but this time you spin around and jumpjet backwards into range because that way the ancient bucket of bolts can't see your cockpit. Then somehow without touching the back or sides of your Catapult, it headshots you twice in a row. Eventually you give up, go straight toward the last nav point, skipping Nav Alpha, and manually target it from 2km out, and shoot it to death with PPCs before it can power up. Because that Flashman didn't have RNG, it just had two Large Laser headshots. Would love a 1:1 remake of this game with modern 3D engines. The newer games just didn't capture the same atmosphere.
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