Posted March 24, 2015
![avatar](http://images.gog.com/b8c59c69d5201666d9c96d0f3e51f8952a0d6ca58ef9d4ef6a4c2981dd6f4df5_avm.jpg)
Well, I'm not too far from the finish, thank the gods. The game is absolutely another example of the current trend of "let's make it challenging first and foremost".
That's all fine and good, but it sure as hell doesn't make the game fun. Designers don't seem to be able to pull off the balancing act between difficulty and actual enjoyment to save their lives.
![avatar](http://images.gog.com/7fd96f84d999fb9f069db81a2b02d42d0da2e99de23a98601439b1a997c10b8a_avm.jpg)
This is the backlash to years of designers and developers dumbing down games so much that there's now a market for items that are make you scream difficult.
In a way I can respect it, but I would never be able to say something like Meat Boy is fun with a straight face.
It's all about the feeling of beating something that looks unbeatable. It has nothing else to bring to the table.