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high rated
Absolver

#### Update 1.14 (2nd February 2018)

##### Debug

* Fixed Revived animation being stuck when the rescuer was interrupted by a hit
* Fixed avoided not slowing down and not preventing use of perfect link

##### Balancing

* Kahlt freeze frames have been reverted back to 1.12 state for this patch
* Kahlt stamina cost increased 10 → 15
* Tweaked gold link timings previously changed to have a better game feel
* Tweaked standard release (recovery) to have a lesser difference with gold link timings
* Tweaked knockback in guard previously changed
Tangledeep

#### Build b100b (02 February 2018)

* Fixed a small bug involving a lategame encounter
* Fixed 2 other minor bugs
Planet Nomads

#### Patch 0.8.7.1 (02th February 2018)

* fixed missing materials (pink air blades)
* radial menu / inventory Open disambiguation
* fixed recalculation of remaining power in generators after load
* inverted display of selected color in color picker
* increased maximum distance of camera in 3rd person view
high rated
And a single update from Legacy MaGog to presumably end the week:

---------------------------

Games included in this batch:

· Kim

---------------------------

Kim has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* kim_en_1_4_1_16749.pkg *TO* kim_enUS_1_4_1_1_18283.pkg --- Size has not changed (222.0 MB) --- Version *FROM* 1.4.1 *TO* 1.4.1.1

* File changed: Windows installer, English --- Name *FROM* setup_kim_1.4.1_(16749).exe *TO* setup_kim_1.4.1.1_(18283).exe --- Size *FROM* 180.0 MB *TO* 179.0 MB --- Version *FROM* 1.4.1 *TO* 1.4.1.1


[CHANGELOG UPDATED]
Patch 1.4.1.1 (02nd February 2018)

- The visible programming labels in Allahabad have been removed
(Full changelog)
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Edward_Carnby: I'm using this site: https://gogdb.yepoleb.me/changelog

I'm really doesn't remember where I get this link ...

Edit.

Now i'm remember. =)

https://www.gog.com/forum/general/gog_database_a_website_that_collects_data_on_gog_games
Ah yes, should have thought it as the site's on my radar as well. Cheers for checking with such dedication, and reporting back here.


And, of course, cheers to Yepoleb too.
Post edited February 04, 2018 by HypersomniacLive
high rated
I had a busy weekend and I couldn't post earlier, but before new updates start rolling out this week, here's the list of all the games that received at least an actual update since last Monday:

· Absolver *
· Ashes of the Singularity: Escalation (+DLCs)
· Caravan (Windows and macOS only)
· Carmageddon: Max Damage *
· Curious Expedition, The (Windows and macOS only)
· Defender's Quest
· Divinity: Original Sin 2
· Dungeons 3 *
· Iconoclasts *
· Kim
· LEGRAND LEGACY: Tale of the Fatebounds *
· Megaton Rainfall *
· Outcast - Second Contact *
· Planet Nomads [In Dev] *
· Railway Empire * (Linux only)
· RIOT - Civil Unrest [In Dev] *
· Seven: The Days Long Gone *
· Space Pirates and Zombies 2 *
· SpellForce 3 (+Digital Extras) *
· Sphinx and the Cursed Mummy *
· Star Vikings Forever (macOS only)
· STAR WARS™ Battlefront™ II (Classic, 2005)
· Sunless Skies *
· System Shock™ 2 (Windows only)
· Tangledeep *
· The Guild 3 [In Dev] *
· This War of Mine: Soundtrack Edition (+DLCs)
· Tooth and Tail *
· Wonder Boy: The Dragon's Trap *
· Ziggurat (macOS only)
· Zombasite
· Zombasite: Orc Schism [DLC] (Windows and macOS only)
· Zwei: The Arges Adventure *
· Zwei: The Ilvard Insurrection *


* Games marked with an asterisk are out of Legacy MaGog's scope and thus you'll only find the changelogs (if any) in this post. You can get the rest of the information in Yepoleb's fantastic GOG Database website.
high rated
And here's the first update of the week detected by Legacy MaGog:

---------------------------

Games included in this batch:

· Undertale

---------------------------

Undertale has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* undertale_en_1_06_15928.sh *TO* undertale_en_1_08_18328.sh --- Size has not changed (126.0 MB) --- Version *FROM* 1.06 *TO* 1.08

* File changed: Mac OS X installer, English --- Name *FROM* undertale_en_1_05b_15946.pkg *TO* undertale_enUS_1_08_18327.pkg --- Size has not changed (127.0 MB) --- Version *FROM* 1.05b *TO* 1.08

* File changed: Windows installer, English --- Name *FROM* setup_undertale_1.06_(15926).exe *TO* setup_undertale_1.08_(18328).exe --- Size *FROM* 127.0 MB *TO* 126.0 MB --- Version *FROM* 1.06 *TO* 1.08


[CHANGELOG UPDATED]
Patch 1.08 (05 February 2018)

- Fixed an issue where the game would slow down on some Windows 10 PCs.
- Minor bug fixes and text updates.


Patch 1.07 (05 February 2018)

- Minor bug fixes and text updates.


Patch 1.06 (05 February 2018)

- Minor bug fixes and text updates.
(Full changelog)
Has something changed with Postal 2 recently? According to gogrepo, a new installer has been added. Changelog doesn't say anything.

https://www.gog.com/forum/general/is_postal_2_paradise_lost_coming_to_gog/post45
Post edited February 05, 2018 by timppu
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timppu: Has something changed with Postal 2 recently? According to gogrepo, a new installer has been added. Changelog doesn't say anything.

https://www.gog.com/forum/general/is_postal_2_paradise_lost_coming_to_gog/post45
According to the GOG DB is changed on Jan 25th:

https://gogdb.yepoleb.me/product/1207658755#changelog
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BKGaming: According to the GOG DB is changed on Jan 25th:

https://gogdb.yepoleb.me/product/1207658755#changelog
Ah yes, now I also found it in this thread, in the earlier page.

https://www.gog.com/forum/general/the_what_did_just_update_thread/post18732

Apparently no one has any idea yet what has changed in the installer (besides that it is bigger now)? One is of course hoping it would include the missing expansion pack or such and it doesn't seem to be embedded Galaxy installer either as there is only a classic installer available, but could it be also only some DirectX9 installer or whatever dependencies added?
Post edited February 05, 2018 by timppu
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timppu: Apparently no one has any idea yet what has changed in the installer (besides that it is bigger now)? One is of course hoping it would include the missing expansion pack or such and it doesn't seem to be embedded Galaxy installer either as there is only a classic installer available, but could it be also only some DirectX9 installer or whatever dependencies added?
Could be... but those are typically smaller. They would have had to added a couple of different dependencies to amount to something close to that size increase.
Since I still have the older installer too, I guess I'll just innoextract them if I see some apparent differences. I don't feel like trying to install them one after another, to see if they seem to be exactly the same game. :)

I'm just interested in this as Postal 2 has apparently considered as an abandoned game on GOG, and now suddenly the installer is changed.
Post edited February 05, 2018 by timppu
high rated
Tooth and Tail has been updated

Changelog for Hotfix 1.1.2.1 (5th February 2018)


A quick hotfix for all yout Midweek Madness customers. The game was being a bit of a hog with VRAM, which was producing some of the Black Screen, White Screen, and "SharpDX" errors on lower spec machines. I've reduced the Graphics Memory footprint when playing in Medium and Low Graphics Quality settings.

Don't forget, you may also improve VRAM usage by disabling the cinematic under Graphics Options.

I also replaced the Galaxy libraries to fix a crash upon leaving a lobby.
Annnd, if you fail to join a lobby, it won't try to join that lobby again until you leave the Ranked screen. So for those instances where you kept trying to play ranked and it kept failing out, this problem should be fixed.
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timppu: Since I still have the older installer too, I guess I'll just innoextract them if I see some apparent differences. I don't feel like trying to install them one after another, to see if they seem to be exactly the same game. :)

I'm just interested in this as Postal 2 has apparently considered as an abandoned game on GOG, and now suddenly the installer is changed.
I just tested the new version. I don't know the reason for the size increase, but the game works like the previous version. In fact, even if the game says it has been updated to version 5021, none of the changes made in that version (the Steam version is 5022) are included.
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Ghildrean: I just tested the new version. I don't know the reason for the size increase, but the game works like the previous version. In fact, even if the game says it has been updated to version 5021, none of the changes made in that version (the Steam version is 5022) are included.
You didn't see any differences? Like that in the main menu of the game, there is now a launch option for "Paradise Lost" which wasn't there before? The link doesn't work though, it says you should check your installation, meaning you should buy and install that DLC first (it is not on GOG, at least not yet).

Also quickly what I checked the Performance Options, they seemed to have changed too (the 5021 changelog mentions something about removing some non-fuctional "Level of Detail"-performance options).

To me it seems apparent that GOG has now received a version of Postal 2 that is compatible with the Paradise Lost DLC, so I wouldn't be surprised that DLC would finally find its way to GOG now...

Also, what is this 5022 version you mention? I found this link from the Steam Postal 2 page to the master changelog, and it lists 5021 as the newest version:

https://docs.google.com/document/d/1uMkQnS0HhwssnHJM2Vy5vtIP-AfhDUQ0mXvPZZSEy_s/edit?usp=sharing

As for the increased size, I assume it is C++ 2005 redistributables etc., because I noticed the new installer runs those dependency checks at the end, while the older version didn't (unless it does it silently).
Post edited February 05, 2018 by timppu
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Ghildrean: I just tested the new version. I don't know the reason for the size increase, but the game works like the previous version. In fact, even if the game says it has been updated to version 5021, none of the changes made in that version (the Steam version is 5022) are included.
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timppu: You didn't see any differences? Like that in the main menu of the game, there is now a launch option for "Paradise Lost" which wasn't there before? The link doesn't work though, it says you should check your installation, meaning you should buy and install that DLC first (it is not on GOG, at least not yet).

Also quickly what I checked the Performance Options, they seemed to have changed too (the 5021 changelog mentions something about removing some non-fuctional "Level of Detail"-performance options).

To me it seems apparent that GOG has now received a version of Postal 2 that is compatible with the Paradise Lost DLC, so I wouldn't be surprised that DLC would finally find its way to GOG now...

Also, what is this 5022 version you mention? I found this link from the Steam Postal 2 page to the master changelog, and it lists 5021 as the newest version:

https://docs.google.com/document/d/1uMkQnS0HhwssnHJM2Vy5vtIP-AfhDUQ0mXvPZZSEy_s/edit?usp=sharing

As for the increased size, I assume it is C++ 2005 redistributables etc., because I noticed the new installer runs those dependency checks at the end, while the older version didn't (unless it does it silently).
I probably remembered the Steam version and that's why I didn't think those new options are new.

About version 5022:

http://store.steampowered.com/news/externalpost/steam_community_announcements/2079952210072387432

This version includes additional localizations, subtitles for base Postal 2 (not Apocalypse Weekend or Paradise Lost) and some additional fixes. Version 5021 seems to be the Halloween update, so I probably missed it.
high rated
Tangledeep

#### Build b100c (05 February 2018)

* A couple of small (but important) bug fixes.
Battle Chasers: Nightwar -> for now only the Mac installer has been updated

#### Patch 23731 (05 February 2018)

* Minor asset loading fixes
* Minor UI fix for Dungeon Entrance screen
* Fixed an issue in Low Quality settings for Banog Cave and Deadwatch interactables
* Added a feature to replay video cutscenes you've already scene in the game. From your save profile, go to Extras->Cutscenes

#### Patch 23636 (02 February 2018)

##### Balance

* The entire cast of Battle Chasers has wised up, and have learned how to use equipment that was previously beyond their skill level. This means: equipment no longer requires a minimum level to equip! This will improve the leveling curve, and make leveling up benched characters a smoother experience. To keep the game balanced, equipment drops and vendor inventories have been slightly readjusted.
* The XP curve has been adjusted to alleviate stalling in mid-game dungeons.
* Early game enemies have become more dangerous.
* Several enemies in the game have had their abilities made more fair/balanced.
* The Innkeeper has revised his tax plan, and the cost of reviving your party has been adjusted to be more lenient for the low-leveled and more demanding of the high-leveled.
* New Game+ is harder. (Evil laugher)
* Knolan's starting level should be 11.
* Innervating Mist has had its overcharge generation reduced slightly.

##### Gameplay

* Dungeons no longer magically uncomplete themselves when quitting to the Main Menu after completing them.
* Loot should not be assigned to empty bins if there is no loot.
* Fixed some of Monika's abilities that were not critting properly.
* Garrison's Rupture Ability will stop falling over after 3 turns and last its full 5 turns.
* Slimes no longer behave like molasses, but like gelatin. Thus, they play their animations much more quickly.
* We put a stop to the time travel occurring when quitting the game from a completed dungeon. Loading back in to the save will now progress to the next day.
* The boss the Dig in Mythic difficulty is now at its proper level.
* Fixed a bug that prevented perks from updating correctly when swapping equipment
* Fixed a bug that showed inflated stat values on the character sheet when first loading into the scene or changing equipment while a certain mastery was equipped

##### UI

* A few minor Localization issues addressed.
* Incorrect/non-working button prompts in the Compendium, Game Manual and in Fishing have been fixed.
* The UI has received a scale-up and contrast adjustments across the board, to make text more visible on screens of differing sizes and distances.
* In some cases the Compendium would flicker open and closed when you pressed your controller buttons just so. This has been fixed.
* The Bestiary Entry progress bar has been made less visually noisy.

##### General Bug Fixes

* Players who were missing Caldeus's skull and the Alpha Core despite having defeated the appropriate enemies should now be able to find them in their inventory.
* Cinematic background/music audio is now tied to the music volume.
* Fishing lines have been polished.
* Fishing in general has been polished.
* Fixes have been made to a certain cane to prevent multiples of it being spawned.
Post edited February 05, 2018 by WinterSnowfall