Posted August 10, 2015

Yeah, about that...

So if a choose-your-own-adventure game generates a unique fun story for every playthrough, that's cool with me, I won't "cheat". If an RPG requires a particular string of actions performed to acquire the best weapon (otherwise delivering a subpar experience), I'm not going to waste several playthroughs discovering it "fairly". Because "guess the writer's mind" is a stupid game, and I did not consent to have whatever I do in my free time be judged on stupid terms. So what I do in Terraria is research research research, then try to play as efficiently as possible for two to three hours per day that I get.
Now, Terraria is exactly my kind of game. I'm supremely uncreative, but I'm a sucker for Points of Light design (except when Mearls castrated D&D, that was uncool), and I'm a sucker for building sims (the more exponentially spectacular, the better). As a kid, I fucking cried at the end of The Mysterious Island. Terraria is great for artists who can figure out which piece of furniture to color with which paint so it looks like a railway ticket booth, but it's also good for squares who the game can direct into imitating creativity.
Also, it has purple armor. And purple swords. And grandfather clocks. And SUPERIOR STARFURY. Omg I can play pretty princess dress-up squeeeeeeeeeeee. (And yes, an essential part of playing dress-up is knowing how fast my newest bling cuts up cosmic horrors into chunky salsa. Otherwise, what's the point?)