Posted November 08, 2024
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The gameplay is also pretty poor, especially the combat which mostly consists of just spamming some overpowered abilities until you win. Encounter design is very bad, there are almost no memorable fights, instead it's just trash mob after trash mob (and there's far too much of it, especially in the sections near the end, which are also very linear, and made me glad when the game was finally over).
For me it's at best a 3/5 game.
But I agree about combat, at least to a degree. I think the combat system itself is quite good, I actually enjoyed combat for a good while, but a greater variety of enemies and encounters that would require more strategy would certainly be welcome. And indeed, the infinitely respawning enemies on the Star Forge are just annoying. A limited number of memorable fights would have been way better than "respawn the same six guys again".
I still think the story is interesting, or at least presents some very interesting ideas. The big twist is honestly fascinating, it's just too bad we never get to explore it much beyond the polar light and dark options. It's one of those situations where the roleplaying that happens in my head (like what I mentioned about Taris serving as motivation for pivoting away from the sith persona) has to fill in for what the game actually let's you express. There's a couple other side quests like that. I guess how you feel about it relies on to what degree you can have fun with supplementing what you're playing with your own imagination.
Post edited November 08, 2024 by Breja