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justanoldgamer: Thank you. UFO:AM is not in the flash game rotation, is it?
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txnca: It does not seem to be. It is still a good price for it though.
Yes it is, I'm picking both up. I'll get UFO:AL at a later date if I enjoy the first two.
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Stilton: Having sat through and enjoyed, for the most part, several of these long haul GOGstravaganzas, I can't help thinking that it might be to everyone's benfit if GOG increased the pace of things slightly and kept the community less in the dark by giving us more information.

Stilton out ;-)
I agree with you. Also, the information available isn't exactly accurate. I put Disciples in my cart at $1.49 with 3 hours left and saw that Blackguards was on the way, so I waited an hour and came back to find that Disciples was now at $2.99 in my cart and Blackguards didn't appear. I promptly deleted it from my cart and haven't tried purchasing anything since. Although I will keep an eye out, but is it really necessary to keep forcing us to pay for one game at a time? The banks are making a killing from the currency conversion rates that they can charge per transaction - because it is fluctuating all the time and usually not in favour of the customer, namely me in this case.
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craig_ethan_123: Hello I'm back, have I missed any freebies?
Uhm, is there any possibility you can snatch a freebie during the sale? :S
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craig_ethan_123: http://www.gamersgate.com/giftcard*******/4140C5287C
delete all *
A gift in return would be appreciated by it is not necessary
Thanks. PM me your Gamersgate username, I got another nice strategy/building game for you in return.
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craig_ethan_123: Hello I'm back, have I missed any freebies?
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zeffyr: Uhm, is there any possibility you can snatch a freebie during the sale? :S
___
Post edited June 14, 2014 by craig_ethan_123
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craig_ethan_123: Hello I'm back, have I missed any freebies?
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zeffyr: Uhm, is there any possibility you can snatch a freebie during the sale? :S
The current version of the http://www.gog.com/forum/general/2014_drmfree_summer_sale OP refers to 'some fantastic surprise giveaways', but nobody (bar GOG) yet knows what form they'll take.
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craig_ethan_123: http://www.gamersgate.com/giftcard*******/4140C5287C
delete all *
A gift in return would be appreciated by it is not necessary
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DubConqueror: Thanks. PM me your Gamersgate username, I got another nice strategy/building game for you in return.
Done
Next is dustforge and Sherlock Holmes
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IAmSinistar: Subwar 2050 Complete
It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.

And that why Subwar is very very special.

Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.

So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.

But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
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IAmSinistar: Subwar 2050 Complete
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Telika: It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.

And that why Subwar is very very special.

Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.

So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.

But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
Thanks for that. I think that has sold me on buying it myself :D
Has anyone seen Shadow Warrior come and go 2nd time?
Post edited June 14, 2014 by Niggles
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Telika: It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.

And that why Subwar is very very special.

Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.

So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.

But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
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Niggles: Thanks for that. I think that has sold me on buying it myself :D
Has anyone seen Shadow Warrior come and go 2nd time?
Not that I'm aware of.

Next is:
Beatbuddy
Signal Ops(repeat)
Post edited June 14, 2014 by craig_ethan_123
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Telika: It's a scifi sub simulation, that is, a sim about underwater "dogfights" in minisubs. So, in a way, it's like an underwater plane simulator with missions, etc. The Aquanox series is based on a similar principle. The problem with such shooters is that, by takind a fps/fightsim approach to submarine fights, they ruins the setting - they make it look like vaguely blue-tinted flight or space simulators, with lasers and machine guns etc.

And that why Subwar is very very special.

Because Subwar does it flawlessly right. It makes you feel underwater. You feel the depth, the visquosity, the pressure. You feel the underwater world (missions include whate and iceberg convoys), you do actually play with ballasts, active/passive sonars, and water temperature layers. The design, the movements, the sounds, the gameplay, the represented technology, makes you feel the depth very viscerally.

So, quite literally, it blows the other games out of the water : none of them feel like taking place inside the ocean as Subwar does. Plus, story-wise, the background setting and mission ideas are clever. It's pretty much a unique classic.

But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
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Niggles: Thanks for that. I think that has sold me on buying it myself :D
Has anyone seen Shadow Warrior come and go 2nd time?
Heck, I bought it a while ago and he sold me into trying it as soon as possible.
Has anyone done a guesstimate/calculation as to how long its going to take to get through 700+ games at the current rate?
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Telika: But if you had checked the gamecard attentively enough, you would have noticed the little word "Microprose". And you wouldn't have even asked.
You are correct in that statement. Excellent review, I'm getting it. Thanks!
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Stilton: Has anyone done a guesstimate/calculation as to how long its going to take to get through 700+ games at the current rate?
It's only 200 games for the flash sale. 700 games are 50% off now until June 30th ;-)