Posted June 06, 2015
Tankman101: I actually have to agree with this. There's a difference between not holding your hand and obfuscating vital information for the sake of being vague, and Falliout 1 is extremely guilty of the latter. It's why I got to Necropolis before quitting because I had no idea what I was supposed to do (I had already wandered around for around an hour searching for things). And it's only by pure luck I managed to get even that far (I was looking for stim-packs, stumbled upon guy with rope).
I'm not looking for a giant flashing arrow, but I would like a nice wide cone that says "Somewhere in this direction" instead of the giant circle that is "MAYBE IT'S SOMEWHERE IN THE VICINITY OF THE EARTH!". Hell, let me ask some guy where I can buy a rope. At least then I won't run around for two IRL hours looking for something I'll never find.
There is a lot of fanboy (Not neccecarilly bad) nostalgia around F1. The industry has had quite a few advancements since then. For one example, the entirely roundabout un-intuitive UI with no explanation whatsoever. I'd rate that thing a 4/Dwarf Fortress.
drealmer7: Nah, you're just used to being hand-held, used to super-convenience, used to easy. Hundreds of thousands of people have played Fallout 1 with no issues. You're just playing it wrong and not able to handle what it has to offer. You also might want to try reading the manual. It's really the truth. I'm not looking for a giant flashing arrow, but I would like a nice wide cone that says "Somewhere in this direction" instead of the giant circle that is "MAYBE IT'S SOMEWHERE IN THE VICINITY OF THE EARTH!". Hell, let me ask some guy where I can buy a rope. At least then I won't run around for two IRL hours looking for something I'll never find.
There is a lot of fanboy (Not neccecarilly bad) nostalgia around F1. The industry has had quite a few advancements since then. For one example, the entirely roundabout un-intuitive UI with no explanation whatsoever. I'd rate that thing a 4/Dwarf Fortress.
2. I shouldn't need to read external sources to get past the first 10 mins.
3. You aren't exactly providing and convincing arguments that the game isn't flawed somewhat, "git gud" isn't cutting it.
I will repeat, why can't I just ask someone if they know where I could find a rope? They don't have to be correct, but it could set me on the right path of "Maybe someone is selling it". You don't have to tell me that option is available, just have it there after you find out you need it.
Post edited June 06, 2015 by Tankman101