Posted June 14, 2014
justanoldgamer
Mainly human
justanoldgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Canada
musteriuz
Serf City Rules!
musteriuz Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From South Africa
Posted June 14, 2014
I agree with you. Also, the information available isn't exactly accurate. I put Disciples in my cart at $1.49 with 3 hours left and saw that Blackguards was on the way, so I waited an hour and came back to find that Disciples was now at $2.99 in my cart and Blackguards didn't appear. I promptly deleted it from my cart and haven't tried purchasing anything since. Although I will keep an eye out, but is it really necessary to keep forcing us to pay for one game at a time? The banks are making a killing from the currency conversion rates that they can charge per transaction - because it is fluctuating all the time and usually not in favour of the customer, namely me in this case.
zeffyr
Meteorologist
zeffyr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From Poland
DubConqueror
proud to be a social jus- tice warrior
DubConqueror Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From Netherlands
Posted June 14, 2014
craig_ethan_123: http://www.gamersgate.com/giftcard*******/4140C5287C
delete all *
A gift in return would be appreciated by it is not necessary
Thanks. PM me your Gamersgate username, I got another nice strategy/building game for you in return.delete all *
A gift in return would be appreciated by it is not necessary
archaeologicalbibliophile
Book Worm
archaeologicalbibliophile Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From Australia
VanishedOne
Registered: Dec 2012
From United Kingdom
Posted June 14, 2014
The current version of the http://www.gog.com/forum/general/2014_drmfree_summer_sale OP refers to 'some fantastic surprise giveaways', but nobody (bar GOG) yet knows what form they'll take.
archaeologicalbibliophile
Book Worm
archaeologicalbibliophile Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From Australia
Posted June 14, 2014
craig_ethan_123: http://www.gamersgate.com/giftcard*******/4140C5287C
delete all *
A gift in return would be appreciated by it is not necessary
DubConqueror: Thanks. PM me your Gamersgate username, I got another nice strategy/building game for you in return. delete all *
A gift in return would be appreciated by it is not necessary
archaeologicalbibliophile
Book Worm
archaeologicalbibliophile Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From Australia
Posted June 14, 2014
Next is dustforge and Sherlock Holmes
Telika
Registered: Apr 2012
From Switzerland
Posted June 14, 2014
It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Niggles
MOMOSaysMAHAYO;)
Niggles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Australia
Posted June 14, 2014
Telika: It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Thanks for that. I think that has sold me on buying it myself :D And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Has anyone seen Shadow Warrior come and go 2nd time?
Post edited June 14, 2014 by Niggles
archaeologicalbibliophile
Book Worm
archaeologicalbibliophile Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From Australia
Posted June 14, 2014
Telika: It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Niggles: Thanks for that. I think that has sold me on buying it myself :D And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Has anyone seen Shadow Warrior come and go 2nd time?
Next is:
Beatbuddy
Signal Ops(repeat)
Post edited June 14, 2014 by craig_ethan_123
justanoldgamer
Mainly human
justanoldgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Canada
Posted June 14, 2014
Telika: It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.
And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Niggles: Thanks for that. I think that has sold me on buying it myself :D And that why Subwar is very very special.
Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.
So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.
But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Has anyone seen Shadow Warrior come and go 2nd time?
Stilton
Darling I'm home
Stilton Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2012
From United Kingdom
IAmSinistar
Queso de Espacio
IAmSinistar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From United States
foxworks
5* General of Cheese™
foxworks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From United States