Posted July 07, 2013
Reever: Well, it does seem much like Minecraft for me, but that comes from being...voxel based? (although there are other games which don't look so cube-y).
I don't know if I'll ever play this. Minecraft didn't draw me in and even if this game should have some decent quests/story, I guess the graphics would kill it for me.
Then you can tell me more about the story...is there a storyline? Or just quests?
shane-o: Even though it's block based, there are no edges [grid] between blocks. The landscape kinda looks like plastic or some sort of plasticine. It's pleasant on the eyes and cute as hell I don't know if I'll ever play this. Minecraft didn't draw me in and even if this game should have some decent quests/story, I guess the graphics would kill it for me.
Then you can tell me more about the story...is there a storyline? Or just quests?
Currently there is no story and I'm not sure if there is one planned (I haven't looked/checked). There are missions available and also places (crossed swords) marked on the map where you may be given instructions when you get there to kill the boss inside for a reward (the only way to get platinum coins to upgrade your weapon/armour to your current power level)
A wealth of information can be found at https://picroma.com/cubeworld