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SimonG: Pretty much this. We have a saying in Germany. "Kraut hafer backlstein steine brus" which can be roughly translated into "the tone makes the music.
lol, what? This sounds like jibberish (Kauderwelsch) to me :D
There's no hope left for this game because drsigmund is going to pirate it.
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SimonG: Pretty much this. We have a saying in Germany. "Kraut hafer backlstein steine brus" which can be roughly translated into "the tone makes the music.
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etna87: lol, what? This sounds like jibberish (Kauderwelsch) to me :D
Shh, nobody can know ....
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jefequeso: Cut him some slack. After all, bashing AAA titles is the internet equivalent of bragging about your sexual conquests in the dorm lounge. It flaunts your manhood for all to see!

...or alternatively, Roman is just a wannabe hipster.
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Crassmaster: So a wannabe hipster would be the opposite, right? Sort of a bizarro hipster? So Roman is clad in gigantic, ballooning Hammer pants and constantly cheering and clapping about how great everything is. :)
hmm...good point
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Tormentfan: If there were no other means of padding their profits, I can't help feel that gaming experiences out of the box would be far more satisfying.... I'm sorry, but you'll never convince me it's a good or acceptable thing for consumers.... these descisions are made purely from a profit point of view.. and quality and pure profit speculation never go hand in hand.
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Fred_DM: the commercial success of the DLC model - and Day 1 DLC as well - confirms that it IS an acceptable thing for consumers.

seems to me you're stuck in 1999 mode - like many of us were at the beginning of this videogaming generation. but development and distribution models have changed and you just have to come to terms with that. sticking your head in the sand won't get you anywhere.

and of course it's about profit. why do you think Bioware makes games in the first place? every game developer has to balance business interests with artistic ambitions. there isn't anything particularly evil about that.

it's simple: Bioware knows ME3 DLC would sell. they have the manpower and finances to produce the DLC. why wouldn't they do it?
None of what you have just said supports any argument other than "greedy bastards"... as for Day 1 DLC being 'successful'.. fact of the matter remains, 99% of the population wouldn't know what's good for them if it bit them on the arse.... sadly, people en masse, are thick as pig shit, as when there isn't an all encompassing forum (meaning general sounding stage) where we can tackle whether issues like this should exist or not and deal with it as a whole, instead of everything being splintered accross hundreds of different game, publisher and review forum.. no proper conclusion can be reached other than people like to spend money.

I may be 'stuck' as you say... but at least I still have a handle on what is a healthy direction or not, it would seem that people such as yourself who wholeheartedly accept corporate greed, over any kind of demand for proper quality or a worthwhile experience for their expenditure have chosen to follow the direction of least resistance.. and that's lazy, and ultimately damaging to any rights you may have had before you chose to give thm away.

There are still peope who feel DLC, day 1 or not, is contradictory to getting a worthwhile experienece for the money ALREADY and initially spent.. and as we are usually borne out to be quite correct instead of you trying to convince us that we should 'get with the time' maybe you instead, should slow down and do some real thinking instead of blinkered following.
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Tormentfan: There are still peope who feel DLC, day 1 or not, is contradictory to getting a worthwhile experienece for the money ALREADY and initially spent.. and as we are usually borne out to be quite correct instead of you trying to convince us that we should 'get with the time' maybe you instead, should slow down and do some real thinking instead of blinkered following.
Day 1 DLC's are worked on after feature complete is locked thats 3 MONTHS before the game is released (minimum) during those 3 months the rest of the game is put through final bug tests for console manus so you can either a)fire 90% of the team or b) put them to work on a DLC which btw doesn't have to go through the testing the game is required to. So you have a crap load of things you wanted in the game but didn't have time before feature lock and a bunch of staff not needed for the games release. Guess what DLC lets you do! DLC's cost less to make than Xpacks and are sold for less than them but heres the fun part let you keep the staff busy till you know if you want to make a sequel! It's a win win win. Publisher gets more content to sell, Devs keep their jobs and gamers get more game!
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wodmarach: Day 1 DLC's are worked on after feature complete is locked thats 3 MONTHS before the game is released (minimum) during those 3 months the rest of the game is put through final bug tests for console manus so you can either a)fire 90% of the team or b) put them to work on a DLC which btw doesn't have to go through the testing the game is required to. So you have a crap load of things you wanted in the game but didn't have time before feature lock and a bunch of staff not needed for the games release. Guess what DLC lets you do! DLC's cost less to make than Xpacks and are sold for less than them but heres the fun part let you keep the staff busy till you know if you want to make a sequel! It's a win win win. Publisher gets more content to sell, Devs keep their jobs and gamers get more game!
Shh, don't bring your sound arguments into this.
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Tormentfan: There are still peope who feel DLC, day 1 or not, is contradictory to getting a worthwhile experienece for the money ALREADY and initially spent.. and as we are usually borne out to be quite correct instead of you trying to convince us that we should 'get with the time' maybe you instead, should slow down and do some real thinking instead of blinkered following.
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wodmarach: Day 1 DLC's are worked on after feature complete is locked thats 3 MONTHS before the game is released (minimum) during those 3 months the rest of the game is put through final bug tests for console manus so you can either a)fire 90% of the team or b) put them to work on a DLC which btw doesn't have to go through the testing the game is required to. So you have a crap load of things you wanted in the game but didn't have time before feature lock and a bunch of staff not needed for the games release. Guess what DLC lets you do! DLC's cost less to make than Xpacks and are sold for less than them but heres the fun part let you keep the staff busy till you know if you want to make a sequel! It's a win win win. Publisher gets more content to sell, Devs keep their jobs and gamers get more game!
This is quite frankly BS.... how do YOU know a specific time line when it's never published?

I've seen games go gold (being stopped working on) on the wed and being sent off to the publisher within a few days, with DLC still coming out at the same time.. so there is NO hard and fast rule as to when DLC get's made. And you saying there is, and 'quoting' one just makes your opinion all the less relevent.

I'm sick of this conversation anyway.. I answered the other post because (edited) there was already a to and fro between us.. I'm not in the mood to start gugitation the same shit over again with someone else, especiallly when we're never going convince each other of of repective points of view.

Fact of the matter... if you release two releated products at the same time, without a larger self dedicated set of resources... one of them is going to suffer... and arguing against that FACT is just dumb.
Post edited February 23, 2012 by Tormentfan
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wodmarach: Day 1 DLC's are worked on after feature complete is locked thats 3 MONTHS before the game is released (minimum) during those 3 months the rest of the game is put through final bug tests for console manus so you can either a)fire 90% of the team or b) put them to work on a DLC which btw doesn't have to go through the testing the game is required to. So you have a crap load of things you wanted in the game but didn't have time before feature lock and a bunch of staff not needed for the games release. Guess what DLC lets you do! DLC's cost less to make than Xpacks and are sold for less than them but heres the fun part let you keep the staff busy till you know if you want to make a sequel! It's a win win win. Publisher gets more content to sell, Devs keep their jobs and gamers get more game!
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Tormentfan: This is quite frankly BS.... how do YOU know a specific time line when it's never published?

I've seen games go gold (being stopped working on) on the wed and being sent off to the publisher within a few days, with DLC still coming out at the same time.. so there is NO hard and fast rule as to when DLC get's made. And you saying there is, and 'quoting' one just makes your opinion all the less relevent.

I'm sick of this conversation anyway.. I answered the other post because (edited) there was already a to and fro between us.. I'm not in the mood to start gugitation the same shit over again with someone else, especiallly when we're never going convince each other of of repective points of view.

Fact of the matter... if you release two releated products at the same time, without a larger self dedicated set of resources... one of them is going to suffer... and arguing against that FACT is just dumb.
GOLD and FEATURE LOCK are completely different things. FEATURE LOCK IS WHEN NOTHING MORE GETS ADDED AND YOU CONCENTRATE ON REMOVING BUGS.
GOLD IS WHEN YOUR DONE NO MORE IS DONE TO THE GAME.
get it now?

As for how I know? I worked in the games industry as a coder (so yes I was a DEV) on the games I worked on Feature lock was a MINIMUM of 3 months before gold we usually asked for it to be 6 months + because well we hate bugs.

EDIT
Oh and your 'FACT' is bullshit btw once feature lock is on almost all your level devs and artists are out of work DLC lets you put those people to work when otherwise you'd fire them.
Post edited February 23, 2012 by wodmarach
http://www.youtube.com/watch?v=pX-pwBJkLAE

Bioware Wants to sell you a car with no Wheels
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Roman5: http://www.youtube.com/watch?v=pX-pwBJkLAE

Bioware Wants to sell you a car with no Wheels
Except thats bullshit the games complete just cause he doesn't want to get extras doesn't mean its unfinished *rolls eyes*
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Roman5: http://www.youtube.com/watch?v=pX-pwBJkLAE

Bioware Wants to sell you a car with no Wheels
You never stop your crusade, do you?
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Roman5: http://www.youtube.com/watch?v=pX-pwBJkLAE

Bioware Wants to sell you a car with no Wheels
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wodmarach: Except thats bullshit the games complete just cause he doesn't want to get extras doesn't mean its unfinished *rolls eyes*
Taking out a vital character and part of the story out of the main game to sell it as DLC isn't exactly what I would classify as "Extras"
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Roman5: http://www.youtube.com/watch?v=pX-pwBJkLAE

Bioware Wants to sell you a car with no Wheels
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PoSSeSSeDCoW: You never stop your crusade, do you?
Why would I ever want to stop it against shitty and immoral business practices?
Post edited February 29, 2012 by Roman5
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Roman5: Why would I ever want to stop it against shitty and immoral business practices?
I'd say this is the single most masturbatory thread I've ever seen, but, alas, I've seen the other ones you've made.
Post edited February 29, 2012 by PoSSeSSeDCoW
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Roman5: Why would I ever want to stop it against shitty and immoral business practices?
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PoSSeSSeDCoW: I'd say this is the single most masturbatory thread I've ever seen, but, alas, I've seen the other ones you've made.
Yes, I get such a huge hard-on from all the "Dislikes" I get and people in denial trying to blindly justify Bioware and EA in this thread