From MaGog's logs for 4 April (part 2 of 2):
NOTE!
CHANGED FILE
Thief™ Gold, downloadables,
Windows installer, English (
setup_thief_gold_2.0.0.46.exe ***TO***
setup_thief_gold_2.3.0.54.exe;
***TO***
1.24 ND (gog-54);
Wed, 19 Jun 2013 14:47:51 GMT ***TO***
Mon, 04 Apr 2016 17:43:33 GMT;
752,199,848 ***TO***
768,918,392)
NOTE!
REMOVED FILE
Thief™ Gold, downloadables,
Universal update (
patch_thief_gold_2.0.3.49.exe;
2.0.3;
Mon, 30 Dec 2013 10:25:09 GMT;
1,740,208)
NOTE! CHANGED
Thief™ Gold, changelog (
http://www.an-ovel.com/downloads/chg/chg_1207658997.htm)
NOTE! ADD +++ Patch 1.24 ND (04 April 2016)
NOTE! ADD +++ This is a hotfix for v1.23 that fixes a couple of things.
NOTE! ADD +++ In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
NOTE! ADD +++ textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it can be removed again).
NOTE! ADD +++
NOTE! ADD +++ General:
NOTE! ADD +++ fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
NOTE! ADD +++ fixed path priority order bug with subtitle files (was accidentally reversed)
NOTE! ADD +++ reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
NOTE! ADD +++ rotate but instead of rotating just float away into infinity)
NOTE! ADD +++ added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
NOTE! ADD +++
NOTE! ADD +++ DromEd:
NOTE! ADD +++ fixed DXT related crash (when running editor in HW mode)
NOTE! ADD +++ fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
NOTE! ADD +++ (objects internally flagged as doors despite not being doors)
NOTE! ADD +++ fixed ambient sounds disappearing after playing in-game movie
NOTE! ADD +++ fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
NOTE! ADD +++ fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
NOTE! ADD +++ particle attachment links using vhots
NOTE! ADD +++ fixed DML syntax error bug when working with links that have no data set
NOTE! ADD +++ fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
NOTE! ADD +++ fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
NOTE! ADD +++ fixed a few crashes that could happen in rare situations
NOTE! ADD +++ fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
NOTE! ADD +++ added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
NOTE! ADD +++ added "spew_stimulations" command to toggle mono output for stim events
NOTE! CHANGED
Thief™ Gold, file_size:
717 MB ***TO***
733 MB NOTE!
CHANGED FILE
Thief™ 2: The Metal Age, downloadables,
Windows installer, English (
setup_thief2_2.1.0.24.exe ***TO***
setup_thief2_2.2.0.25.exe;
1.23 ND (gog-24) ***TO***
1.24 ND (gog-25);
Thu, 17 Dec 2015 11:05:44 GMT ***TO***
Mon, 04 Apr 2016 17:50:14 GMT;
807,532,024 ***TO***
808,506,816)
NOTE! CHANGED
Thief™ 2: The Metal Age, changelog (
http://www.an-ovel.com/downloads/chg/chg_1207659001.htm)
NOTE! ADD +++ Patch 1.24 ND (04 April 2016)
NOTE! ADD +++ This is a hotfix for v1.23 that fixes a couple of things.
NOTE! ADD +++ In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
NOTE! ADD +++ textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it can be removed again).
NOTE! ADD +++
NOTE! ADD +++ General:
NOTE! ADD +++ fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
NOTE! ADD +++ fixed path priority order bug with subtitle files (was accidentally reversed)
NOTE! ADD +++ reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
NOTE! ADD +++ rotate but instead of rotating just float away into infinity)
NOTE! ADD +++ added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
NOTE! ADD +++
NOTE! ADD +++ DromEd:
NOTE! ADD +++ fixed DXT related crash (when running editor in HW mode)
NOTE! ADD +++ fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
NOTE! ADD +++ (objects internally flagged as doors despite not being doors)
NOTE! ADD +++ fixed ambient sounds disappearing after playing in-game movie
NOTE! ADD +++ fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
NOTE! ADD +++ fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
NOTE! ADD +++ particle attachment links using vhots
NOTE! ADD +++ fixed DML syntax error bug when working with links that have no data set
NOTE! ADD +++ fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
NOTE! ADD +++ fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
NOTE! ADD +++ fixed a few crashes that could happen in rare situations
NOTE! ADD +++ fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
NOTE! ADD +++ added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
NOTE! ADD +++ added "spew_stimulations" command to toggle mono output for stim events
NOTE! CHANGED
Thief™ 2: The Metal Age, file_size:
770 MB ***TO***
771 MB NOTE! CHANGED
Baldur's Gate: Siege of Dragonspear [DLC], compatibility: ***TO***
Requires the base game - Baldur's Gate: Enhanced Edition.
[Same for Deluxe Edition] NOTE! CHANGED
Moon Hunters, os: Windows (7, 8, 10) ***TO*** Windows (7, 8, 10)
and Linux (Ubuntu 14.04, Mint 17) NOTE! CHANGED
Moon Hunters, sys_req_win:
Recommended system requirements: 7 / 8 / 10, Processor: Dual Core CPU - 2.6ghz, Memory: 2 GB RAM, Direct X: DirectX 9, Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT, Storage: 2 GB available space, Mouse, Keyboard ***TO*** 7 / 8 / 10, Processor: Dual Core CPU - 2.6ghz, Memory: 2 GB RAM, Direct X: DirectX 9, Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT, Storage: 2 GB available space, Mouse, Keyboard
NOTE! CHANGED
Moon Hunters, sys_req_mac: ***TO***
OSX 10.9+, Processor: Dual Core CPU, Memory: 2 GB RAM, Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution, Storage: 2 GB available space, Mouse, Keyboard NOTE! CHANGED
Moon Hunters, sys_req_linux: ***TO***
Ubuntu 14.04, Mint 17, Processor: Dual Core CPU, Memory: 2 GB RAM, Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution, Storage: 2 GB available space, Mouse, Keyboard [The "Works on" field on the game page should include probably Mac.]