Civilization: Call to Power

Civilization: Call to Power (1999)

by Activision
Genres:Strategy, Simulator
Themes:Fantasy, Historical, 4X (explore, expand, exploit, and exterminate)
Game modes:Single player
Story:Civilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.Show more
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Stories about this game (12)
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This game is a very special game like no other. It's the only Civilization-type game where you can start in the stone age and eventually end the game with hover tanks and underwater cities. It incorporated pollution as a real factor in the gameplay (including world-altering floods if the pollution became too high). It also allowed you to fly craft in their own space layer. This game is really like no other, and every match is an unpredictable wild-ride. A GOG version would be game-changing for the community, as the game is sadly completely unlisted from all stores.
user avatar@biffwebsteruser avatar@biffwebster
February 02, 2025
This was the very first Civilization game that I ever played, and in a lot of ways I think it is still better than modern Civ games. For example, this game doesn't just stop in the modern age, it continues on into future ages. You can have fusion tanks, leviathans, underwater cities, space cities, space marines, etc. All of these futuristic things are just plain fun. Yes it lacks many of the modern day quality of life features, but in my opinion the game is still fun enough that those can be overlooked.
This game presented some new philosophical and political concepts that are now paradigmatic. These have not appeared in later civilization -like games: ecotopia, corporate republic, technocracy, virtual democracy. Also, the possibility to use space tiles, the timespan into 3000AD are significant elements at the time. Furthermore, the game brought a spectacular critic to our society, almost providing clues (25 years in advance) to major trends in the current world. These are simbolizem by units such as the lawyer, the corporate branch, the ele-evangelist, athe infector, the eco-terrorist, the eco ranger, and the obnoxious subneural ad
Hear me out: a civ-like game that has underwater cities, eco-terrorists and MECHAS Please, bring this game to GOG even if it requires some work purging the name "Civilization" from all the assets!
user avatar@BigBear4Uuser avatar@BigBear4U
April 18, 2025
This game was so fun playing as a kid. I bought Call To Power 2 thinking it was this game but missed the mark. It has a feature in it with pollution which if left unchecked will create map altering disasters through global warming, like sea levels rising or lush pasture tiles going desert tiles so you really can have some serious problems and even lose coastal cities if the water rises and wipes them out. So me like the good global green citizen I am gets advanced technology and we reduce and eventually wipe out the pollution in our cities and civilization. Well I look at the global pollution charts and as a whole we are all still headed towards a global disaster event so being the aforementioned good global citizen I take it upon myself to demand every other developing, polluting, backwater civilization to reduce their pollution. They respond and tell me to mind my own business and so with my advanced technology (it would take forever to march my troops across the land to other continents) we decide to launch our armies into space (since you can travel 20 times faster that way). Well as advanced as we are, it still takes rockets to launch whole armies and a lot of fuel to do so. Pollution from us is off the charts now and we go and start massive wars and all in the name of reducing pollution we create a whole bunch more, wipe out a few cities and put our technologically inept inferiors in their place for rejecting our demands. We won the wars and showed our strength. Oh and yeah, the world still plunged into a terrible disaster and the sea levels rose as everything was turning more desert, but hey, we were stopping people from polluting! I know that was long winded but this is such an awesome game with surprisingly huge strategic and economic depth. You get corporations you can set up to steal production and lawyers to sue these corporations and remove enemy corporations from your cities stealing your production, just amazing. I actually miss this game.
Includes a lot of content never added to the mainline Civilization games like deepsea cities and space colonies. The government system is a lot less customizable than CIvilization IV and latter games but still allows for various strategies. The game continues to 3000AD instead of ending in 2050(?) like most Civilization games. There's some unique units like Slavers, Televangelists, bio-warfare related units, etc. that never appear in other Civilization games. I never played Civilization III and just went straight from this game to Civilization IV so for me this game is classic Civilization.
user avatar@QuokkaBotuser avatar@QuokkaBot
April 29, 2025
This was such a great game to play, for all the reasons others have outlined. It was also available on Windows, Mac OS, and Linux. The gameplay was great, the aesthetic beautiful, but also simple and not distracting. I must have lost at least a year of my life playing it...
user avatar@thQuewuser avatar@thQuew
June 16, 2025
How about a story of overpopulation somewhat like is detailed in the tech lore My largest city be it the first my capital or the 2nd reaches size 21 and because there are no land tiles left to harvest he is put on to the entertainer specialist the city having the theater improvement as well as all others my tech level permits means the city just added +2 to the city happiness stat that also happened to be enough to tip it into celebrating in civ 1 and 2 repub and democracy governments had a function where city that celebrate will instantly grow the next turn if they have the food to support that growth well this game has a similar function except according to some info sites it works this way for all governments me at that time still not fully grasping how all these new functions work am not paying to close attention to this city that in the next turn grew again and here is the important part because the game has some form of food sharing mechanic that i still don't understand this city will always have enough food to grow by this method until the stockpile of food has been consumed so fast forward some 70 to 100 turns later with this city growing every turn i notice my other cities are starving out and vanishing when i investigate turns out they are all feeding what little food they have to this mega city behemoth of no less then 128 pop points but i have advanced for enough at this point there is a way to solve this coming disaster BEEF VATS they feed the city fully and give +5 above what is needed well i right quick plop one down and next turn this formerly celebrating city has now flipped sides to my confusion as i later find out pollution causes unhappiness and turning that thing on produced so much pollution the city instantly revolted yes i lost that game but to me this demonstrates this game is made for playing out all the future dystopian fantasys seen in sci-fi movies of yester year---Soilent green is people. All roads lead to dystopia evil dictators unite
This game is my second favorite civ game behind Alpha Centauri. I love them both more than any modern or old civ game. It has many interesting and fun things in it, most notably not stopping in present time, but allowing future tech, which gives you space and water building/cities (space as another layer like land, above land). It has public works instead of workers. Government types ro pick from, non-combat units, pollution, ... I still love this game and play it from time to time. It's really fun. Bring it back!
I think this is how a civ game should be. You may start in the stone age but you end with rail launchers and space bridges. The only thing that could have made it better was if you could start colonizing the other planets in the solar system.
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