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Gvaz: Uhm...I just tried your mod and it's way too OP.

my silver sword does like 2000 base damage or so, on the moon blade. That's too excessive.

maybe if it was simply mutagen enhancements, like add 20% to mutagen stats...
UPDATED 26/05/2011

Ok I had some time and did the following:
Reduced runes stats,
Modded the mutagen stats more,
Finished modding all armor mods,
Added freezing to moon and earth runes,
Mutagen drop rate up
Materials gained on looting up.
Food shops sell DLC items and other stuff on a fast refill rate if you use the def_shops file, (doesn't look like DLC items show I could be wrong, it's not so important since we can mod existing weapons)

Modified the mod to allow mutagens on all abilities and changed the boosts of the abilities when you buy them, this one might be too overpowered end game because I haven't added up all the values overtime. After testing it the mutagens are overpowered so I'll have to reduce them but you're welcome to try this new one and tell me what you think.

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http://www.mediafire.com/?8l1y374hmpms9kz
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Post edited May 26, 2011 by ericneo
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Lesma666: Here, My First Mod for The Witcher 2:

Mysterious Merchant - Random Items
http://www.witchernexus.com/downloads/file.php?id=19

Mysterious Merchant now have random items in his shop, preserving the balance of the game. It's Like "gamble" from Diablo 2.

This is a BETA TEST, Only Works in Chapter 1, for while, tomorrow i'll Release the Full Version.

The Spawn Chances are:
(all depending from the quality of the item, for example, there are items that are common but it has a good defense for the Chapter, so it will be rare or epic.)

20% for EPIC
30% for RARE
40% for Magical
66% for Normal Items

-I Filtered the Quest Items.

-50 different Items in chapter 1

-Theres no OVERPOWER Items, they are filtered depending on the chapter.

-Every 30 Min the items will change randomly.

Feedbacks, suggestions are welcome :D
Huge thanks for the mod.

I haven't tried it yet but right of the bat I think 20% for epic and 30% for rare is to high a chance. Especially if it keeps rotating the items every 30 minutes.

Maybe like 10% for epic and 20% for rare?
Personally, I would do 5% epic and 10% rare even. It feels more gratifying that way if I end up getting something nice. But that may just be me.
Post edited May 26, 2011 by andreb
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Lesma666: Here, My First Mod for The Witcher 2:

Mysterious Merchant - Random Items
http://www.witchernexus.com/downloads/file.php?id=19

Mysterious Merchant now have random items in his shop, preserving the balance of the game. It's Like "gamble" from Diablo 2.

This is a BETA TEST, Only Works in Chapter 1, for while, tomorrow i'll Release the Full Version.

The Spawn Chances are:
(all depending from the quality of the item, for example, there are items that are common but it has a good defense for the Chapter, so it will be rare or epic.)

20% for EPIC
30% for RARE
40% for Magical
66% for Normal Items

-I Filtered the Quest Items.

-50 different Items in chapter 1

-Theres no OVERPOWER Items, they are filtered depending on the chapter.

-Every 30 Min the items will change randomly.

Feedbacks, suggestions are welcome :D
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andreb: Huge thanks for the mod.

I haven't tried it yet but right of the bat I think 20% for epic and 30% for rare is to high a chance. Especially if it keeps rotating the items every 30 minutes.

Maybe like 10% for epic and 20% for rare?
Personally, I would do 5% epic and 10% rare even. It feels more gratifying that way if I end up getting something nice. But that may just be me.
Thanks for the feedback :D

i'll release a lower chance version today!

5% for epic and 10% for Rare!
Updated: 27/05/2011

Here is the "Mutagens for All Abilities" mod with every ability allowing 2 or 3 mutagens when the ability is level 2. Nothing else was changed.

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http://www.mediafire.com/?o4za4leyiunyb7z
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Fixed 2 previous bugs that were based on the number of pre programmed slots.

Minor bugs that remain:
After testing it some more I have found some bugs with this.

1) If your loading a game with a slot full prior to using this mod then you may find some 2 slot ones already show 2 in them and some 3 slot ones show that they already have 3 in them, there's only a few of them. I tested by filling all the abilities then putting the mod on for this. If you start using the mod before you put mutagens in the slots this bug does not seem to happen but I'll need to test it some more.

2) only 1 slot shows on level 1 and all slots show on level 2 of the ability.


Give it a go and tell me what you think.
Post edited May 26, 2011 by ericneo
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Migaloo: Triss looks so gorgeous naked I made this mod

http://www.dragonfire.net.au/Links.html

Unzip to COOKEDPC/

Load game, go visit Triss....
why not simply replace the texture with the one in the intro using http://snp91.wordpress.com/2011/05/22/the-witcher-2-triss-merigold/

Even allows you to change her in the towel if you want. lol
Post edited May 26, 2011 by BournesLegacy
By the way, I downloaded that mod in hope to swap other textures. Often ends up with a no torso charcter, etc. Anyone feeling like taking a look and telling me if it is worth adding? I know it was created for naked Triss originally but I feel it could be used for much more

http://snp91.wordpress.com/2011/05/22/the-witcher-2-triss-merigold/
As I explained, on another thread, for replacing Geralt you need to replace the correct armor parts that hes using, or the naked parts with Triss body/nude/towel or so on...

Didn't had time to check if the head can be replaced also, managed to replace the whole body but for head haven't tried.

I'd recommend to try to replace the naked meshes not armor parts ones but yea then you'll have low stats.
Hey, thanks for adding Toxicity Balance mod to the list.

And damn you mutagen boy! I was planning to do that :P
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Xealot42: Triss Nude Patch
That took longer than I thought.

Now we just need a nude Geralt and a Geralt in a pink dress and the game will be complete.
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Migaloo: Triss looks so gorgeous naked I made this mod

http://www.dragonfire.net.au/Links.html

Unzip to COOKEDPC/

Load game, go visit Triss....
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BournesLegacy: why not simply replace the texture with the one in the intro using http://snp91.wordpress.com/2011/05/22/the-witcher-2-triss-merigold/

Even allows you to change her in the towel if you want. lol
Has anyone opened the .xbm files for editing? Or better still, the .w2ent for mesh editing?
No talent reset yet?

:(
Would anyone be willing to make a mod that allows people on Iorveth's path to do the "From a Bygone Era" questline?
How do mods work with the new patch?
Nothing has changed. They work the same.
great mods makes my life so much easier :)
oh btw is there a mod that can increase the level max? I really want to learn more abilities since there is only 35 levels.