Posted August 10, 2015
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Yeah, about that...
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So if a choose-your-own-adventure game generates a unique fun story for every playthrough, that's cool with me, I won't "cheat". If an RPG requires a particular string of actions performed to acquire the best weapon (otherwise delivering a subpar experience), I'm not going to waste several playthroughs discovering it "fairly". Because "guess the writer's mind" is a stupid game, and I did not consent to have whatever I do in my free time be judged on stupid terms. So what I do in Terraria is research research research, then try to play as efficiently as possible for two to three hours per day that I get.
Now, Terraria is exactly my kind of game. I'm supremely uncreative, but I'm a sucker for Points of Light design (except when Mearls castrated D&D, that was uncool), and I'm a sucker for building sims (the more exponentially spectacular, the better). As a kid, I fucking cried at the end of The Mysterious Island. Terraria is great for artists who can figure out which piece of furniture to color with which paint so it [url=http://terraria.gamepedia.com/Guide:Minecart_rail_systems]looks like a railway ticket booth[/url], but it's also good for squares who the game can direct into imitating creativity.
Also, it has purple armor. And purple swords. And grandfather clocks. And SUPERIOR STARFURY. Omg I can play pretty princess dress-up squeeeeeeeeeeee. (And yes, an essential part of playing dress-up is knowing how fast my newest bling cuts up cosmic horrors into chunky salsa. Otherwise, what's the point?)