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Mugiwarah: If i play a wookie i'd like to be able to tear apart an ennemy with my bare hand, Fallen Order was great but when you see that a lightsaber can't cut ennemies beside animals, how will your wookie fight, by slapping ennemies or just pushing them gently to the wall?
I never said "make it exactly like Fallen Order just replace Cal with Chewie". Anyway, the whole thing is just a pipe dream, no need to overthink the details.

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morolf: You're right that it nails the Star Wars atmosphere perfectly, and if one is a really committed Star Wars fan, that's probably great. But if one merely somewhat likes certain aspects of Star Wars (as I do, e. g. I'm quite fond of the Dark forces/Jedi knight games), it does that too perfectly imo. Found much of the story too saccharine and juvenile for my taste...but then you could say the same about the original Star Wars trilogy.
The gameplay is also pretty poor, especially the combat which mostly consists of just spamming some overpowered abilities until you win. Encounter design is very bad, there are almost no memorable fights, instead it's just trash mob after trash mob (and there's far too much of it, especially in the sections near the end, which are also very linear, and made me glad when the game was finally over).
For me it's at best a 3/5 game.
That's fair. I'd still give it 4/5 for being that pitch perfect rendition of Star Wars. Even if you personally don't like it, I think it has to be acknowledged when a game excells at doing what it's supposed to do. We shouldn't confuse "this is bad" and "I don't like it". You could as well deduct points from Sam & Max for being too silly if you prefer more serious games.

But I agree about combat, at least to a degree. I think the combat system itself is quite good, I actually enjoyed combat for a good while, but a greater variety of enemies and encounters that would require more strategy would certainly be welcome. And indeed, the infinitely respawning enemies on the Star Forge are just annoying. A limited number of memorable fights would have been way better than "respawn the same six guys again".

I still think the story is interesting, or at least presents some very interesting ideas. The big twist is honestly fascinating, it's just too bad we never get to explore it much beyond the polar light and dark options. It's one of those situations where the roleplaying that happens in my head (like what I mentioned about Taris serving as motivation for pivoting away from the sith persona) has to fill in for what the game actually let's you express. There's a couple other side quests like that. I guess how you feel about it relies on to what degree you can have fun with supplementing what you're playing with your own imagination.
Post edited November 08, 2024 by Breja
All console-focused games of the time have very tight limit on resource usage, so none of those could possibly hold up from the technical point of view.

As for the story, characters and dialogues, it is a typical Bioware game. They won't disappoint, if you like other games of the studio.

Gameplay and character development are fine for a simplified RPG, in my opinion.
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Breja: I think that could be a phenomenal game, and I am 100% serious. Set it during the Clone Wars, entirely on Kashyyk, make it a huge open world where you play as this huge, tree-climbing roaring beast with a laser crossbow fighting against the separatists guerilla style, jumping from one giant wroshyr tree to the next, setting ambushes and ripping arms off of battle droids like a cross between bigfoot and space Robin Hood.

Solid gold, 10/10, game of the year right there.
Yeah, for sure! I was being serious too. If done well, it could be a fantastic game. Do it in 3rd person, like a mix between Spiderman and HZD - swinging through the forest, taking out imperial walkers, laying traps for them, etc.

Unfortunately, it's the kind of game that would never be made today, as it would be too original and too much of a risk.


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Mugiwarah: If i play a wookie i'd like to be able to tear apart an ennemy with my bare hand, Fallen Order was great but when you see that a lightsaber can't cut ennemies beside animals, how will your wookie fight, by slapping ennemies or just pushing them gently to the wall?
The proper way for a true wookie to defeat their enemies is to rip their arms off and beat them to death with their own fists, before they bleed out. ;-)
Post edited November 08, 2024 by Time4Tea
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AlexTerranova: All console-focused games of the time
Was KOTOR console-focused? It never occured to me before. But then, back in those days I only had the vaguest notion that such a thing as consoles even exists. If that.
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Breja: Was KOTOR console-focused? It never occured to me before.
Yes, it was developed for Xbox and ported to PC almost half a year later.
I have not played KOTOR, but heard that KOTOR II is really good and i might give that one a try some day.

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Time4Tea: Star Wars: Chewbacca's Story. Now, that's a game I would definitely play! :-D
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Breja: I think that could be a phenomenal game, and I am 100% serious. Set it during the Clone Wars, entirely on Kashyyk, make it a huge open world where you play as this huge, tree-climbing roaring beast with a laser crossbow fighting against the separatists guerilla style, jumping from one giant wroshyr tree to the next, setting ambushes and ripping arms off of battle droids like a cross between bigfoot and space Robin Hood.

Solid gold, 10/10, game of the year right there.
Even better if they make it a double story and include the Trandoshans as a second playable option, since their homeworld is just around the corner and they really don't get along.

Gimme some playable Trandoshans and i'm sold!
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00063: I have not played KOTOR, but heard that KOTOR II is really good and i might give that one a try some day.
I'd recommend playing both. The story of 2 is standalone enough, I guess, but in terms of themes and on a sort of meta-level the two are like yin and yang and I think it's just much more interesting if you know what KOTOR 2 is a "reply" to in a way.
Post edited November 08, 2024 by Breja
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Breja: I still think the story is interesting, or at least presents some very interesting ideas.
Sure, I didn't mean to imply that it's all bad, I did like elements of it. I actually even kind of enjoyed the Bastila romance. But I think the game could have been better if the story and characters had been a bit more nuanced, and the gameplay a bit more varied...there were long, linear sections, especially near the end, which I found just tedious. Fewer, but more challenging fights and more interactive environments would have improved the experience.
One thing I did sort of like, because it was so unusual and shocking, was the destruction of Taris...essentially most of what you do in the first act is pointless, since presumably many of the people you help are killed shortly thereafter. That was unexpected and quite effective on a first playthrough, especially in a game that mostly plays the Star Wars fairy tale in space atmosphere pretty straight.
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AlexTerranova: All console-focused games of the time
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Breja: Was KOTOR console-focused? It never occured to me before. But then, back in those days I only had the vaguest notion that such a thing as consoles even exists. If that.
Yeah, the console-based development influenced a lot of decisions on its design, such as wanting to move closer to the characters instead of the old Infinity Engine overhead style, trying to make the combat animations more cinematic, and including those little "arcade" minigames of the turret shooting and racing.
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Breja: Was KOTOR console-focused? It never occured to me before. But then, back in those days I only had the vaguest notion that such a thing as consoles even exists. If that.
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andysheets1975: Yeah, the console-based development influenced a lot of decisions on its design, such as wanting to move closer to the characters instead of the old Infinity Engine overhead style, trying to make the combat animations more cinematic, and including those little "arcade" minigames of the turret shooting and racing.
I always assumed all of that was to make it more... well, Star Wars. It just made sense to me that way. Even the racing, which I hate an didn't do a single race after the obligatory one on Taris, in a post-Episode I world it didn't surprise me one bit they included that.
Post edited November 08, 2024 by Breja