Posted May 26, 2011
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Cyjack
Curious residue
Registered: Sep 2008
From United States
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
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k.e.i.n
New User
Registered: Apr 2011
From Philippines
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
Posted May 26, 2011
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ChaseDuncan
New User
Registered: Mar 2011
From United States
Posted May 26, 2011
It's astounding that there are two different versions of every major Blizzard IP in that list. Wow. They aren't necessarily my favorite game but that is phenomenal.
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revial
Old Fogie
Registered: May 2011
From United States
Posted May 26, 2011
Everyone's ignoring the Sims. The dumbest game ever developed imo, but probably not coincidentally, the most popular. ;p
I guess, my point is that you don't necessarily want your game selling too well (as a player), as that usually means it's mass market drivel, with a few exceptions.
I'd be happy with 3 million for W2.
I guess, my point is that you don't necessarily want your game selling too well (as a player), as that usually means it's mass market drivel, with a few exceptions.
I'd be happy with 3 million for W2.
Post edited May 26, 2011 by revial
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
Posted May 26, 2011
I'm not a total Blizzard fan but they do a lot of things as should be done, and very well (quality, accessibility, reasonable system requirements, optimization, post-launch support, etc). They have their spot for good reasons.
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Skorne
New User
Registered: Nov 2010
From United Kingdom
Posted May 26, 2011
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
Posted May 26, 2011
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Dumb, mass appeal stuff will always be more popular (not that COD doesn't have some merit). I really would not be surprised to see TW2 outsell Black Ops on PC, though. Pretty sure Battlefield sells better on PC than COD.
Post edited May 26, 2011 by chautemoc
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Raye
New User
Registered: Feb 2011
From Canada
Posted May 26, 2011
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I think a 3M goal for TW2 would be reasonable.
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Gvaz
postin thrills
Registered: Sep 2008
From United States
Posted May 26, 2011
4 million would be a nice number, since the game only cost as low as 10-15 million dollars
4 million would be 200,000,000$ in revenue, which is intense.
They've probably sold close to 500,000 copies so far, which already puts them over 25 million in revenue
4 million would be 200,000,000$ in revenue, which is intense.
They've probably sold close to 500,000 copies so far, which already puts them over 25 million in revenue
Post edited May 26, 2011 by Gvaz
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted May 26, 2011
Good to hear. Placing that high with just boxed retail sales is a great sign.
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Cyjack
Curious residue
Registered: Sep 2008
From United States
Posted May 26, 2011
I don't think 3-4 million is particularly realistic. That would make it one of the, if not *the* greatest selling PC RPGs of all time, at least if that wonky list is to be taken at all seriously.
Nice to fantasize about that, but this game was never going to be that embraced by the mainstream public. It would need wide reaching casual appeal. Its a brilliant game, but it's just too quirky and challenging for those kind of numbers. Single player crpgs are a niche genre, and TW2 is a niche rpg. I think if the game does a third of that, CDPR would be ecstatic.
Now, throw in eventual console sales, and thats a different story maybe. Hope Im wrong.
Nice to fantasize about that, but this game was never going to be that embraced by the mainstream public. It would need wide reaching casual appeal. Its a brilliant game, but it's just too quirky and challenging for those kind of numbers. Single player crpgs are a niche genre, and TW2 is a niche rpg. I think if the game does a third of that, CDPR would be ecstatic.
Now, throw in eventual console sales, and thats a different story maybe. Hope Im wrong.
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
Posted May 26, 2011
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Nice to fantasize about that, but this game was never going to be that embraced by the mainstream public. It would need wide reaching casual appeal. Its a brilliant game, but it's just too quirky and challenging for those kind of numbers. Single player crpgs are a niche genre, and TW2 is a niche rpg. I think if the game does a third of that, CDPR would be ecstatic.
Now, throw in eventual console sales, and thats a different story maybe. Hope Im wrong.
Post edited May 26, 2011 by chautemoc
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Tuco
New User
Registered: Sep 2008
From Italy