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Bookwyrm627: werewolf
oh really?

that's...interesting...
Votecount

babark: 2 (flubbucket, Dessimu)
drealmer7: 1 (babark)
Dessimu: 1 (lotsofchickenwings)
HijacK: 1 (CSPVG)
JMich: 1 (trentonlf)
No-Lynch: 1 (a4plz)

babark is closest to lynch at L-5
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drealmer7: I blame senility!
Do you also blame senility for the following?

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drealmer7: I[...] do we think it is 10v3 and town has a little extra security because of the evil win condition?

[...]
[emphasis added]

How exactly does that work? As Bookwyrm627 pointed out, I'd say it's the exact opposite.
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HypersomniacLive: How exactly does that work? As Bookwyrm627 pointed out, I'd say it's the exact opposite.
For me, normally, with 13 players, I'd be thinking the setup to be more likely 9v3v1 as opposed to 10v3. However, I don't think that'd (a neutral existing in this game) be the case with the win conditions in this setup, and so I think we're probably 10v3. To me that is town getting 1 extra than "normal" in a 13 player game in order to help balance town against evil's win condition (therefor giving town a bit more security than we'd have with 9.)

Do most players here think that most 13 player games are simply 10v3 and that I'm wrong with my "normal" being 9v3v1? Regardless, now you understand what I was saying. I hope.



Who wants to check out my new vote-count keeping method? It's in trial mode, and still being tweaked, but I like it so far:

1. HijacK - 1 - CSPVG (#6),
2. JMich - 1 - /Dessimu (#10, #12), trentonlf (#18),
3. flubbucket - 0 - /Dessimu (#38, #69),
4. HypersomniacLive - 0 -
5. Bookwyrm627 - 0 -
6. Dessimu - 1 - /cristigale (#32, #141), locw (#131),
7. CSPVG - 0 -
8. drealmer7 - 1 - /drealmer7 (#9, #67), /Dessimu (#12, #33), /bookwyrm (#20, #179), babark (#26),
/Dessimu (#69, 80)
9. cristigale - 0 - /Dessimu (#33),
10. lotsofchickenwings - 0 - /HSL (#16, #177), /Dessimu (#80, #143), /flubbucket (#120, #128),
11. a4plz - 0 -
12. babark - 2 - flubbucket (#128), dessimu (#143)
13. trentonlf - 0 -

NO LYNCH - 1 - a4plz

not voting - JMich, drealmer, wyrm, HSL, HijacK, cristigale

/ = removed vote
(#, #) = (first # is cast vote post , 2nd # is removed vote post)

I also have further notations of each vote and what I think the person's motivations were and/or stated motivations -

example: cristigale - #32 - vote Dessimu ("holdover from last game" RVS !)

! = I believe stated vote reason
It is confusing
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drealmer7: monster of voting
If you want to keep this format of vote count, it would be damn smart to somehow distinguish the current people that have active votes on them. Like, maybe bolding their numbers (numbers of the list). And then...distinguish the player with most active votes (player, closest to lynch) even more. By bolding his list number and his name?

So that if I want to quickly skim through, I am easily reminded of who stands where.

And if you will keep on updating this kind of vote count, how big will it be after two RL weeks in the game? Three weeks? A chaotic mess of information, where you can easily make mistakes.

So I guess, it would be smarter to provide a shorter vote count of active votes. And if asked, provide the messy one in addition.
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drealmer7:
And I think this discussion is better suited for Administration thread, where non-current players can tell their ideas.

Where is babark?!
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drealmer7: For me, normally, with 13 players, I'd be thinking the setup to be more likely 9v3v1 as opposed to 10v3. However, I don't think that'd (a neutral existing in this game) be the case with the win conditions in this setup, and so I think we're probably 10v3. To me that is town getting 1 extra than "normal" in a 13 player game in order to help balance town against evil's win condition (therefor giving town a bit more security than we'd have with 9.)

Do most players here think that most 13 player games are simply 10v3 and that I'm wrong with my "normal" being 9v3v1? Regardless, now you understand what I was saying. I hope.

[...]
If there is a third-party, and only one at that, do you think anything in the OP would hint at their existence?



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Dessimu: And I think this discussion is better suited for Administration thread, where non-current players can tell their ideas.

[...]
Agreed.


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Dessimu: [...]

Where is babark?!
He was on earlier, but since D1 votes aren't really helpful, he decided there's nth else to do, so he's done with D1 altogether?


Vote babark
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agentcarr16: Votecount

babark: 2 (flubbucket, Dessimu)
drealmer7: 1 (babark)
Dessimu: 1 (lotsofchickenwings)
HijacK: 1 (CSPVG)
JMich: 1 (trentonlf)
No-Lynch: 1 (a4plz)

babark is closest to lynch at L-5
Are you willing to include a list of those who aren't currently voting?
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CSPVG:
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babark:
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HijacK:
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a4plz:
Hijack, CSPVG, and Babark. Each of you please post at least one game-relevant observation about the setup and/or another player (either in relation to the setup or their game-relevant observation on another player). As an example, an observation about my and Dessimu's conversation regarding the familial ties between me and Drealmer would not meet this request, because that whole conversation wasn't really game relevant.

Everyone else has posted at least one observation, though some are really close to the "zero border". CSPVG is also close to the border, but he ultimately fell on the other side of it.

a4plz, you might be well served to do similarly.
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drealmer7: what do you make of the open set up? the fact that there are 13 players? do we think it is 10v3 and town has a little extra security because of the evil win condition?
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Bookwyrm627: Where's the extra security? Seems to me like scum's win con being "Kill three specific players" is an added weakness on top of what we usually would have in 10v3. They could win by N2, if we lynch/kill/lynch the town PR's, even though it would be 7v3 at that point.
10v3 seems to make sense to give town a bigger cushion to conceal the power roles. For that reason, I find it less likely we have a third party.
Official Prod

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babark: (...)
babark, please return to the game. Your last post reads 2 days ago.
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Dessimu: And I think this discussion is better suited for Administration thread, where non-current players can tell their ideas.
I'm not having a discussion about it, I was simply presenting my new method for others to see. Are you trying to get me in trouble? No way am I going to post anything about this game in any other thread, even if it is just a vote-count total. *ping*

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HypersomniacLive: If there is a third-party, and only one at that, do you think anything in the OP would hint at their existence?
It's hard for me to go to that hypothetical because I am pretty solid that we're just good vs. evil/10v3 here. I'm not entirely opposed to considering something else if someone presents something that warrants consideration, but, I'm not doing that myself. (it looks like you're trying to get me to do that because you like to get me into trouble when I blabble... *ping*)
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drealmer7: I'm not having a discussion about it, I was simply presenting my new method for others to see. Are you trying to get me in trouble? No way am I going to post anything about this game in any other thread, even if it is just a vote-count total. *ping*
* facepalm * Drealmer, you present you idea on HOW to make a vote count and then think I want to make you trouble? Don't use info from this game, present idea on another thread, get awesome recommendations. That is what I am aiming at.

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agentcarr16: Official Prod
I never really understood, what prod is or how does it work. Closest to my understanding is "warning" or "sanction". What is it? What happens, when player is prodded?
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agentcarr16: Official Prod
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Dessimu: I never really understood, what prod is or how does it work. Closest to my understanding is "warning" or "sanction". What is it? What happens, when player is prodded?
It's a reminder for the player to return to the game. If a player gets prodded and doesn't return, they will be replaced.