Posted November 08, 2024
Mugiwarah: If i play a wookie i'd like to be able to tear apart an ennemy with my bare hand, Fallen Order was great but when you see that a lightsaber can't cut ennemies beside animals, how will your wookie fight, by slapping ennemies or just pushing them gently to the wall?
I never said "make it exactly like Fallen Order just replace Cal with Chewie". Anyway, the whole thing is just a pipe dream, no need to overthink the details. morolf: You're right that it nails the Star Wars atmosphere perfectly, and if one is a really committed Star Wars fan, that's probably great. But if one merely somewhat likes certain aspects of Star Wars (as I do, e. g. I'm quite fond of the Dark forces/Jedi knight games), it does that too perfectly imo. Found much of the story too saccharine and juvenile for my taste...but then you could say the same about the original Star Wars trilogy.
The gameplay is also pretty poor, especially the combat which mostly consists of just spamming some overpowered abilities until you win. Encounter design is very bad, there are almost no memorable fights, instead it's just trash mob after trash mob (and there's far too much of it, especially in the sections near the end, which are also very linear, and made me glad when the game was finally over).
For me it's at best a 3/5 game.
That's fair. I'd still give it 4/5 for being that pitch perfect rendition of Star Wars. Even if you personally don't like it, I think it has to be acknowledged when a game excells at doing what it's supposed to do. We shouldn't confuse "this is bad" and "I don't like it". You could as well deduct points from Sam & Max for being too silly if you prefer more serious games. The gameplay is also pretty poor, especially the combat which mostly consists of just spamming some overpowered abilities until you win. Encounter design is very bad, there are almost no memorable fights, instead it's just trash mob after trash mob (and there's far too much of it, especially in the sections near the end, which are also very linear, and made me glad when the game was finally over).
For me it's at best a 3/5 game.
But I agree about combat, at least to a degree. I think the combat system itself is quite good, I actually enjoyed combat for a good while, but a greater variety of enemies and encounters that would require more strategy would certainly be welcome. And indeed, the infinitely respawning enemies on the Star Forge are just annoying. A limited number of memorable fights would have been way better than "respawn the same six guys again".
I still think the story is interesting, or at least presents some very interesting ideas. The big twist is honestly fascinating, it's just too bad we never get to explore it much beyond the polar light and dark options. It's one of those situations where the roleplaying that happens in my head (like what I mentioned about Taris serving as motivation for pivoting away from the sith persona) has to fill in for what the game actually let's you express. There's a couple other side quests like that. I guess how you feel about it relies on to what degree you can have fun with supplementing what you're playing with your own imagination.
Post edited November 08, 2024 by Breja