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high rated
Baldur's Gate 3

Hotfix - v. 4.1.90.2222 (8 December 2020)
Fixes

fix for fading manager crash
fix for party management crash
fix for not being able to scroll in an inventory with a lot of items
high rated
Parkitect

Updated to 1.7b2 (Galaxy & Offline Installer)

Changelog from Steam:
Version 1.7b:

- fixed train sounds not playing at the location of the train
- fixed settings for some mods not being configurable anymore
- fixed not being able to change car rotations, e.g. on Ghost Mansion Ride
- singleplayer: fixed not being able to bulldoze while the game is paused
- multiplayer: fixed a desync that could happen when playing with someone who doesn't have the same DLCs installed
- multiplayer: fixed a desync when using a custom music track
+++


Röki

https://www.gog.com/game/roki

Update 3.3 (7 December 2020)

(Galaxy & Offline Installer)
Fixes & Improvements:

- Act restart - You can now restart the Act in which you are playing at any time, by choosing the option in the pause menu
- Fixed an issue that could occur during cutscenes in Act 2
- Fixed an issue that could prevent progression during a scene transition in Act 3
Post edited December 10, 2020 by Hustlefan
high rated
Iron Danger

Standalone installer updated: 1.01.08-gog ⇒ 1.02.05-gog.
No Changelog

***************************************************************************************************

Original War

Standalone installer updated: 3.0 Beta 2 ⇒ 3.0.1 Beta.
The in-game version number is 3.0.8.246.

3.0.8.246
Fixed: loading a save when user profile has alot causes crash [Issue #601]
Fixed: OW tools show memory leak information on exit [Issue #602]
Fixed: ESC stops bringing up menu after loading save which is outdated [Issue #603]

A newer stable patch is available here:
https://owsupport.com/owpatches

And the latest beta patch can be found here:
https://steamcommunity.com/app/235320/discussions/0/2987537248822075280/

***************************************************************************************************

Close Combat: Cross of Iron

Standalone installer updated: 3.06.02b ⇒ 3.06.21.

• Hot fix to address start up issues.

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4292

***************************************************************************************************

Close Combat: The Longest Day

Standalone installer updated: 5.50.20 ⇒ 5.50.32.

Released 13 October 2020.
• The name of the unit currently under the cursor now pulses at a slow and fixed rate
• Better game performance when flares are employed at night.
• Map can now be scrolled with AWSD keys.
• Vehicles with minor damage (immobilized, gun out, etc.) no longer require a repair check and are always repaired.

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4288

***************************************************************************************************

Close Combat: Wacht am Rhein

Standalone installer updated: 4.50.20 ⇒ 4.50.32.

• The name of the unit currently under the cursor now pulses at a slow and fixed rate
• Map can now be scrolled with AWSD keys.
• Vehicles with minor damage (immobilized, gun out, etc.) no longer require a repair check and are always repaired

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4290
Crying Suns had an update flag, but I didn't see anything listed in the changelog. Does anyone know what was updated?
high rated
Remothered: Broken Porcelain

Patch 1.3.9 (9 December 2020)
(Galaxy & Offline Installer)
- Improved lighting in several different scenes.
- Fixed an instance of music playing at the wrong time.
- Fixed an exploit that allowed for infinite skill leveling up.
- Changed the volume of certain sound effects to be more realistic
- Added Cloud Saves
- Additional Bug Fixes
high rated
avatar
IronArcturus: Crying Suns had an update flag, but I didn't see anything listed in the changelog. Does anyone know what was updated?
Crying Suns

From Steam:
Changelog version 2.2.0

BugFix Major

- Important performance improvements in combat

BugFix Minor

- Fixed pressing S key during combat that does not accelerate time anymore
high rated
Parkitect

Updated to 1.7c (Galaxy & Offline Installer)

Changelog from Steam:
Version 1.7c:

- fixed after resizing a deco object that has been picked with the pipette tool it would snap to the ground and reset its rotation
- multiplayer: added options for filtering room list by public/private/full rooms
- multiplayer: fixed weird behaviour when scrolling in the multiplayer room list
- multiplayer: fixed a desync that could happen when closing a ride
- multiplayer: fixed a desync that could happen when joining a running game while certain flat rides are broken
- multiplayer: fixed a desync that could happen when deleting a zone
- multiplayer: fixed a desync when completing scenario goals after joining a running game
- multiplayer: fixed a desync when changing the 4D Cinema movie
- multiplayer: fixed a desync when trains derail while joining a game
high rated
Haven

Updated to 1.0.157 (Galaxy & Offline Installer)

Changelog from Steam:
Haven Patch notes - Minor Patch December 9th 2020

A big thank you to everyone who’s playing Haven, we are receiving your fantastic feedback about the game and it’s heartwarming. We also enjoyed your first cosplays and fan-arts!
We’ve prepared already a first patch to cover some of the most urgent fixes. We are working on another one that we will release soon and we will be bringing all of those to PS5 and XBOX (Series, One and Windows) as soon as possible.

We appreciate your help reporting those issues and your patience as we fix them.

Patch notes - Minor Patch December 9th 2020

Version 1.0.157

Bug fixes:

- Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
- Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their save game.
- Unexpected behavior if you played the demo: Some users who previously played Haven demo could encounter a crash or unexpected behavior if they continue playing the game from a save from the demo.
- Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
- Wide screens resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support and fix main menu out of the screen on very wide resolutions.
high rated
DARQ: Complete Edition

Updated to 2.3 (Ingame version number v1.3.2b) (Galaxy & Offline Installer)

Latest changelogs from Steam:
Patch 1.3.2

Hey Dreamers!

A big thank you to those of you who submitted videos & stayed in touch to help me troubleshoot & bring you an even better, more stable build!

Fixed issues

- Some of you reported a soft-lock after solving the Bell Puzzle in The Crypt. It's now fixed.
- Some of you reported an issue that involved the head resetting its position in the rotating disk/coin puzzle. It's now fixed.
- Some of you reported issues with wireless controllers. No changes to the input system have been made in a very long time, so this was tricky to troubleshoot. Luckily, thanks to the report by @angelo.scarnata we now know that wireless controllers work as previously if you run Steam client as Admin. I'll do my best to investigate this further, but at least we have a working solution.

On my to-do list

I'm not done improving DARQ. If you notice any more issues, please report them directly to support@unfoldgames.org. Apart from tweaks & fixes, here's what's on my to-do list:

- Support for more controllers
- Automatic resolution adjustment for systems that are way below our minimum system requirements (DARQ can run beautifully even on very old computers, below our minimum requirements - it just requires adjusting the resolution). I want to automate this process to improve the user experience.
- Linux version! (my promise is to give it my best try - I have no prior experience with Linux. If you're a Linux user and are willing to help out with beta testing, please reach out!).

Thank you all! DARQ comic book & new exciting projects are coming soon!
+++

Patch 1.3.2b

Hey Dreamers!

My apologies for the blunder - the 1.3.2 version came with an unexpected bug. This little patch should fix the black screen / soft-lock issue when switching between the head and the body in several spots of The Crypt. A big THANK YOU to Dean C. and Georgie G who submitted videos, which made it so much easier to pinpoint the issue.

Thank you all for understanding & your patience! Please make sure your build is updated to the 1.3.2b version (it shows in the top-right corner of the pause menu).

Any other issues, let me know - Lloyd will get it fixed immediately
+++

@GOG: The "Blue-Dot-System" isn't working anymore. Please fix it!
Post edited December 11, 2020 by Hustlefan
high rated
Iron Harvest

Updated to 1.0.12.1891 rev. 42775 (Galaxy & Offline Installer)

Changelog from the developer's website:
CHANGELOG 13: FASTER Q-TIMES

Greetings Harvesters,

to the thirteenth of our regular post-release updates. Nothing unlucky about it. This week we focus on decreasing queue times by adding a feature that shares matchmaking. We’ve also implement several fixes and improvements requested by the community.

Shared Matchmaking

We know how eager you are to get into battle and feast upon the mechanized entrails of your enemy. Therefore, we are happy to oblige by refining the games matchmaker to more quickly pair combatants with their most suitable foes. It’ll work like this:

1. You enter the game queue via either Quick match or Ranked mode.
2. The matchmaker will aim to match you with players based on this preference and most who has a similar MMR to you.
3. If, after a few minutes, the matchmaker is unable to pair you with someone with your preference, it will choose any player with a similar MMR.
4. If you queued for Ranked Match, you will gain or lose SR as normal depending on the result.
5. If you queued for Quick Match, your SR will be unaffected.
6. Safeguards have been deployed to prevent players who try to exploit this system to “farm” SR.

We’re aware that some high level players are reporting unexpected and significant SR losses. We are currently assessing how MMR is incorporated into the calculation of SR and discussing our options. We will have more on this for you very soon.

General changes:

- Fixed an issue that resulted in infantry units being left outside when the squad was ordered to garrison a building, or Zolw while firing at enemy units.
- The “Matter of time” achievement is now correctly awarded when you win a game due the time limit elapsing.
- Fixed issues related to deconstructing connected barbed wire sections that could cause game input freezes.
- Fixed “Matchmaking failed” errors created when a few players used Coop mode on the final Polanian campaign mission “Showdown”.
- Fixed multiple little errors so as to improve game stability.
- Fixed overlapping icons in long titles within the cosmetics menu.
- Fixed incorrectly displaying loading bar.
- Map and Game mode are now clearly displayed during the Reserve picking and game loading screen.

Balance changes:

We continue to monitor the games state and your feedback regarding balancing, especially with all the info that comes from the ESL tournament. With that continuing, we are reluctant to make any significant changes that might disrupt those competing. We’ve also recently had in-depth conversations with community members. They helped to confirm us in our thinking that regularly, short-term, tweaking of numbers is undesirable.

Instead, we plan to focus on future balancing changes that would best come from long-term improvements. For example, in the way units operate and function on the battlefield.

Wow what a year! Only one week to go and we’re going to end it in style!!

Next week: The winds of change arrive with the Rusviet Revolution mini-DLC
+++

@GOG: The "Blue-Dot-System" isn't working anymore. Please fix it!
high rated
BROK The InvestiGator - prologue

Updated to 1.0.8 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
PROLOGUE 1.08
--------------------
- Fixed bug : It was possible to perform some menu actions while calling someone with the phone.
- Fixed bug : Scrolling the menu before using a vending machine would make it scrolled as well (so items to buy were out of view). Also happened when showing items to a character.
- Fixed bug : "Objective updated" animation displayed during a pause (eg : menu, talking to a character...) would stay infinitely on screen until player comes back to gameplay.
- Fixed bug : Using DPAD to select an item to show to a character wouldn't access the third row.
- Fixed bug : When breaking bedroom door while Graff is inside, there were two PCs displayed.
- Fixed bug : The new cutscene with the rats could trigger during fight which is awkward.
- Buying glucosite : Brok could report he didn't have enough money even if he does.
- Adjusted triggers in sewers for the skip and to prevent grabbing the mine before even talking to the rats.
- Brok could say he's looking for the gun while calling Sin even if he already had it.
- Tramp medicine topic was separated from the topic about himself, so it can be noticed without exhausting all dialog options.
- Long term objective for the Tramp is now indicated with a hourglass - it's meant for later in the game.
- Added 1 fanart.
+++

@GOG: The "Blue-Dot-System" isn't working anymore. Please fix it!
high rated
Cyberpunk 2077

Hotfix 1.04 (11 December 2020)
Quests

Fixed an issue with completing the final objective in Gig: Freedom of the Press.
Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
Fixed issues blocking progress in I Fought The Law if the quest area is left.
Fixed inability to find Delamain in Epistrophy.
Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends / Queen of the Highway.
Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
Fixed Jackie’s issues with sitting still in The Ripperdoc.
Other quest fixes

Gameplay

Fixed the preview in weapon crafting.

Visual

Reduced vehicle appearance pop-in.
Speeded up switching first person perspective to third person perspective in a vehicle.
Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

Improved stability, including various crash fixes.

Miscellaneous

Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.
high rated
I just noticed that the latest update for "The Uncertain: The Last Quiet Day" is somehow corrupt. I was wondering why the installer grew in size about 4GB and decided to compare the old version and the actual version. Inside the main folder is a zip archive with the name "TUE-build.zip" which contains the game again. I already posted this on the discord of the devs (but they are very slow and unresponsive ... there's already another update on GOG (not on Steam of course) missing for "Light At The End" the successor of this game) so I will also create a support ticket on GOG.
high rated
Battlestar Galactica Deadlock

Patch 1.5.112 (9 December 2020)

We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.

You can find the full changelog down below.
Change List 1.5.112

Changes since 1.4.111
Balancing

COLONIAL:

Mercury Battlestar

Squadron slots converted from 2 full / 2 support to 3 full / 1 support

Colonial Munitions

Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)

Debris Mines

Increased Debris Mine HP from 1 to 4

Berzerk

Base Fire Control Turret Accuracy increased from 100% to 105%

CYLON:

Medusa

Removed Subsystem Overclock from R-TPAM
Increased R-TPAM Power Distribution from 20 to 30

Guardian Basestar

Moved locations of multiple subsystems

Cerastes

AI modified to bias towards size class 3 ships

Modern Basestar

FTL Cooldown increased from 4 to 5 to match other ship cooldowns
Hacking Strength increased from 0.4 to 0.5
Regenerative Hull Resin repair rate decreased from 0.25 to 0.2

Cylon Homing Cluster Mines

Trigger radius decreased from 125 to 110

Vespid Bombers

Increased HP from 32 to 36
Decreased Ship Size from -2 to -3
Increased velocity from 3.0 to 3.4

Arachne

Base Fire Control Munition Salvo Size increased from 100% to 110%

OTHER:

Propaganda Mode

Double surviving ship bonus from 1 to 2
Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)

Bug Fixes

FIX : Flak can't be turned off in some circumstances FIX : Bug in Mission 10 FIX : Delay when triggering virus mines FIX : Redirected missiles not intercepted by Vipers

Strategic Command WWII: War in Europe

Update 1.19.00 (9 December 2020)
Changelog
high rated
Observer: System Redux

Updated to 1.3.0RC3 (Galaxy & Offline Installer)

Changelog from Steam:
The third patch is live

Dear Players! The thirtd patch for Observer System Redux is live! We continued our work on fixing bugs Many thanks to everyone who gave their feedback!

Changelog:

- Dynamic Resolution available
- Light and level streaming optimized
- Raytracing optimized
- Minor graphic issues fixed
- Razer Chroma support implemented
- It Runs In The Family: Tkaczyk's computer monitor is readable even when the room is dark
- Errant Signal: computer in the basement should no longer have issues with text dispay (white screen) preventing the player from finishing the quest
- Doors leading to the room 210 should no longer be doubled
- In-game collectibles' menu shows the correct maximum amount of patients' cards

More updates coming soon!
+++


art of rally

Updated to 1.1.0d (Galaxy & Offline Installer)

Changelog from Steam:
Heritage Update v1.1.0

features

- added new cars: le gorde, la regina, the pebble v1, la hepta, the pebble v2, la super montaine,
- la longana
- livery mods can be added into the game files and shown in-game
- added ghosts to time-attack and custom rally
- leaderboards for the previous 5 online events can be viewed in the online events leaderboards now (main menu only)
- added new screenshot button in photo mode
- populate the polaroids in the main menu with images taken by the player using the new screenshot tool
- added ability to rotate cars in car chooser menu
- added option to toggle the game running in the background
- added option for instanced and indirect rendering for vegetation in advanced graphics settings. (if you can’t see the vegetation and you’re on ost/linux, change it to instanced)
- added an "extras" screen with funselektor links in the main menu
- added new menu items in the main menu (heritage update and mods)

improvements

- updated the input plugin
- adjusted all car colliders so that they don't clip through the ground on hard impacts
- car physics bodies are way less bouncy which should help on jump landings and reduce weird behaviour
- added a ui popup in menus to display what song is currently playing
- reduced build size by removing unused textures and increasing compression on textures and sfx

fixes

- fix for bug where input would freeze on end of stage screen after returning from replay
- fix for bug where countdown timer would not show if stage was reset during countdown
- fix bug where controller vibration could continue during stage over screen
- fix for potential crash when retiring from career after completing a stage
- fix for potential crash when relating to the particle system during replays
- fix for potential crash when replays are restart
- fix for bug where the car physics remain frozen when restarting a stage during a waypoint reset
- fix for potential crash when using autofocus in photomode
- fix bug where screen fade would hitch if stage reset was called during a waypoint reset
- fix bug where quick stage restart would happen instantly on button down in time attack
- fix bug where the timer wheel ui would be hidden after using quick stage restart
- fix bug where stage times had rounding issues.
- fix bug where screenshake would happen after a stage restart or offroad reset
- fix a bug where pausing as you hit the finish line would trigger an out of bounds reset
- fix some explosive hay bales in hockweiler
- fix bug where car momentum could carry over after a stage reset
- fix bug where skidmarks were not cleared immediately on car recovery
- car dirtyness in replays is saved per-frame, so when rewinding it still has the correct dirtyness. this fixed a bug where the car would get dirtier when rewinding.
- fixed the car slowing down when going on the ice on the kvannkjosen stage for some playerst
- fix bug where restart race ui didn't disappear immediately
- fix bug where prop repositioning occasionally didn't happen on stage restart
- fix bug where music stopped working until introduction sequence was watched again
+++


BROK The InvestiGator - prologue

Updated to 1.0.9 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
PROLOGUE 1.09
--------------------
- Fixed bug : Entering the lake in front of Shay's garage with special effects disabled could cause a crash.
- Fixed bug : Clicking very fast at the title screen then options would cause a soft lock.
- Fixed bug : Collision in first sewers screen could still be glitchy.
- When losing against the rats in the sewers, we now restart in front of them.
- Added 1 fanart.
+++


@GOG: Thanks for fixing the blue dots. :)
Post edited December 14, 2020 by Hustlefan