Posted June 14, 2014
![justanoldgamer](https://images.gog.com/894b6a9ca7880f8fa0fafec55e77fdc4c4d677f619668fd2cebe5501ebda9d9f_forum_avatar.jpg)
justanoldgamer
Mainly human
Registered: May 2011
From Canada
![musteriuz](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
musteriuz
Serf City Rules!
Registered: Sep 2011
From South Africa
Posted June 14, 2014
I agree with you. Also, the information available isn't exactly accurate. I put Disciples in my cart at $1.49 with 3 hours left and saw that Blackguards was on the way, so I waited an hour and came back to find that Disciples was now at $2.99 in my cart and Blackguards didn't appear. I promptly deleted it from my cart and haven't tried purchasing anything since. Although I will keep an eye out, but is it really necessary to keep forcing us to pay for one game at a time? The banks are making a killing from the currency conversion rates that they can charge per transaction - because it is fluctuating all the time and usually not in favour of the customer, namely me in this case.
![zeffyr](https://images.gog.com/80e56c0a16b7d22ed066648b2843a047d5cdf4c0e833e986644afbee81182f48_forum_avatar.jpg)
zeffyr
Meteorologist
Registered: Feb 2011
From Poland
![DubConqueror](https://images.gog.com/b6f0f40660352b1b9de08a6e94566acaf8a2e6f3bd00107e73b3c7246143c0e3_forum_avatar.jpg)
DubConqueror
proud to be a social jus- tice warrior
Registered: Jun 2010
From Netherlands
Posted June 14, 2014
![avatar](/upload/avatars/2014/05/f4da29d7329ff766d4a4c4a55a19eae18b2e7d6f_t.jpg)
delete all *
A gift in return would be appreciated by it is not necessary
![archaeologicalbibliophile](https://images.gog.com/96c737db1d8fa3d9a8fef6d24b7c4eda38645151a252abe1926ffcdc4039d5ca_forum_avatar.jpg)
archaeologicalbibliophile
Book Worm
Registered: May 2013
From Australia
![VanishedOne](https://images.gog.com/58958f0ad44f6aeeeb583f6c5f170b2623839d80f66e3412d3d13d483df109a5_forum_avatar.jpg)
VanishedOne
Registered: Dec 2012
From United Kingdom
Posted June 14, 2014
The current version of the http://www.gog.com/forum/general/2014_drmfree_summer_sale OP refers to 'some fantastic surprise giveaways', but nobody (bar GOG) yet knows what form they'll take.
![archaeologicalbibliophile](https://images.gog.com/96c737db1d8fa3d9a8fef6d24b7c4eda38645151a252abe1926ffcdc4039d5ca_forum_avatar.jpg)
archaeologicalbibliophile
Book Worm
Registered: May 2013
From Australia
Posted June 14, 2014
![avatar](/upload/avatars/2014/05/f4da29d7329ff766d4a4c4a55a19eae18b2e7d6f_t.jpg)
delete all *
A gift in return would be appreciated by it is not necessary
![avatar](/upload/avatars/2010/06/7bd63b4096dbb4786528ea8a944ccadafec20c97_t.jpg)
![archaeologicalbibliophile](https://images.gog.com/96c737db1d8fa3d9a8fef6d24b7c4eda38645151a252abe1926ffcdc4039d5ca_forum_avatar.jpg)
archaeologicalbibliophile
Book Worm
Registered: May 2013
From Australia
Posted June 14, 2014
Next is dustforge and Sherlock Holmes
![Telika](https://images.gog.com/e240fdcc8bf4231cf42417587d5a76c75d8a0de915d1f18ad2676a20ea1b640b_forum_avatar.jpg)
Telika
Registered: Apr 2012
From Switzerland
Posted June 14, 2014
It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
![Niggles](https://images.gog.com/7f284e185986e77f4a856f49fe0dacfa232d66ca1c7afcd8521a23765906ce62_forum_avatar.jpg)
Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted June 14, 2014
![avatar](/upload/avatars/2014/05/b8bd555e76c2dc6074d7b688492b5de8892510d6_t.jpg)
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Has anyone seen Shadow Warrior come and go 2nd time?
Post edited June 14, 2014 by Niggles
![archaeologicalbibliophile](https://images.gog.com/96c737db1d8fa3d9a8fef6d24b7c4eda38645151a252abe1926ffcdc4039d5ca_forum_avatar.jpg)
archaeologicalbibliophile
Book Worm
Registered: May 2013
From Australia
Posted June 14, 2014
![avatar](/upload/avatars/2014/05/b8bd555e76c2dc6074d7b688492b5de8892510d6_t.jpg)
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
![avatar](/upload/avatars/2014/04/572346bd52303fe5f7bd83249e39510b1c0cff42_t.jpg)
Has anyone seen Shadow Warrior come and go 2nd time?
Next is:
Beatbuddy
Signal Ops(repeat)
Post edited June 14, 2014 by craig_ethan_123
![justanoldgamer](https://images.gog.com/894b6a9ca7880f8fa0fafec55e77fdc4c4d677f619668fd2cebe5501ebda9d9f_forum_avatar.jpg)
justanoldgamer
Mainly human
Registered: May 2011
From Canada
Posted June 14, 2014
![avatar](/upload/avatars/2014/05/b8bd555e76c2dc6074d7b688492b5de8892510d6_t.jpg)
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
![avatar](/upload/avatars/2014/04/572346bd52303fe5f7bd83249e39510b1c0cff42_t.jpg)
Has anyone seen Shadow Warrior come and go 2nd time?
![Stilton](https://images.gog.com/627fab42e4a2079b1191012a4d86564e40eecc0db44ca7071866cb02cfac4d7a_forum_avatar.jpg)
Stilton
Darling I'm home
Registered: Mar 2012
From United Kingdom
Posted June 14, 2014
Has anyone done a guesstimate/calculation as to how long its going to take to get through 700+ games at the current rate?
![IAmSinistar](https://images.gog.com/79f1a6be586d9de7ea3c4db20a0383162128dca381849852b54a4f98832c5122_forum_avatar.jpg)
IAmSinistar
Queso de Espacio
Registered: May 2013
From United States
![foxworks](https://images.gog.com/14af64d8e2432a518aa5dead562f746c64c1aad5b3b48c4a8607b2356bce3715_forum_avatar.jpg)
foxworks
5* General of Cheese™
Registered: Oct 2010
From United States