Lifthrasil: With the exception of lurkers. They are so absent that they didn't hear the shooting and can always be killed. I.e. each lurker could have been a second night-kill.
Only no one ever even tried to kill a prodded lurker! Apparently my anti-lurking-rule backfired and protected the lurkers in effect since no one dared to target them.
The first night this was the case. After that, there were higher priority targets than the lurkers. If it had been clearer that lurkers were guaranteed kills, there would have been more dead lurkers. ;)
Bookwyrm627: Hijack, what is your win condition and your flavor for being here?
dedoporno: By the way, Wyrm, fuck that. And I don't say it because it was a problem for me in particular. I was happy we managed to get a game done without resorting to such low tactics as open PM questioning.
In other words, son, I am disapoint.
That actually was going to serve several purposes, based on this particular game. I knew (on several levels) he was bullshitting with the Tracker claim, and I was hoping to pen him in there (I was also genuinely curious what he might come up with).
And on a second level, that was my opening into forcing everyone to admit that there was no town. Either people can open up and we can go to Tactical Warfare At Night or we can go to "If I can't win, no one else can either!" as everyone votes for something that will make everyone lose. Sadly, Bler was one up on me in thinking there was a 4 man scum team; I thought we were at 3v3v1v1 Today, so I had at least one more Night to work with.