G-Nome

G-Nome (1997)

by 7th Level, Amber Company, Bomico Entertainment Software
Genres:Shooter, Simulator
Themes:Action, Science fiction
Game modes:Single player, Multiplayer
Story:The entirety of G-Nome's gameplay is based around close-surface combat, by the means of direct foot movement or the occupancy of vehicles. The majority of the vehicles are bipedal assault machines called "HAWCs", (Heavy Armored Weapons Chassis), that usually carry between two and four weapon mounts, which vary between laser pulse weapons, machine guns and missiles. Aside from the HAWCs, each of the races in the game maintain hovercrafts and armored support vehicles, for strategic insurance and variability.Show more
user avatarAdded by @r_j_macready
Vote to bring this game to GOG and help preserve it.
109
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (5)
What’s your memory of G-Nome?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@Fellbatzenuser avatar@Fellbatzen
January 29, 2025
Played this forgotten gem in my childhood. The game did a great job at immersion and felt very realistic - especially for the time. The movement of the mechs felt nice and fluid, and I was impressed you could also go on foot as a soldier to fight in infantry combat, use vehicles or infiltrate buildings! If your mech would take critical damage, you were ejected and suddenly you were that helpless dude in the middle of nowhere, up against a huge mech - properly scary way to go! The UI overlays, the futuristic hologram of your mech to display the damage, the helmet and breathing sounds, the wind in the desert - it all felt like a simulation. The mechs had beautiful designs and fighting them was intense. Graphics and sound were great and the game left a lasting impression on me, even decades later. It really needs a GOG re-release.
user avatar@Neuropoxuser avatar@Neuropox
January 31, 2025
A forgotten mech game with an amazing soundtrack that still blows away many modern games. Also a cool look into the early voice acting of some VA’s that would end up hitting it big. This game has so much replayability!
This is a childhood favorite of mine. From watching my dad play to managing to beat the game myself (with cheat codes, admittedly), I adore this extremely obscure classic. Y'all have no idea how often I think about the implications of the ending and how sad it is it never got a proper sequel. Everything about this game oozes nostalgia from the graphics to the voices to the story itself. I still have my old disc, but it would be absolutely amazing to be able to play it period on my modern machine. I never was able to try the multiplayer, and I would imagine that to be a wild experience I'd love to try some day.
Really cool mech title that seems forgotten by most who never saw it— but remained memorable for me and family members for years! It has a great feel, from the voices to the UI, and even the menu that lets you preview things about the available mechs. I've yet to see another mech game myself that lets you eject enemies from their mech, so you can hijack them (and even stomp on the soldier): a real clever thing to see even now! This combined with the mission structure made a really flexible combo of action and espionage. I would love for more people to be able to play it, and recommend it to them through GOG freely without worrying about running it on modern systems.
I played this when I was just a kid on my parents' Win95 PC, and I played its RTS spiritual successor Dominion: Storm Over Gift-3 published by Ion Storm, but I digress. This game, G-Nome, and Mechwarrior 2 Mercenaries both made my childhood all about Mecha games. For me it was all about the fun of running around as an infantry trooper and being able to hijack enemy mechs, or as they were called in game HAWCs. Re-release? YES! Remaster? most definitely NO! REMAKE WITH MODERNIZED IMPROVEMENTS TO GAMEPLAY MECHANICS??????? ABSO-FREAKIN'-LUTELY YES!!!!!!!!!!!! Remember y'all, it was Mecha GTA all day. "Roll up GASsHR their HAWC, PRIF the pilot and steal his walking tank", (yeah, my memory of the game is that good, it made such a lasting impression that I can easily remember what most of the infantry weapons and HAWC classes were). Anywho, I'm with everyone here in that I'd like to see this game preserved for posterity, but also I'd like to see someone pick up where this game and Dominion: Storm Over Gift-3 left off someday. It had a cool concept of story and despite hardly going anywhere it was quite an imaginative universe. Beyond that, it would probably make for an interesting storyline for a print manga or a one shot single arc mecha anime, if nothing more were to ever come from it.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
72 812
438
Spec Ops: The Line
Spec Ops: The LineA third-person shooter in which three American soldiers led by Capt. Walker are sent to Dubai in order to recover whoever remains of an infantry unit, the 33rd Battalion, until they decide to take action against the militants situated in the city. As they progress, however, the logistical and ethical complexity of their objective deepens, and their perception of themselves, and their enemy, is put into question.
Action
Warfare
Stealth
Action
Warfare
Stealth
3 293
17
Borderlands GOTY
Borderlands GOTYWith its addictive action, frantic first-person shooter combat, massive arsenal of weaponry, RPG elements and four-player co-op, Borderlands is a breakthrough experience that challenges all the conventions of modern shooters. Borderlands places you in the role of a mercenary on the lawless and desolate planet of Pandora, hell-bent on finding a legendary stockpile of powerful alien technology known as The Vault. Role Playing Shooter (RPS) - combines frantic first-person shooting action with accessible role-playing character progression. Co-Op Frenzy - Fly solo in single player or drop in and out with up to 4 Player Co-Op online for a maniacal multiplayer experience. Bazillions of Guns - Gun lust fulfilled with rocket-launching shotguns, enemy-torching revolvers, SMGs that fire lightning rounds, and tons more. Radical Art Style - New visual style combines traditional rendering techniques with hand-drawn textures to create a unique and eye-catching spin on the First Person genre. Intense Vehicular Combat - Get behind the wheel and engage in intense vehicle-to-vehicle combat.
Open world
Action
Science fiction
Open world
Action
Science fiction
7 930
5
Need for Speed: Carbon
Need for Speed: CarbonNeed for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3] Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)
Open world
Open world
5 643
6
Battletech: Firestorm
Battletech: FirestormPilot one of fifty-four different 'mech chassis in a free-for-all fight against the other local LAN players. Includes additional game types of Capture the Flag, Steal the Beacon, King of the Hill, Siege Assault, and more.
61
Bulletstorm
BulletstormBulletstorm brings new furor to first-person shooter action thanks to its signature 'kill with skill' gameplay. The game tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they've been working for the wrong side, they're betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there. Players step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns. Bulletstorm's array of distinct 'skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction. The skillshot system rewards players for inciting mayhem in the most creative way possible. The more insane the skillshot, the more points players collects to upgrade their character and unlock weapons, which then allows them to execute even more creative moves and exaggerated skillshots.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
2 079
1
Slime Rancher 2
Slime Rancher 2Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Open world
Action
Fantasy
Open world
Action
Fantasy
82
Quantum Break
Quantum BreakFix Time Before It Destroys Everything! When time breaks, catastrophe becomes your playground. As hero Jack Joyce, you'll fight your way through epic disasters that stutter back and forth in time. But surviving this unstable world--and halting the end of time itself--is only possible by mastering your new time powers. Released for Xbox One and as a Windows 10 exclusive on April 5th, 2016. Released Steam on September 14th, 2016.
Action
Science fiction
Action
Science fiction
1 645
1
Dead Nation
Dead NationDead Nation is a top-down shoot 'em up video game for PlayStation 3 developed by Finnish video game developer Housemarque. It was released on November 30, 2010 in North America, and December 1 in Europe. Players are awarded score multipliers and money when zombies are killed. Money is used to purchase and upgrade weapons on checkpoints, and multipliers to grant better scores. Each time players are hit, they lose multipliers and health
Action
Horror
Science fiction
Survival
Action
Horror
Science fiction
Survival
18
Call of Duty: United Offensive
Call of Duty: United Offensive"Call of Duty: United Offensive" is an expansion pack for the original "Call of Duty" (2003), developed by Gray Matter Interactive and published by Activision. Building on the intense World War II combat of the base game, "United Offensive" introduces new campaigns that expand the player's experience of the European Theater. Players take on the roles of American, British, and Soviet soldiers in three new interconnected campaigns, participating in iconic battles such as the Battle of the Bulge, the invasion of Sicily, and the struggle for Kharkov. The expansion features enhanced gameplay with new weapons, vehicles, and multiplayer modes, adding depth and variety to the combat experience. "United Offensive" is praised for its larger, more dynamic battlefields and its focus on teamwork and strategy. With improved graphics and sound design, it delivers a gripping and immersive wartime experience, making it a compelling addition to the "Call of Duty" series.
Action
Historical
Warfare
Action
Historical
Warfare
2 223
1