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What does ND mean?
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tinyE: What does ND mean?
I think "Night Dive".

EDIT: Korell answered this before me I see. It actually means 'New Dark'.

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korell: Thief 3 doesn't use New Dark, does it? Hence no update for it? The three that got updated are Thief 1, Thief 2 and System Shock 2, all with ND version numbers for New Dark.
If I remember correctly, Thief 3 and Deus Ex 2 both use a heavily modified Unreal Engine 2.
Post edited April 04, 2016 by Ganni1987
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Ganni1987: A few notes on the recent Don't Starve updates:

1) The 64bit version of the base game is missing, previously the GOG version came with both 32bit and 64bit one. This also explains why the new Linux installer is half the size of the previous version. - On Linux Mint I had to install several packages to run the 32Bit game now. (NOTE: The list of these packages aren't listed on the game's store page).

2) For anyone concerned about why the Linux version of Reign of Giants didn't get an update, I've searched the entire Windows version and the only file that was changed was a texture file (Date Modified: 31st March 2016), everything else still has a modification date from May 2015. (Will check the Mac version tomorrow). - Probably affected only Windows and Mac.

3) The Reign of Giants DLC for Linux is still carrying the files for the previously offered 64Bit version of the DLC. Technically this is nothing to worry about as it's just taking up 80Mb or so on your hard drive for nothing (not harmful to say the least).
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JudasIscariot: The 64-bit version should be rolling out today if all goes well :)
To you and the GOG team:

Thank you for the Don't Starve updates. Plenty of updates everyday, but I was really looking forward for that specific one :-)
From MaGog's logs for 4 April (part 1 of 2):

NOTE! CHANGED FILE Big Pharma, downloadables, Windows installer, English (setup_big_pharma_2.4.0.5.exe ***TO*** setup_big_pharma_2.5.0.6.exe; 1.04.00 (gog-5) ***TO*** 1.04.04 (gog-6); Fri, 19 Feb 2016 11:31:32 GMT ***TO*** Mon, 04 Apr 2016 15:42:20 GMT; 253,231,672 ***TO*** 257,905,472)

NOTE! CHANGED FILE Big Pharma, downloadables, Mac OS X installer, English (big_pharma_2.4.0.4.dmg ***TO*** big_pharma_2.5.0.5.dmg; 1.04.00 (gog-4) ***TO*** 1.04.04 (gog-5); Fri, 19 Feb 2016 11:31:33 GMT ***TO*** Mon, 04 Apr 2016 15:42:33 GMT; 324,224,597 ***TO*** 321,805,731)

NOTE! CHANGED FILE Big Pharma, downloadables, Linux installer, English (gog_big_pharma_2.4.0.6.sh ***TO*** gog_big_pharma_2.5.0.7.sh; 1.04.00 (gog-6) ***TO*** 1.04.04 (gog-7); Fri, 19 Feb 2016 11:31:47 GMT ***TO*** Mon, 04 Apr 2016 15:42:50 GMT; 323,284,045 ***TO*** 323,335,111)

NOTE! CHANGED Big Pharma, changelog (http://www.an-ovel.com/downloads/chg/chg_1440407371.htm)
NOTE! ADD +++ Patch 1.04.04 (04 April 2016)
NOTE! ADD +++ Polish subtitles added.

NOTE! CHANGED Big Pharma, languages: Audio and text: English. Text only: German, Spanish, French ***TO*** Audio and text: English. Text only: German, Spanish, French, Polish

NOTE! CHANGED Big Pharma, file_size: 241 MB ***TO*** 246 MB





NOTE! CHANGED Don't Starve, changelog (http://www.an-ovel.com/downloads/chg/chg_1207659210.htm)
NOTE! ADD +++ Update (04 April 2016)
NOTE! ADD +++ The 64-bit Linux version has been added.

[Changelog for the earlier update. Doesn't really explain the Windows and Mac changes, though.]





NOTE! Probably CHANGED FILE SUPERHOT, all_files, Windows installer, English, dl_ver: Patch 3 (gog-7) ***TO*** Language Patch (gog-8)

NOTE! Probably ADDED FILE SUPERHOT, all_files, Language Patch (gog-8) [Windows], dl_ver: ***TO*** gog-7 -> gog-8

NOTE! CHANGED SUPERHOT, changelog (http://www.an-ovel.com/downloads/chg/chg_1456141688.htm)
NOTE! ADD +++ Language Patch Update (04 April 2016)
NOTE! ADD +++ SUPERHOT is now playable in:
NOTE! ADD +++ English
NOTE! ADD +++ French
NOTE! ADD +++ Italian
NOTE! ADD +++ German
NOTE! ADD +++ Spanish
NOTE! ADD +++ Czech
NOTE! ADD +++ Polish
NOTE! ADD +++ Brazilian Portuguese
NOTE! ADD +++ Russian
NOTE! ADD +++ Hungarian
NOTE! ADD +++
NOTE! ADD +++ We're shipping the update for Windows today, to be followed by updates for Mac and Linux next week (along with some inevitable tweaks for the translations themselves).





NOTE! CHANGED FILE System Shock™ 2, downloadables, Windows installer, English (setup_system_shock2_2.2.0.10.exe ***TO*** setup_system_shock2_2.3.0.11.exe; 2.44 ND (gog-10) ***TO*** 2.45 ND (gog-11); Mon, 21 Dec 2015 13:35:23 GMT ***TO*** Mon, 04 Apr 2016 17:36:21 GMT; 497,373,056 ***TO*** 499,646,904)

NOTE! CHANGED FILE System Shock™ 2, downloadables, Windows installer, German (setup_system_shock2_german_2.2.0.10.exe ***TO*** setup_system_shock2_german_2.3.0.11.exe; 2.44 ND (gog-10) ***TO*** 2.45 ND (gog-11); Mon, 21 Dec 2015 13:35:29 GMT ***TO*** Mon, 04 Apr 2016 17:36:08 GMT; 498,821,480 ***TO*** 500,826,056)

NOTE! CHANGED System Shock™ 2, changelog (http://www.an-ovel.com/downloads/chg/chg_1207659172.htm)
NOTE! ADD +++ Patch 2.45 ND (04 April 2016)
NOTE! ADD +++ additive blending enabled for all explosion effects (makes the explosions NOT look terrible)
NOTE! ADD +++ enabled FSAA by default (smooth edges)
NOTE! ADD +++ enabled new mantle (smooth climbing)
NOTE! ADD +++ enabled buffer limit (reduce lag)
NOTE! ADD +++ made autosaves and quicksaves NOT overwrite one another (reduces chances of people who forget to save losing progress)
NOTE! ADD +++ enabled subtitles, fogging and weather effects (may be required by mods or fan missions)
NOTE! ADD +++ made sure all cutscenes are scaled properly
NOTE! ADD +++ added one dml that makes sure the "reach Rickenbacker" quest completes properly (dml fixing is usually SS2tool exclusive, but made an exception for this one, as broken quests are a big no-no)
NOTE! ADD +++ removed the DataPermMods quick modfolder (as this is now a sureproof way of busting your SS2 install - you will have to get the modmanager or SS2tool to mod the game safely)

NOTE! CHANGED System Shock™ 2, file_size: 474 MB ***TO*** 476 MB
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mrkgnao: Don't Starve
We got updated builds for the Mac & Windows versions (the Mac versions of the DLCs get changed anytime the main installer gets changed for some arcane reason only our Mac techs know about...). The updates were just minor fixes and tweaks, nothing I can put into changelog-worthy form, sorry :/
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JudasIscariot: The 64-bit version should be rolling out today if all goes well :)
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Ganni1987: To you and the GOG team:

Thank you for the Don't Starve updates. Plenty of updates everyday, but I was really looking forward for that specific one :-)
Let me know if everything works OK now :)
Post edited April 04, 2016 by JudasIscariot
From MaGog's logs for 4 April (part 2 of 2):

NOTE! CHANGED FILE Thief™ Gold, downloadables, Windows installer, English (setup_thief_gold_2.0.0.46.exe ***TO*** setup_thief_gold_2.3.0.54.exe; ***TO*** 1.24 ND (gog-54); Wed, 19 Jun 2013 14:47:51 GMT ***TO*** Mon, 04 Apr 2016 17:43:33 GMT; 752,199,848 ***TO*** 768,918,392)

NOTE! REMOVED FILE Thief™ Gold, downloadables, Universal update (patch_thief_gold_2.0.3.49.exe; 2.0.3; Mon, 30 Dec 2013 10:25:09 GMT; 1,740,208)

NOTE! CHANGED Thief™ Gold, changelog (http://www.an-ovel.com/downloads/chg/chg_1207658997.htm)
NOTE! ADD +++ Patch 1.24 ND (04 April 2016)
NOTE! ADD +++ This is a hotfix for v1.23 that fixes a couple of things.
NOTE! ADD +++ In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
NOTE! ADD +++ textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it can be removed again).
NOTE! ADD +++
NOTE! ADD +++ General:
NOTE! ADD +++ fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
NOTE! ADD +++ fixed path priority order bug with subtitle files (was accidentally reversed)
NOTE! ADD +++ reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
NOTE! ADD +++ rotate but instead of rotating just float away into infinity)
NOTE! ADD +++ added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
NOTE! ADD +++
NOTE! ADD +++ DromEd:
NOTE! ADD +++ fixed DXT related crash (when running editor in HW mode)
NOTE! ADD +++ fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
NOTE! ADD +++ (objects internally flagged as doors despite not being doors)
NOTE! ADD +++ fixed ambient sounds disappearing after playing in-game movie
NOTE! ADD +++ fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
NOTE! ADD +++ fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
NOTE! ADD +++ particle attachment links using vhots
NOTE! ADD +++ fixed DML syntax error bug when working with links that have no data set
NOTE! ADD +++ fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
NOTE! ADD +++ fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
NOTE! ADD +++ fixed a few crashes that could happen in rare situations
NOTE! ADD +++ fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
NOTE! ADD +++ added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
NOTE! ADD +++ added "spew_stimulations" command to toggle mono output for stim events

NOTE! CHANGED Thief™ Gold, file_size: 717 MB ***TO*** 733 MB





NOTE! CHANGED FILE Thief™ 2: The Metal Age, downloadables, Windows installer, English (setup_thief2_2.1.0.24.exe ***TO*** setup_thief2_2.2.0.25.exe; 1.23 ND (gog-24) ***TO*** 1.24 ND (gog-25); Thu, 17 Dec 2015 11:05:44 GMT ***TO*** Mon, 04 Apr 2016 17:50:14 GMT; 807,532,024 ***TO*** 808,506,816)

NOTE! CHANGED Thief™ 2: The Metal Age, changelog (http://www.an-ovel.com/downloads/chg/chg_1207659001.htm)
NOTE! ADD +++ Patch 1.24 ND (04 April 2016)
NOTE! ADD +++ This is a hotfix for v1.23 that fixes a couple of things.
NOTE! ADD +++ In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
NOTE! ADD +++ textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it can be removed again).
NOTE! ADD +++
NOTE! ADD +++ General:
NOTE! ADD +++ fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
NOTE! ADD +++ fixed path priority order bug with subtitle files (was accidentally reversed)
NOTE! ADD +++ reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
NOTE! ADD +++ rotate but instead of rotating just float away into infinity)
NOTE! ADD +++ added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
NOTE! ADD +++
NOTE! ADD +++ DromEd:
NOTE! ADD +++ fixed DXT related crash (when running editor in HW mode)
NOTE! ADD +++ fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
NOTE! ADD +++ (objects internally flagged as doors despite not being doors)
NOTE! ADD +++ fixed ambient sounds disappearing after playing in-game movie
NOTE! ADD +++ fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
NOTE! ADD +++ fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
NOTE! ADD +++ particle attachment links using vhots
NOTE! ADD +++ fixed DML syntax error bug when working with links that have no data set
NOTE! ADD +++ fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
NOTE! ADD +++ fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
NOTE! ADD +++ fixed a few crashes that could happen in rare situations
NOTE! ADD +++ fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
NOTE! ADD +++ added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
NOTE! ADD +++ added "spew_stimulations" command to toggle mono output for stim events

NOTE! CHANGED Thief™ 2: The Metal Age, file_size: 770 MB ***TO*** 771 MB





NOTE! CHANGED Baldur's Gate: Siege of Dragonspear [DLC], compatibility: ***TO*** Requires the base game - Baldur's Gate: Enhanced Edition.

[Same for Deluxe Edition]





NOTE! CHANGED Moon Hunters, os: Windows (7, 8, 10) ***TO*** Windows (7, 8, 10) and Linux (Ubuntu 14.04, Mint 17)

NOTE! CHANGED Moon Hunters, sys_req_win: Recommended system requirements: 7 / 8 / 10, Processor: Dual Core CPU - 2.6ghz, Memory: 2 GB RAM, Direct X: DirectX 9, Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT, Storage: 2 GB available space, Mouse, Keyboard ***TO*** 7 / 8 / 10, Processor: Dual Core CPU - 2.6ghz, Memory: 2 GB RAM, Direct X: DirectX 9, Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT, Storage: 2 GB available space, Mouse, Keyboard

NOTE! CHANGED Moon Hunters, sys_req_mac: ***TO*** OSX 10.9+, Processor: Dual Core CPU, Memory: 2 GB RAM, Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution, Storage: 2 GB available space, Mouse, Keyboard

NOTE! CHANGED Moon Hunters, sys_req_linux: ***TO*** Ubuntu 14.04, Mint 17, Processor: Dual Core CPU, Memory: 2 GB RAM, Graphics: OpenGL 3.0 compliant with 1Gb of video RAM. 1024 x 768 or larger resolution, Storage: 2 GB available space, Mouse, Keyboard

[The "Works on" field on the game page should include probably Mac.]
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mrkgnao: [The "Works on" field on the game page should include probably Mac.]
Should be fixed now. Thanks B0sco!
high rated
Added the changelogs for <span class="bold">System Shock&trade; 2</span>, <span class="bold">Thief&trade; Gold</span> and <span class="bold">Thief&trade; 2: The Metal Age</span> to their respective game fora.
Thanks for the blue flags and the detailed changelogs for the "New Dark" games.

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HypersomniacLive:
And thanks for adding them to the forum.
Post edited April 05, 2016 by eiii
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mrkgnao: Don't Starve
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JudasIscariot: We got updated builds for the Mac & Windows versions (the Mac versions of the DLCs get changed anytime the main installer gets changed for some arcane reason only our Mac techs know about...). The updates were just minor fixes and tweaks, nothing I can put into changelog-worthy form, sorry :/
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Ganni1987: To you and the GOG team:

Thank you for the Don't Starve updates. Plenty of updates everyday, but I was really looking forward for that specific one :-)
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JudasIscariot: Let me know if everything works OK now :)
Just killed my character from food poison after 7 days :-) Game pretty solid + loving the new expansion.

Cheers
From MaGog's logs for 4 April:

Tens of games have had their catalogue image slightly modified, but most of these are just font size changes (usually larger titles) or colour changes (better contrast) or component rearrangement (title or background shifted or zoomed), so I'm not reporting them here (didn't even bother to check them all).

If anyone is interested, I can post a list.
Post edited April 05, 2016 by mrkgnao
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JudasIscariot: We got updated builds for the Mac & Windows versions (the Mac versions of the DLCs get changed anytime the main installer gets changed for some arcane reason only our Mac techs know about...). The updates were just minor fixes and tweaks, nothing I can put into changelog-worthy form, sorry :/

Let me know if everything works OK now :)
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Ganni1987: Just killed my character from food poison after 7 days :-) Game pretty solid + loving the new expansion.

Cheers
Good, thank you for confirming. I was worried I missed an installer somewhere...
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mrkgnao: From MaGog's logs for 4 April:

Tens of games have had their catalogue image slightly modified, but most of these are just font size changes (usually larger titles) or colour changes (better contrast) or component rearrangement (title or background shifted or zoomed), so I'm not reporting them here (didn't even bother to check them all).

If anyone is interested, I can post a list.
I wonder if the GOGMix images for the free games were fixed with this. Let's see...

Dragonsphere still has a "free" banner... not fixed. And then there are half a dozen others that don't have it (and should). Easy to spot which in this GOGMix.
Post edited April 05, 2016 by Tannath
From MaGog's logs for 4 April:

NOTE! CHANGED Moon Hunters, os: Windows (7, 8, 10) and Linux (Ubuntu 14.04, Mint 17) ***TO*** Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Mint 17)

[GOG game page bug fix]
Judas, can you please check Baldur's Gate Enhanced Edition - Mac German?
I get 404 for that one, even after an account refresh.

On the other hand, perhaps it's just a typo, because the file name is nearly the same as for the english one.
English: baldurs_gate...
German: baldur_s_gate...

Thanks!