Battlestar Galactica Deadlock Patch 1.5.112 (9 December 2020)
We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.
You can find the full changelog down below.
Change List 1.5.112
Changes since 1.4.111
Balancing
COLONIAL:
Mercury Battlestar
Squadron slots converted from 2 full / 2 support to 3 full / 1 support
Colonial Munitions
Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)
Debris Mines
Increased Debris Mine HP from 1 to 4
Berzerk
Base Fire Control Turret Accuracy increased from 100% to 105%
CYLON:
Medusa
Removed Subsystem Overclock from R-TPAM
Increased R-TPAM Power Distribution from 20 to 30
Guardian Basestar
Moved locations of multiple subsystems
Cerastes
AI modified to bias towards size class 3 ships
Modern Basestar
FTL Cooldown increased from 4 to 5 to match other ship cooldowns
Hacking Strength increased from 0.4 to 0.5
Regenerative Hull Resin repair rate decreased from 0.25 to 0.2
Cylon Homing Cluster Mines
Trigger radius decreased from 125 to 110
Vespid Bombers
Increased HP from 32 to 36
Decreased Ship Size from -2 to -3
Increased velocity from 3.0 to 3.4
Arachne
Base Fire Control Munition Salvo Size increased from 100% to 110%
OTHER:
Propaganda Mode
Double surviving ship bonus from 1 to 2
Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)
Bug Fixes
FIX : Flak can't be turned off in some circumstances FIX : Bug in Mission 10 FIX : Delay when triggering virus mines FIX : Redirected missiles not intercepted by Vipers
Strategic Command WWII: War in Europe Update 1.19.00 (9 December 2020)
Changelog