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drealmer7: oh, bookwyrm, I wasn't back-pedaling at all, I actually did think that godfathers could be neutral in some setups (can't they?) I certainly didn't think we had a neutral GF in this game though!
I suppose a neutral could have the Godfather power (since it is just reading as Town to cops), but it is primarily Mafia aligned.

When I was running my catch up last night, I was pretty sure you were trying to throw up smoke with your various smaller team setups; there were just too many mafia roles to fit in anything less than a 4 man team.
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Bookwyrm627: ...and then Flub wasn't home.
oh so that was you also wanting to kill flub that I saw when I went to kill flub too, eh?
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Bookwyrm627: When I was running my catch up last night, I was pretty sure you were trying to throw up smoke with your various smaller team setups; there were just too many mafia roles to fit in anything less than a 4 man team.
well we'd only seen jailer and thug flips, so, I felt comfortable playing a townie who thought teams of 3 because teams of 4 was just too much. My main goal was to keep anyone who wasn't sure it was 4 scum teams staying not sure. It was the only advantage I could see.

I am curious at what points everyone went from thinking it was 2 to 3 and then 3 to 4 scum teams.
Post edited December 07, 2015 by drealmer7
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Bookwyrm627: . Sadly, Bler was one up on me in thinking there was a 4 man scum team; I thought we were at 3v3v1v1 Today, so I had at least one more Night to work with.
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drealmer7: I thought we had a 4 man team alive and likely that Ix was on it, I should have gone for him instead of mussing with bler.
A quick run of the numbers should have told you that if there is a 4 man team, everyone else HAD to gang up on them. Sadly, I was gone for the critical phase of this lynch.

And that reminds me: I would like to congratulate everyone on managing to finish a lynch during a 24 hour period when I was busy with life. Every. Single. Time. Gah!
Except Leonard. And technically Adalia's closer to 48 hours. But still!
Thanks for hosting Lifthrasil.

Great setup, I had fun playing.
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drealmer7: oh so that was you also wanting to kill flub that I saw when I went to kill flub too, eh?
Right back at you. ;)

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drealmer7: well we'd only seen jailer and thug flips, so, I felt comfortable playing a townie who thought teams of 3 because teams of 4 was just too much. My main goal was to keep anyone who wasn't sure it was 4 scum teams staying not sure. It was the only advantage I could see.
This was actually ALSO my plan, for Today at least. I figured this Day was going to be the last one where there was even the illusion of a town.
Great game all, was fun. Look forward to the next one :)
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Lifthrasil: <snip>
Another question for you, Lift: When you added another four players, did you add a whole new team, or did you add a goon to each of the existing four teams?

I'm thinking a goon got added, but it would have been a 4th mafia.
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Lifthrasil: <snip>
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Bookwyrm627: Another question for you, Lift: When you added another four players, did you add a whole new team, or did you add a goon to each of the existing four teams?

I'm thinking a goon got added, but it would have been a 4th mafia.
I added a goon to each team. That's why I thought 12 or 16 would work while preserving the balance. With 13 players I would have added a journalist as neutral survivor.

Night action list comes right away.
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Bookwyrm627: The first night this was the case. After that, there were higher priority targets than the lurkers. If it had been clearer that lurkers were guaranteed kills, there would have been more dead lurkers. ;)

That actually was going to serve several purposes, based on this particular game. I knew (on several levels) he was bullshitting with the Tracker claim, and I was hoping to pen him in there (I was also genuinely curious what he might come up with).

And on a second level, that was my opening into forcing everyone to admit that there was no town. Either people can open up and we can go to Tactical Warfare At Night or we can go to "If I can't win, no one else can either!" as everyone votes for something that will make everyone lose. Sadly, Bler was one up on me in thinking there was a 4 man scum team; I thought we were at 3v3v1v1 Today, so I had at least one more Night to work with.
I totally understand where you were going with this. I just don't appreciate the approach.



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drealmer7: I thought we had a 4 man team alive and likely that Ix was on it, I should have gone for him instead of mussing with bler.
I know, right? Right??



By the way, did no one notice that Trent spilled his damn role mid day? :D
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drealmer7: I thought we had a 4 man team alive and likely that Ix was on it, I should have gone for him instead of mussing with bler.
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Bookwyrm627: A quick run of the numbers should have told you that if there is a 4 man team, everyone else HAD to gang up on them.
still, if bler hadn't suddenly thrown up his hands when I voted him and played it cool I would have switched back to Ix before bler got hammered. But when he reacted the way he did I became uncertain what he was doing and thought he must have been trying to pull off a win and was on the 4-man team? And then it devolved and it all felt too late to actually continue playing the game and then before I was back the two final votes were on him. Which is why I don't like this auto-lynch mechanic that just seems to be how it always is.

It doesn't really make sense. Once someone gets the majority vote to be lynched, the moderator should stop all discussion/action, make a call for a final vote from EVERYONE and make EVERYONE check in within a certain amount of time and make sure their vote is staying where it is (even if it they are not voting) before the lynch can proceed to make sure it should proceed and that the vote count is a final vote count. Especially with the concept of it being a "town" having a discussion and deciding on someone to kill, they wouldn't just jump into doing it without making sure everyone was where they wanted their vote to be.

I feel like this is a crucial element to the game that should be implemented in order for it to really have full integrity/full consistency.

No more "hammering." No more "wait, what? we killed someone? it's night? you did this while I was away? I wanted to change my vote! especially now reading how things went down, had I been able to "see" it going down, I would have had things to say, changed my vote", etc. It's kind of bogus I think to be that way.

It's simply not a sensible, good, fair, way for the game to be played.
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dedoporno: I totally understand where you were going with this. I just don't appreciate the approach.
Fair enough.

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dedoporno: By the way, did no one notice that Trent spilled his damn role mid day? :D
Day 3, when he claimed Town Vanilla? Or was it sometime during Day 2?
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Lifthrasil: I added a goon to each team. That's why I thought 12 or 16 would work while preserving the balance.
this is also what I figured was done

flubbucket: ""@Lift: Can I touch myself inappropriately?""" HAHA!
Post edited December 07, 2015 by drealmer7
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Bookwyrm627: Fair enough.

Day 3, when he claimed Town Vanilla? Or was it sometime during Day 2?
Actually that may have been a mistake on his part, but still.

He introduced himself as a Grandfather in our night thread. The usual role is Godfather. I was hoping someone will pick on that and give themselves up.
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Bookwyrm627: A quick run of the numbers should have told you that if there is a 4 man team, everyone else HAD to gang up on them.
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drealmer7: still, if bler hadn't suddenly thrown up his hands when I voted him and played it cool I would have switched back to Ix before bler got hammered. But when he reacted the way he did I became uncertain what he was doing and thought he must have been trying to pull off a win and was on the 4-man team? And then it devolved and it all felt too late to actually continue playing the game and then before I was back the two final votes were on him. Which is why I don't like this auto-lynch mechanic that just seems to be how it always is.

It doesn't really make sense. Once someone gets the majority vote to be lynched, the moderator should stop all discussion/action, make a call for a final vote from EVERYONE and make EVERYONE check in within a certain amount of time and make sure their vote is staying where it is (even if it they are not voting) before the lynch can proceed to make sure it should proceed and that the vote count is a final vote count. Especially with the concept of it being a "town" having a discussion and deciding on someone to kill, they wouldn't just jump into doing it without making sure everyone was where they wanted their vote to be.

I feel like this is a crucial element to the game that should be implemented in order for it to really have full integrity/full consistency.

No more "hammering." No more "wait, what? we killed someone? it's night? you did this while I was away? I wanted to change my vote! especially now reading how things went down, had I been able to "see" it going down, I would have had things to say, changed my vote", etc. It's kind of bogus I think to be that way.

It's simply not a sensible, good, fair, way for the game to be played.
Have you ever been involved with a vote where someone could change their mind after a majority had been reached so a majority was not reached? Makes no sense to let that happen. You can vote and unvote all you want until a majority is reached, but then once it is the votes are sealed.
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Vitek: Ah, gentlemen, I heard you need my assistance. :-)

Good job.
Thanks, boss. Glad we could help. ;-)

And a big thanks to Lift and all the players. That was fun.

Ixam, you were right about the time thing, sorry for not listening, PGO would have been a more fitting title for you. ;-) You were online around lunchtime yesterday. Were you checking the thread? I kept waiting for you to check in before placing my vote. Finally gave up on that and voted.