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ThePunishedSnake: Croteam translation of Serious Sam 3 is just horrible.
It was in French, so in Italian too? I guess that's their modus operandi. Advertise languages to attract customers, but don't pay for any kind of quality.
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Fenixp: Or increase the call for always-online DRM.
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Licurg: Which obviously doesn't work, since games with always-online DRM get pirated...
Having zero piracy would really help to tell publishers how wrong they are.
Post edited December 16, 2014 by realkman666
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Licurg: Which obviously doesn't work, since games with always-online DRM get pirated...
Worked for Blizzard, pirated version of Diablo 3 still doesn't work properly. Put part of your game's code server-side, protect the server properly and your game can't be feasibly pirated while remaining true to the full experience. Besides...
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realkman666: Having zero piracy would really help to tell publishers how wrong they are.
... I honestly don't believe publishers give a shit about piracy. Huge piracy rates have been around for ages, yet these companies have managed to grow into massive proportions. What they hear is people not buying things - if, in addition to that, you want to dishonestly claim that you pirate to punish publishers where just not purchasing a product would work just as well, be my guest. But you're definitely not going to help GOG by posting links and screens like that around...
Post edited December 16, 2014 by Fenixp
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Licurg: Which obviously doesn't work, since games with always-online DRM get pirated...
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Fenixp: Worked for Blizzard, pirated version of Diablo 3 still doesn't work properly. Put part of your game's code server-side, protect the server properly and your game can't be feasibly pirated while remaining true to the full experience. Besides...
But eventually, it will . There are people probably working on it right now . And besides - most companies aren't Blizzard, and most games aren't Diablo III . There are very few companies that can get away with crap like that .
Although I have my steam account (and it's hard to let go of the bloody thing), I absolutely hate this attitude of PC Gaming=Steam.

On the good side, it helps the devs/publishers with a sort of "standard" like a "first party".
On the completely bad side, PC gaming isn't about standards, it's about having choice (IMO).

But the thing is, it isn't Valve that have to change it's mentality, it is us. A really hard thing to do but... yeah.
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SCPM: ... so many devs and publishers seems to think all PC games need achievements and leaderboards. :(
Strangely enough you don't even need Steam for that.
Race The Sun, Long Live The Queen and many other games have in-game achievements and some even have online Leaderboards.
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ThePunishedSnake: Croteam translation of Serious Sam 3 is just horrible.
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realkman666: It was in French, so in Italian too? I guess that's their modus operandi. Advertise languages to attract customers, but don't pay for any kind of quality.
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Licurg: Which obviously doesn't work, since games with always-online DRM get pirated...
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realkman666: Having zero piracy would really help to tell publishers how wrong they are.
Yeah, let's say italian subs...are not so italianish :D
A mix between english and some strange languages :D
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Licurg: Which obviously doesn't work, since games with always-online DRM get pirated...
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realkman666: Having zero piracy would really help to tell publishers how wrong they are.
No, then they would just say: "See, online DRM is working...".
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realkman666: Having zero piracy would really help to tell publishers how wrong they are.
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Geralt_of_Rivia: No, then they would just say: "See, online DRM is working...".
Low sales, no piracy, and they would have no excuse. The message would be: make a good game or fuck off. If you download it illegally, it shows interest and still validates them.
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Geralt_of_Rivia: No, then they would just say: "See, online DRM is working...".
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realkman666: Low sales, no piracy, and they would have no excuse. The message would be: make a good game or fuck off. If you download it illegally, it shows interest and still validates them.
I was just going to say the same! :)
I completely agree with you: nothing speaks more eloquently than a low amount of sales, and piracy only strenghtens the current corporative claims. Having less revenues means needing to make the game more appealing, which *might* lead to a different kind of release for a different kind of audience (see an hypotetical Steam-free version).

Edit: Besides, the guy there is quite the jerk.

First this:

Well, you got it wrong way around - GOG doesn't support the infrastructure that game developers need to ship more advanced games (i.e. if you have achievements, leaderboards, multiplayer (that's not an issue for Talos, but is for Serious Sam), ship updates frequently...).
:)
then this:

What dbgager said.
Also, if GoG supported Steam keys, they would be selling Talos now. But as the situation is now, even if they had the API comparable to Steam, it wouldn't be worth the development time, since their market share is much lower. Shrug.
Am I the only one who can spot a certain contradiction?
First, he says that GOG would need achievements, multiplayer & co. so it's its own fault if the store does not sell Talos yet, then when Galaxy is mentioned the main reason becomes "GOG is not Steam".
"B calss citizens" again, eh? They can keep their game.
Post edited December 16, 2014 by Enebias
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SCPM: ... so many devs and publishers seems to think all PC games need achievements and leaderboards. :(
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Piranjade: Strangely enough you don't even need Steam for that.
Race The Sun, Long Live The Queen and many other games have in-game achievements and some even have online Leaderboards.
but but ... everyone needs to be able to marvel at your accomplishments online.
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Geralt_of_Rivia: No, then they would just say: "See, online DRM is working...".
DRM never works, have you heard of Denuvo, it took time, but people got around it either way.

Did DA:I sales go up because it wasn't cracked until this week? They didn't, that's because there are actually only a few different types of people who pirate. Pirated games aren't lost sales, becuase most pirates wouldn't buy the game.
1) Poor people - they don't have the money for luxury items and need the money they have to live
2) People who hold grudge against a company - I'M LOOKING AT YOU EA!!! F**K YOU FOR WESTWOOD AND OTHERS
3) People who try out the game before buying it. - Most people I know are like that (that's what you get for losing demo variants and shareware)
4) Stupid people who think they are part of a counter-culture or whatever.


http://www.forbes.com/sites/davidthier/2013/03/19/drm-hurts-companies-more-than-piracy-developer-argues/
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Geralt_of_Rivia: No, then they would just say: "See, online DRM is working...".
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dewtech: DRM never works, have you heard of Denuvo, it took time, but people got around it either way.
I know that it doesn't work. But that's how any publisher would spin it if piracy for a game that has online DRM was very low. They would never admit that the game was simply crap.
high rated
more advanced games (i.e. if you have achievements, leaderboards
I'm sure I remember a time when 'advanced' had some other meaning.
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dewtech: 2) People who hold grudge against a company - I'M LOOKING AT YOU EA!!! F**K YOU FOR WESTWOOD AND OTHERS
It's like you read my mind...
Well , i will not miss this game from my GOG collection .