Hand of Fate 2 Patch 1.2.1 (06 February 2018)
Added modding support.
Added Chinese VO.
The Tower has been modified to accommodate a future update...
Way too many small bug fixes and optimisations to list individually, however they do include fixes for these specific issues that have been causing people problems:
Fix for a Card being left on screen after Duplicating a Card in a Wheel Gambit.
Fix for the Game Crashing when Desert Trek was selected in the Forgotten dreams Encounter
Fixed Colbjorn sword not giving +2 weapon charge on Riposte against Northerner enemies
Fix for an unequipped Helmet being lost when giving an equipped Helmet over in the SpyGlass encounter
Fixed The Shield Won from the Sun Challenge Ooze Encounter could be sold but not equipped
Hand of Fate 2 Game Master's Toolkit is now live!
Today’s Hand of Fate 2 update includes the HoF2 SDK - The Game Master’s Toolkit! These are the same tools used at Defiant to create the HoF2 campaign our future DLC content. They’re powerful content creation tools and we’re excited to see what you make with them! With the Game Master’s Toolkit, you’ll be able to create anything from a simple encounter all the way up to a full-fledged challenge with its own win conditions, blessings, curses and artefact rewards.
Important note: the tools are still in beta! While they’re fully functional, there may be unexpected issues to be patched later.
To get up and running with the toolkit, look for the Hand of Fate 2 SDK (file name: handoffate2_modding.zip) in your installation directory next to the game's executable. You’ll also need to download version 2017.2.1f1 of the Unity Engine, found here:
https://unity3d.com/get-unity/download/archive More detailed instructions are contained here
https://docs.google.com/document/d/1b38u34JAH-16A3PRC5y6fUe9ycGk851mTy5cgjohznY/edit?usp=sharing Good luck! The Game of Life and Death is now in your capable hands!