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mrkgnao: From MaGog's logs for 31 March (part 1 of 2):

NOTE! CHANGED FILE Disciples: Sacred Lands Gold, downloadables, Windows installer, English (setup_disciples_gold_2.0.0.6.exe ***TO*** setup_disciples_gold_2.1.0.8.exe; ***TO*** 1.1 (gog-8); Fri, 15 Nov 2013 18:29:41 GMT ***TO*** Mon, 28 Mar 2016 21:04:04 GMT; 588,448,688 ***TO*** 586,973,608)
An update without a changelog entry: Adjustments in the English installer for the added Russian language installer I guess, right? :) Or has anything else changed between versions 2.0.0.6 and 2.1.0.8 (from the jump in the version number I would expect it, but maybe the jump is only to align the version number between installers)?

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mrkgnao: From MaGog's logs for 31 March (part 1 of 2):

NOTE! ADDED FILE Kingpin: Life of Crime, downloadables, Russian localization (Fargus) (setup_kingpin_russian_2.1.0.7.exe; Mon, 28 Mar 2016 20:13:01 GMT; 332,755,584)

NOTE! ADDED FILE MDK 2, downloadables, Russian localization (Fargus) (setup_mdk2_russian_2.1.0.3.exe; Mon, 28 Mar 2016 20:13:57 GMT; 273,403,184)

NOTE! ADDED FILE Planescape: Torment, downloadables, Russian localization (Fargus) (setup_planescape_torment_russian_2.1.0.9.exe; Mon, 28 Mar 2016 20:14:08 GMT; 1,080,151,912)
These Russian installers are quite large. Do they really have to be under "Game Goodies" so that the language filter has no effect?
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mrkgnao: From MaGog's logs for 31 March (part 2 of 2):

NOTE! REMOVED FILE Warlords Battlecry 3, downloadables, Universal update (patch_warlords_battlecry_3_2.2.1.15.exe; 2.2.1; Mon, 12 May 2014 18:20:09 GMT; 977,776)

NOTE! ADDED FILE Warlords Battlecry 3, downloadables, Patch 1.03 (patch_warlords_battlecry_3_2.2.1.15.exe; Mon, 12 May 2014 18:20:09 GMT; 977,776)
Does that mean only the label has changed, but not the file?
Post edited April 03, 2016 by eiii
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eiii: Does that mean only the label has changed, but not the file?
Yes.
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eiii: These Russian installers are quite large. Do they really have to be under "Game Goodies" so that the language filter has no effect?
Yes as they are unofficial translations and since they are unofficial, they can only be added as a bonus.
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mrkgnao: From MaGog's logs for 31 March (part 2 of 2):

NOTE! CHANGED Railroad Tycoon 3, languages: Text only: German, English, Spanish, French, Italian ***TO*** Text only: English
That's bad. :(
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eiii: These Russian installers are quite large. Do they really have to be under "Game Goodies" so that the language filter has no effect?
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JudasIscariot: Yes as they are unofficial translations and since they are unofficial, they can only be added as a bonus.
I was afraid of such an answer as they have that "Fargus" in their name. Time to add a language filter for the game goodies. :P
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eiii: Does that mean only the label has changed, but not the file?
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mrkgnao: Yes.
So no new download. Thanks!
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Thiev: if we don't get changelog, you don't get one either ;)
Fair enough. :)

Although ... you could invent one just for that case. :P
Post edited April 03, 2016 by eiii
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eiii: These Russian installers are quite large. Do they really have to be under "Game Goodies" so that the language filter has no effect?
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JudasIscariot: Yes as they are unofficial translations and since they are unofficial, they can only be added as a bonus.
So GOG now supports unofficial translations? Does this means anyone can provide unofficial translations so they are added as extras?
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JudasIscariot: Yes as they are unofficial translations and since they are unofficial, they can only be added as a bonus.
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Ghildrean: So GOG now supports unofficial translations? Does this means anyone can provide unofficial translations so they are added as extras?
All I know about this issue is that the way fan-made translations are handled in legal terms is a lot different than how it's done in the U.S. and the E.U.

I am no lawyer and I don't know much about Russia's laws etc. etc. so forgive me if I don't go into detail here as this is way over my head ...
From MaGog's logs for 3 April:

NOTE! CHANGED Perimeter, languages: Audio and text: English, French, Italian, Russian. Text only: German, Spanish ***TO*** Audio and text: German, English, French, Italian, Russian. Text only: Spanish
high rated
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mrkgnao: It's reported here, in case you want to know the affected files (not much information, considering the game has no files other than the windows installer anyhow).
Still a mystery what the changes are, but cheers nonetheless.
No Pineapple Left Behind has just received an update. Minor in content, but big in sense of humour:

Patch 1.1.0 (04 April 2016)
This update fixes a few minor issues. In particular, it was possible to screw up the first tutorial by not selecting Quantification at the correct time. While this is still possible, you'll pretty much have to TRY to do it :P
Post edited April 04, 2016 by muntdefems
high rated
From MaGog's logs for 4 April:

NOTE! CHANGED FILE Deadnaut, downloadables, Windows installer, English (setup_deadnaut_2.1.0.2.exe ***TO*** setup_deadnaut_2.2.0.3.exe; 1.3.0 (gog-2) ***TO*** 1.3.1 (gog-3); Mon, 09 Nov 2015 16:03:17 GMT ***TO*** Mon, 04 Apr 2016 08:58:07 GMT; 162,022,296 ***TO*** 163,850,512)

NOTE! CHANGED FILE Deadnaut, downloadables, Mac OS X installer, English (deadnaut_2.1.0.6.dmg ***TO*** deadnaut_2.1.0.7.dmg; 1.3.0 (gog-6) ***TO*** 1.3.1 (gog-7); Mon, 09 Nov 2015 16:03:27 GMT ***TO*** Mon, 04 Apr 2016 08:58:18 GMT; 186,676,068 ***TO*** 183,922,409)

NOTE! CHANGED FILE Deadnaut, downloadables, Linux installer, English (gog_deadnaut_2.1.0.3.sh ***TO*** gog_deadnaut_2.2.0.4.sh; 1.3.0 (gog-3) ***TO*** 1.3.1 (gog-4); Mon, 09 Nov 2015 16:03:32 GMT ***TO*** Mon, 04 Apr 2016 08:58:27 GMT; 186,244,885 ***TO*** 183,974,518)

NOTE! CHANGED Deadnaut, changelog (http://www.an-ovel.com/downloads/chg/chg_1425559795.htm)
NOTE! ADD +++ Patch 1.3.1
NOTE! ADD +++ Greetings fellow commanders, Deadnaut has just been patched to v1.3.1!
NOTE! ADD +++ We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!
NOTE! ADD +++
NOTE! ADD +++ Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.
NOTE! ADD +++ Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer).
NOTE! ADD +++ Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.
NOTE! ADD +++ Balance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
NOTE! ADD +++ Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.
NOTE! ADD +++ Balance: The image created by the projector now decays faster and takes more damage from all sources, however, the wielder's detection skill provides more of a benefit.
NOTE! ADD +++ Tweak: Stim use is now bound to the left ("[") and right ("]") bracket keys, representing the first and second slots respectively.
NOTE! ADD +++ Tweak: Deadnauts with melee primaries and ranged secondaries will now use their ranged weapons when appropriate.
NOTE! ADD +++ Tweak: Deadnauts with melee primaries, scanners and projectors no longer automatically shoot enemies unless they've been spotted or forced to attack.
NOTE! ADD +++ Tweak: Inter-mission exit game button now reads "Save & exit".
NOTE! ADD +++ Tweak: Grouped deadnauts are now smarter about spreading out work when a number of consecutive "Investigate" orders are given.
NOTE! ADD +++ Tweak: Grouped deadnauts will no longer wait for the best hacker to open a door if that hacker is far away.
NOTE! ADD +++ Fixed: End game debrief was reporting erroneous numbers for "Sentinels hacked".
NOTE! ADD +++ Fixed: An issue where the chat log would stop working. A side-effect of this change is that extremely large chat logs will have their oldest entries culled.
NOTE! ADD +++ Fixed: The Siphon flaw allowing a negative Knowledge balance.
NOTE! ADD +++ Fixed: A few issues when exiting the game.
NOTE! ADD +++ Fixed: The Selective Deafness flaw no longer allows deadnauts to open disabled (grey) doors.
NOTE! ADD +++ Fixed: Mines now once again apply critical hit effects.
NOTE! ADD +++ Fixed: Deadnauts will never attack hacked sentinels unless forced by the player.
NOTE! ADD +++ Fixed: A rare issue where saved games would fail to load.
NOTE! ADD +++ Fixed: Additional checks to make sure portals don't teleport deadnauts into the void.
NOTE! ADD +++ Performance: Updated SQLite library to 3.11.
NOTE! ADD +++ Performance: Game assemblies are now built with Microsoft's Roslyn compiler.
NOTE! ADD +++ Performance: Updated screen space ambient occlusion effect.
NOTE! ADD +++ Performance: Extensive optimisations to memory and CPU usage to reduce stuttering.
NOTE! ADD +++ Performance: Optimisations to sentinel AI to reduce stuttering in later levels.

NOTE! CHANGED Deadnaut, file_size: 154 MB ***TO*** 163 MB





NOTE! CHANGED FILE Don't Starve, downloadables, Windows installer, English (setup_dont_starve_2.10.0.20.exe ***TO*** setup_dont_starve_2.11.0.21.exe; 20160331 (gog-20) ***TO*** 20160401 (gog-21); Thu, 31 Mar 2016 17:43:38 GMT ***TO*** Mon, 04 Apr 2016 11:56:12 GMT; 281,844,384 ***TO*** 281,849,416)

NOTE! CHANGED FILE Don't Starve, downloadables, Mac OS X installer, English (dont_starve_2.1.0.8.dmg ***TO*** dont_starve_2.2.0.9.dmg; 20160331 (gog-8) ***TO*** 20160401 (gog-9); Thu, 31 Mar 2016 15:40:28 GMT ***TO*** Mon, 04 Apr 2016 11:58:03 GMT; 190,778,062 ***TO*** 190,782,653)

NOTE! CHANGED FILE Don't Starve, downloadables, Linux installer, English (gog_don_t_starve_2.2.0.4.sh ***TO*** gog_don_t_starve_2.3.0.5.sh; 20160331 (gog-4) ***TO*** 20160401 (gog-5); Thu, 31 Mar 2016 15:40:00 GMT ***TO*** Mon, 04 Apr 2016 11:58:56 GMT; 181,523,873 ***TO*** 362,139,310)

NOTE! CHANGED FILE Don't Starve, downloadables, DLC: Reign of Giants: Mac OS X installer, English (dlc_dont_starve_reign_of_giants_2.1.0.8.pkg ***TO*** dlc_dont_starve_reign_of_giants_2.2.0.9.pkg; 20160331 (gog-8) ***TO*** 20160331 (gog-9); Thu, 31 Mar 2016 15:41:31 GMT ***TO*** Mon, 04 Apr 2016 11:57:06 GMT; 73,250,286 ***TO*** 73,270,762)

NOTE! CHANGED FILE Don't Starve, downloadables, DLC: Shipwrecked: Mac OS X installer, English (dlc_dont_starve_shipwrecked_2.1.0.8.pkg ***TO*** dlc_dont_starve_shipwrecked_2.2.0.9.pkg; 20160331 (gog-8) ***TO*** 20160331 (gog-9); Thu, 31 Mar 2016 15:41:56 GMT ***TO*** Mon, 04 Apr 2016 11:58:35 GMT; 356,550,122 ***TO*** 356,632,045)

NOTE! CHANGED FILE Don't Starve, downloadables, DLC: Shipwrecked: Linux installer, English (gog_don_t_starve_shipwrecked_dlc_2.0.0.1.sh ***TO*** gog_don_t_starve_shipwrecked_dlc_2.0.0.2.sh; 20160331 (gog-1) ***TO*** 20160331 (gog-2); Thu, 31 Mar 2016 15:42:16 GMT ***TO*** Mon, 04 Apr 2016 12:01:02 GMT; 715,176,944 ***TO*** 715,177,036)

[No changelog]





NOTE! Probably CHANGED FILE No Pineapple Left Behind, all_files, Windows installer, English, dl_ver: 1.0.6 (gog-6) ***TO*** 1.1.0 (gog-7)

NOTE! Probably CHANGED FILE No Pineapple Left Behind, all_files, Mac OS X installer, English, dl_ver: 1.0.6 (gog-5) ***TO*** 1.1.0 (gog-6)

NOTE! Probably CHANGED FILE No Pineapple Left Behind, all_files, Linux installer, English, dl_ver: 1.0.6 (gog-6) ***TO*** 1.1.0 (gog-7)

NOTE! CHANGED No Pineapple Left Behind, changelog (http://www.an-ovel.com/downloads/chg/chg_1455194518.htm)
NOTE! ADD +++ Patch 1.1.0 (04 April 2016)
NOTE! ADD +++ This update fixes a few minor issues. In particular, it was possible to screw up the first tutorial by not selecting Quantification at the correct time. While this is still possible, you'll pretty much have to TRY to do it :P

NOTE! CHANGED No Pineapple Left Behind, file_size: 147 MB ***TO*** 149 MB





NOTE! CHANGED Ronin, languages: Text only: English, Polish ***TO*** Text only: Brazilian-Portuguese, German, English, Spanish, French, Hungarian, Italian, Polish, Russian

[Same for Special Edition and DLC.]





NOTE! CHANGED Jotun [Upcoming], title_ru: ***TO*** Jotun - Скоро
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mrkgnao: NOTE! CHANGED Deadnaut, changelog (http://www.an-ovel.com/downloads/chg/chg_1425559795.htm)
Didn't get a flag for that one, thanks!
high rated
Not sure if already reported -System Shock™ 2 got an update:
Patch 2.45 ND (04 April 2016)

additive blending enabled for all explosion effects (makes the explosions NOT look terrible)
enabled FSAA by default (smooth edges)
enabled new mantle (smooth climbing)
enabled buffer limit (reduce lag)
made autosaves and quicksaves NOT overwrite one another (reduces chances of people who forget to save losing progress)
enabled subtitles, fogging and weather effects (may be required by mods or fan missions)
made sure all cutscenes are scaled properly
added one dml that makes sure the "reach Rickenbacker" quest completes properly (dml fixing is usually SS2tool exclusive, but made an exception for this one, as broken quests are a big no-no)
removed the DataPermMods quick modfolder (as this is now a sureproof way of busting your SS2 install - you will have to get the modmanager or SS2tool to mod the game safely)
There's no separate patch file, one has to download the installer.
high rated
Also, Thief™ Gold and Thief™ 2: The Metal Age got updated.

Changelog for both is the same:
Patch 1.24 ND (04 April 2016)

This is a hotfix for v1.23 that fixes a couple of things.
In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it can be removed again).

General:

fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
fixed path priority order bug with subtitle files (was accidentally reversed)
reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)

DromEd:

fixed DXT related crash (when running editor in HW mode)
fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
fixed ambient sounds disappearing after playing in-game movie
fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
fixed DML syntax error bug when working with links that have no data set
fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
fixed a few crashes that could happen in rare situations
fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
added "spew_stimulations" command to toggle mono output for stim events
Again, no separate patch.


It's likely that Thief 3 also got the same update, but I don't have it, so not sure.
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HypersomniacLive: It's likely that Thief 3 also got the same update, but I don't have it, so not sure.
I have it, but it didn't.
Thief 3 doesn't use New Dark, does it? Hence no update for it? The three that got updated are Thief 1, Thief 2 and System Shock 2, all with ND version numbers for New Dark.