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Both Opus Magnum and MOLEK-SYNTEZ got update flags, but no changelogs were listed. Does anyone know what was changed?
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Berzerk2002: BloodRayne: Terminal Cut and BloodRayne 2: Terminal Cut have just been updated to version 1.02 in GOG Galaxy. Offline installers will follow a little bit later as usual. The changelog can be found here:

https://www.gog.com/forum/bloodrayne_terminal_cut_series/patch_102_brtc_br2tc
Offline installers now available as well. :)
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IronArcturus: Both Opus Magnum and MOLEK-SYNTEZ got update flags, but no changelogs were listed. Does anyone know what was changed?
Opus Magnum

From Steam:
UPDATE: Opus Magnum тепер доступна українською!

Opus Magnum тепер доступна українською!
Opus Magnum is now available in Ukrainian!

Thanks to RDSk, with help from Ceádmil, soitin, and the Ukrainian localizations Discord server.
+++

MOLEK-SYNTEZ

From Steam:
UPDATE: Fixing the crash handler
Today's update fixes our crash handler to point to a new URL. Nothing else should have changed.
Post edited December 07, 2020 by Hustlefan
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Pilgrims

offline installers were finally updated to 1.0.8.274

No changelog

Pilgrims was updated to 1.0.8 on Galaxy ages ago and never received updated offline installers. Especially annoying for LInux users because we can't use Galaxy to update to the latest version.
Post edited December 08, 2020 by DoctorGOGgles
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BROK The InvestiGator - prologue

Updated to 1.0.7 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
PROLOGUE 1.07
--------------------
- Fixed bug : Ads for the world map weren't listed in the menu, leading to incorrect total.
- Fixed potential bug : Events were not blocked in-between loading a save and the room switch.
- Fixed collisions in the first sewers area which were a bit buggy.
- Added small cutscene to make the alternative way to defeat the rats a little more obvious.
- "How to run" tutorial was missing (at the start of the pyramid building)
- Drones are now less likely to shoot when being hit, so it's less frustrating.
- Drones shadow is now more visible, to evaluate distance a bit easier.
- Brok now walks directly towards ads in the lake in front of the garage.
- Interaction for the ad in Drumer street enlarged to the whole garbage to make it easier.
- Added possibility to use lever to solve some situations.
- Slight improvement to mail packages puzzle.
- Added load menu access in fight mode.
- ALT + ENTER could go fullscreen during fights by accident.
high rated
XIII - Remake


Update (07 December 2020)

Greetings,

A new patch for XIII is now available, which includes additional fixes for the issues that players have been encountering.

Ever since the launch of the game, our teams have been listening to the community’s feedback and are working hard on the release of new updates and patches to fix the game’s issues and bugs. Rest assured that we will keep working on providing players with regular patches that will allow for an improved playing experience.

You'll find below a summary of this patch's fixes:

Weapon improvements (balancing, animations and other tweaks, projectiles, multiplayer pickups) Better Gameplay experience with many AI fixes (better reaction and behavior, tweaks on some bosses), further audio additions and some fixes on ragdoll system Art debugging and improvements (various collision and occlusion bugs, more polish in levels)

The full patch notes are available on Microids' official website.
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IronArcturus: Both Opus Magnum and MOLEK-SYNTEZ got update flags, but no changelogs were listed. Does anyone know what was changed?
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Hustlefan: MOLEK-SYNTEZ

From Steam:

UPDATE: Fixing the crash handler
Today's update fixes our crash handler to point to a new URL. Nothing else should have changed.
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Hustlefan:
SHENZHEN I/O and Infinifactory received updates "11.14.2020" as well without changelog here, but identical changelog updates at Steam saying:
UPDATE: Fixing the crash handler and histograms
Today's update fixes the crash handler and histograms. Nothing else should be affected.
high rated
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Berzerk2002: BloodRayne: Terminal Cut and BloodRayne 2: Terminal Cut have just been updated to version 1.02 in GOG Galaxy. Offline installers will follow a little bit later as usual. The changelog can be found here:

https://www.gog.com/forum/bloodrayne_terminal_cut_series/patch_102_brtc_br2tc
Offline installers are now available.
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Grargar: Offline installers are now available.
Thanks but it was already mentioned by Hustlefan yesterday.
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Berzerk2002: Thanks but it was already mentioned by Hustlefan yesterday.
Yup, just only noticed. :/
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Parkitect

Updated to 1.7p1 [Galaxy (Windows & Mac) & Offline Installer (Windows)]

Changelog from Steam:
The Multiplayer Update is released!

Hey everyone, the Multiplayer Update is now released!

Up to 8 people can play together, building the same park.
You can play sandbox parks together and also campaign scenarios.
The majority of mods are compatible with multiplayer mode. A few mods will need to be updated to be compatible.
You can select which DLCs to enable for a multiplayer session, so if you want to play with someone who doesn't have one of the DLCs installed you can do so by simply deselecting it.

When playing in multiplayer mode everyone works on the same park together. You can see what the other people are doing - it's a bit like everyone is playing together on the same PC.

Creating a new game or joining one is done through a lobby.
You can also directly invite your friends to join. It's pretty easy!

Changelog

- added co-op multiplayer mode! Now you can build parks with up to 7 other people together
- added a new background music track
- improved decoration score calculation speed
- fixed fences not sticking to terrain when terraforming
- fixed a case where decoration could be seen through the terrain
- fixed a bug where guest money setting would not be stored properly when editing a scenario

Cross-play between Windows/Mac/Linux systems is not available currently. We'll continue working on it.

If anything goes wrong during a multiplayer session you'll get an option for uploading an error report. We'll keep a close eye on those and will release patches as quickly as possible if any problems occur.

If you're having trouble with desyncs please try having all players join your multiplayer session lobby before starting the game. Joining mid-game is currently more likely to lead to desyncs.

Multiplayer Roadmap + Updates

Next steps

- fix desyncs!
- add permissions to be able to control who can change time, who can build where etc
- investigate cross-play for Windows/Mac/Linux

Changes

Version 1.7a / 1.7p1:
- multiplayer: added player count display to player list button
- multiplayer: fixed a desync that could happen when building fences
- multiplayer: fixed a desync that could be caused by shopkeepers
- multiplayer: fixed an error message in the multiplayer lobby
Post edited December 08, 2020 by Hustlefan
high rated
The Long Dark (not for sale on GOG anymore)

Was updated to version 1.89 (Windows only at the moment)

Changelog from Long Dark website:

CHANGELIST v1.89 [69558]
HIGHLIGHTS

New Region: Ash Canyon
New Challenge Mode: Darkwalker
New UI: Region Selection Menu
New Gear Items: Crampons and the Technical Backup

GENERAL FIXES

[General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Steam, Nvidia overlays) was active.
[General] Fixed a potential hang that could occur when launching the game.
[General] Post Unity 2019 upgrade optimization.
[Audio] Fixed an issue that prevented wildlife audio from playing.

GENERAL ART FIXES

[Enviro] Fixed various floating or clipping objects found throughout the world.
[Enviro] Fixed numerous areas Players could become stuck on terrain.
[Enviro] Fixed misaligned texture on the Park Sign found in Milton.
[Lighting] Optimized indoor light volumes to help remove seams in dark areas.

USER INTERFACE

[Map] Improved how icons are sorted when in close proximity on the Map.
[Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit.
[UI] New Region Selection Menu.
[UI] Tuned the Crafting menu to approve the general quality of life.
[UI] Update the States Menu to be more visually clear.
[UI] Added more Loading Icons on the Load Screens.
[UI] Localization pass and bug fixes.
[UI] Improved the Russian description for the Hunted Part 2 badge.
[UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.

SURVIVAL MODE

[General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.

WINTERMUTE

[EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.

CHALLENGE MODE

[Darkwalker] Fixed the incorrect death message appearing when killed by natural causes.
[Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph.
[Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region.
[Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley.
[Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off.
[Darkwalker] Added missing subtitles.
[Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior.
[Darkwalker] Ward fires now go out once the ward has expired.
[Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside.
[Darkwalker] Interiors now prevent players from placing a ward fire while one is already active.
[Darkwalker] No longer able to remove a banish glyph, once placed
[Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire.
[Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.

KNOWN ISSUES

[All] Ash Canyon time explored is currently not tracked and does not appear in the journal.

edit: Added changelog
Post edited December 09, 2020 by DoctorGOGgles
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Graveyard Keeper

Update to V1.310.

No changelog.


VirtuaVerse Demo

Update to V129.

No changelog.


Fantasy General II: Prologue

Update to V1.02.11096.

No changelog.
Post edited December 09, 2020 by Geralt_of_Rivia
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The Uncertain: Last Quiet Day

Offline installer updated to 1.0.1.003

No changelog.

***

Also Slime Rancher got an update notification, but it's the same old 1.4.2 version in the downloads section. I do see on the gogdb's builds page that version 1.4.3 was released today, so that might be arriving soon.

Edit: Slime Rancher offline installer for Mac 1.4.3 is available.
Post edited December 09, 2020 by ariaspi
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Horizon Zero Dawn - Complete Edition

Updated to 6149828 (Galaxy & Offline Installer)

Changelog from Steam:
Horizon Zero Dawn Complete Edition for PC - Patch 1.09 is now available

Hi everyone,

We’re happy to announce that Patch 1.09 for Horizon Zero Dawn Complete Edition is now live! This patch introduces crash fixes and performance improvements that were reported by our community.

You can find the Known Issues and full Patch Notes for Patch 1.09 below; if your issue isn’t among them, you can continue to send us your reports here. Please update your game and let us know what you think!

– Guerrilla

Known Issues

- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and
u/Rampage572 – thank you!

Patch Notes

Crash Fixes

- Fixed a crash that could occur when switching resolutions
- Fixed a crash that occurred during the cutscene during main quest “The Face of Extinction” after objective “Defend The Ridge”
- Fixed a cause of GPU hangs on certain combinations of GPU/driver/memory

Performance Improvements

- Improved the automatic Shader Optimization step in the menu – The optimization step *message* should now show less frequently on mid-/higher spec machines (please note you are also able to skip it on most machines!)
- Added a VRAM Gauge that indicates amount of VRAM available and used, to help you optimize graphical settings for your hardware
- Fixed RenderTarget aliasing, which reduces VRAM usage which may improve performance, texture quality and model quality

Graphical Improvements

- Fixed HDR looking washed out on certain HDR configurations
- Fixed Depth Buffer Copies which should fix multiple graphical glitches
- Fixed graphical glitches due to RenderTarget aliasing not working correctly
- Fixed that fog turned off when you turn off shadows in graphical settings
- Fixed plant simulation at frame rates higher than 30FPS

Gameplay Improvements

- Fixed that holding W when looting no longer stops registering other keys until release

Other

- Fixed several warning message localization issues on Windows
- Improved the benchmark results screen
+++


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ariaspi: The Uncertain: Last Quiet Day

Offline installer updated to 1.0.1.003

No changelog.
Should be a fix for the achievements:

https://www.gog.com/forum/the_uncertain/broken_achievements/post7
Post edited December 09, 2020 by Hustlefan
high rated
Medieval Dynasty (In Development)

Update 0.2.1.2 (25 November 2020)
(Galaxy & Offline Installer)
Added

- New building feature - Roads.
- New sounds for Sheep.
- New sounds for Stove.
- New sounds for Cauldron.
- New sounds for Stone Grate.
- New sounds for Fire Box.
- New sounds for Fishing.
- New draw/shoot sounds for Bows.
- New language - Simplified Chinese.
- The inhabitant/building/animal/field remains selected when switching the categories in Management.
- A selected category in last opened tab (armor, miscellaneous, survival, hunting etc.) is persistent and will be remembered.
- New indicators for building condition and heating level have been added to the building detail window.
- NPC comes back to the previous location a few seconds after the player moves it (pushes it).
- New fishing dedicated weapon - Fishing spear.
- Three new types of fish added to the existing lakes and rivers (Pike, Roach, Perch).
- Fishing with spears and other weapons.
- Notification when assigning/removing animals to/from the building.
- Knowledge updated with the information about inhabitants' Mood.
- Notification about player moving into a house.
- New fishing animations for NPCs.
- NPCs can fish (fishing hut workers).
- Acceptations pop up when assigning an NPC to a new home with information about his/her family.
- Resolution 3840x1600 added in 21:9 aspect ratio.
- Reloading sounds for arrows.
- New hit sounds for arrows.
- New sounds for flying arrows.
- New sound of an arrow hitting the grass.

Fixed

- Items are not floating in water.
- Getting dirty does not work when unlimited stamina is on.
- Progression bug in new game after loading a quick save.
- Instant finishing hunting part in Alwin's Story part III.
- Problem with numbering for miscellaneous items, causing wrong items to be sold to the vendor.
- Approval and Affection are not dropping down in time, causing the recruitable NPCs to never leave the map.
- The recommended skill in the building details is only visible in production buildings.
- Visuals for the lists in the Management window.
- NPC details do not update after assigning/removing home/workplace.
- Visuals for "Other" category in radial menu.
- Quicksaving at the edge of map allows to pass the map boundaries.
- Toddlers are going to the Tavern or sitting.
- Management lists are not updating when removing something from Management details.
- No profession is displayed in storage's details.
- Visual fixes in building details assignments.
- When trying to assign NPC to a house, on the inhabitant list there are people that can't be assigned.
- Visuals in Knowledge and Event history.
- Visuals in Skills.
- NPCs do not go to work in the morning (work hours 8am to 6pm).
- House modules have incorrect heat values.
- Incorrect cost of one of the Hunting Lodge modules.
- Incorrect cost of one of the Food Storage modules.
- Medium and Big Fishing Nets catch the wrong fish.
- Wood need drops to 0 when the building has been fully upgraded.
- Tool is not spawning in hand if player performs action like skinning. It also may cause a camera bug.
- Assigning item to occupied quickslot does not make the old item to be unassigned.
- Buying animals is impossible if last opened tab was the Management and last category was other than "Buildings".
- Player's house is in wrong position on compass.
- Various bugs with trading and transferring items.
- Building and destroying Hen House modules has incorrect sounds.
- Village info shows after every assignment in Management tab.
- Roads don't remove bushes and stones.
- Fish are not visible with a Talent for spotting animals.
- Inaccurate detection of collisions makes it difficult to destroy buildings.
- Items dropping to minimum freshness and never being removed but adding various other items.
- When the torch runs out, it destroys the new one instead of the old one.
- Notification about removing resources when building fences.
- After the player dies and switch to heir, the heir's wife and children do not have right references to the heir.
- Player cannot build a Hen House.
- Sometimes the sound of rain is missing.
- Lack of Gloves in the Sewing.
- Sometimes trees fall under the ground.
- Fish sizes are incorrect.
- Hunting quests displaying duplicate animals.
- Small generic quest bugs.
- Picking up buckets with water/milk/spoiled milk results in them being added to selected quickslot.
- Some schemes in assignments menu are not locked by the Technology even if the scheme isn't purchased.
- Some tools condition decreases only once.
- Name "Recursive Bow" to "Recurve Bow".
- Shovel durability isn't decreasing when digging out stumps.
- Equipping last selected quick slot on game load.
- Consuming capacity from items like "bucket with water" through inventory consumes capacity of whole stack.
- Notification about building unlocked shows up, but building is still locked - Player needs at least 0.1 technology points above desired value to have the building unlocked.
- Certain birch stumps weren't associated with Extraction skill.

Updated

- Increased chance to pair inhabitants.
- Turkish language.
- Increased many items buoyancy.
- New inventory system for better optimization.
- Inhabitants Mood level has a new range (-100, 100) - The former 50% is now 0% (the range used to be <0, 100>), so the values will slide smoothly to the new range.
- Information about adding, removing, or consuming item from inventory also shows the number of items in inventory.
- Changed the name "Fish" to "Fish Meat".
- Improved accuracy in detecting plants when harvesting with a scythe.
- Fishing Nets now provide specific type of fish instead of a fish meat.
- Changed Coin icon.
- Game logic optimization.
- Input holding behaviour regarding how fast the elements can change and total amounts of steps in sliders.
- Chances of rainy days have been reduced.
- German language.
- Rendering optimizations.
- Added more fish spots.
- Description for fishing spear, shovel, torches and fish processing.