Geralt_of_Rivia: No, then they would just say: "See, online DRM is working...".
realkman666: Low sales, no piracy, and they would have no excuse. The message would be: make a good game or fuck off. If you download it illegally, it shows interest and still validates them.
I was just going to say the same! :)
I completely agree with you: nothing speaks more eloquently than a low amount of sales, and piracy only strenghtens the current corporative claims. Having less revenues means needing to make the game more appealing, which *might* lead to a different kind of release for a different kind of audience (see an hypotetical Steam-free version).
Edit: Besides, the guy there is quite the jerk.
First this:
Well, you got it wrong way around - GOG doesn't support the infrastructure that game developers need to ship more advanced games (i.e. if you have achievements, leaderboards, multiplayer (that's not an issue for Talos, but is for Serious Sam), ship updates frequently...).
:)
then this:
What dbgager said.
Also, if GoG supported Steam keys, they would be selling Talos now. But as the situation is now, even if they had the API comparable to Steam, it wouldn't be worth the development time, since their market share is much lower. Shrug.
Am I the only one who can spot a certain contradiction?
First, he says that GOG would need achievements, multiplayer & co. so it's its own fault if the store does not sell Talos yet, then when Galaxy is mentioned the main reason becomes "GOG is not Steam".
"B calss citizens" again, eh? They can keep their game.