Posted March 24, 2015
CarrionCrow: Glad to hear things are going well, both in general and with the computer crap you've been dealing with.
Well, I'm not too far from the finish, thank the gods. The game is absolutely another example of the current trend of "let's make it challenging first and foremost".
That's all fine and good, but it sure as hell doesn't make the game fun. Designers don't seem to be able to pull off the balancing act between difficulty and actual enjoyment to save their lives.
Stilton: Enforced difficulty levels have always been a bugbear of mine. Give me a slider that goes from 'Wallflower' to 'King Kong' and I'm happy working my way up to the right level of challenge. Being hit over the head with an iron bar from the off just makes me uninstall and look for something more amenable. I've seen enough iron bars to know it hurts ;-) Well, I'm not too far from the finish, thank the gods. The game is absolutely another example of the current trend of "let's make it challenging first and foremost".
That's all fine and good, but it sure as hell doesn't make the game fun. Designers don't seem to be able to pull off the balancing act between difficulty and actual enjoyment to save their lives.
This is the backlash to years of designers and developers dumbing down games so much that there's now a market for items that are make you scream difficult.
In a way I can respect it, but I would never be able to say something like Meat Boy is fun with a straight face.
It's all about the feeling of beating something that looks unbeatable. It has nothing else to bring to the table.