G-Nome

G-Nome (1997)

by 7th Level, Amber Company, Bomico Entertainment Software
Genres:Shooter, Simulator
Themes:Action, Science fiction
Game modes:Single player, Multiplayer
Story:The entirety of G-Nome's gameplay is based around close-surface combat, by the means of direct foot movement or the occupancy of vehicles. The majority of the vehicles are bipedal assault machines called "HAWCs", (Heavy Armored Weapons Chassis), that usually carry between two and four weapon mounts, which vary between laser pulse weapons, machine guns and missiles. Aside from the HAWCs, each of the races in the game maintain hovercrafts and armored support vehicles, for strategic insurance and variability.Show more
user avatarAdded by @r_j_macready
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Stories about this game (6)
What’s your memory of G-Nome?Share your favorite moments and see what others remember about this game.
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user avatar@Fellbatzenuser avatar@Fellbatzen
January 29, 2025
Played this forgotten gem in my childhood. The game did a great job at immersion and felt very realistic - especially for the time. The movement of the mechs felt nice and fluid, and I was impressed you could also go on foot as a soldier to fight in infantry combat, use vehicles or infiltrate buildings! If your mech would take critical damage, you were ejected and suddenly you were that helpless dude in the middle of nowhere, up against a huge mech - properly scary way to go! The UI overlays, the futuristic hologram of your mech to display the damage, the helmet and breathing sounds, the wind in the desert - it all felt like a simulation. The mechs had beautiful designs and fighting them was intense. Graphics and sound were great and the game left a lasting impression on me, even decades later. It really needs a GOG re-release.
user avatar@Neuropoxuser avatar@Neuropox
January 31, 2025
A forgotten mech game with an amazing soundtrack that still blows away many modern games. Also a cool look into the early voice acting of some VA’s that would end up hitting it big. This game has so much replayability!
This is a childhood favorite of mine. From watching my dad play to managing to beat the game myself (with cheat codes, admittedly), I adore this extremely obscure classic. Y'all have no idea how often I think about the implications of the ending and how sad it is it never got a proper sequel. Everything about this game oozes nostalgia from the graphics to the voices to the story itself. I still have my old disc, but it would be absolutely amazing to be able to play it period on my modern machine. I never was able to try the multiplayer, and I would imagine that to be a wild experience I'd love to try some day.
Really cool mech title that seems forgotten by most who never saw it— but remained memorable for me and family members for years! It has a great feel, from the voices to the UI, and even the menu that lets you preview things about the available mechs. I've yet to see another mech game myself that lets you eject enemies from their mech, so you can hijack them (and even stomp on the soldier): a real clever thing to see even now! This combined with the mission structure made a really flexible combo of action and espionage. I would love for more people to be able to play it, and recommend it to them through GOG freely without worrying about running it on modern systems.
I played this when I was just a kid on my parents' Win95 PC, and I played its RTS spiritual successor Dominion: Storm Over Gift-3 published by Ion Storm, but I digress. This game, G-Nome, and Mechwarrior 2 Mercenaries both made my childhood all about Mecha games. For me it was all about the fun of running around as an infantry trooper and being able to hijack enemy mechs, or as they were called in game HAWCs. Re-release? YES! Remaster? most definitely NO! REMAKE WITH MODERNIZED IMPROVEMENTS TO GAMEPLAY MECHANICS??????? ABSO-FREAKIN'-LUTELY YES!!!!!!!!!!!! Remember y'all, it was Mecha GTA all day. "Roll up GASsHR their HAWC, PRIF the pilot and steal his walking tank", (yeah, my memory of the game is that good, it made such a lasting impression that I can easily remember what most of the infantry weapons and HAWC classes were). Anywho, I'm with everyone here in that I'd like to see this game preserved for posterity, but also I'd like to see someone pick up where this game and Dominion: Storm Over Gift-3 left off someday. It had a cool concept of story and despite hardly going anywhere it was quite an imaginative universe. Beyond that, it would probably make for an interesting storyline for a print manga or a one shot single arc mecha anime, if nothing more were to ever come from it.
I played this game as a child and it always stuck with me. It's an underrated gem that cannot be fully experienced now because of how computers have changed, you can't get the CD music to play while playing it unless you have an audio cable for your disc drive and disc drives aren't really a thing anymore either. I never was able to fully beat this game without cheats but I got very far in it, up to the Scorp missions. One thing I would suggest before releasing it on GOG is obtaining the patch the devs made to fix the ai or find a way to fix the ai so that it has better path-finding, they always ran into mountains trying to attack you. What made this great was that you could eject and commandeer enemy mechs, and each mech had its own weapons and look. It was always exciting to see what the interior would look like when you discovered a new mech. This was one of the games that came with my very first computer when I was 7 years old, and it deserves to be reborn.
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