Praise for Glitchhikers: The First Drive"Glitchhiker [The First Drive]‘s guided introspection has taught me more about the universe and myself in 15 minutes than most other games manage across a number of hours." Kill Screen
"A late-night possibly-a-bit-tipsy favourite of mine…it's...
"Glitchhiker [The First Drive]‘s guided introspection has taught me more about the universe and myself in 15 minutes than most other games manage across a number of hours." Kill Screen
"A late-night possibly-a-bit-tipsy favourite of mine…it's wonderful." Rock Paper Shotgun
"Fifteen minutes of poetic, thought provoking little moments." Indie Game Magazine
出门在外,出发地与目的地往往最令人关注,然而途中占据的时间最多,也正是这个时候,我们的思维才会飘到自己身上,飘到平时不会审视的世界上,《Glitchhikers: The Spaces Between》关注的恰恰就是人在途中的想法和念头。深夜的公路、凌晨寂静的车厢、月光之下的公园抑或无人机场无休无止的等待,广播通告着一个又一个延误,我们听着诡异的音乐,思索自己在宇宙之中的位置。
《Glitchhikers: The Spaces Between》的前作《Glitchhikers》作为一部短片概念游戏,发行于2014年,本作拓展了前作的创意,同时对其进行了纵向的深入挖掘,充分表达了前作的相关开发理念,并将这一体验以更加优良、丰富的形式展现给新一代玩家。
Silverstring Media作为叙事独立游戏舞台上重要而又活泼的一个声音,创作了一系列实验性短篇游戏,同时也负责了多款知名独立游戏的叙事设计,例如《Celeste》《Crypt of the NecroDancer》《彼处水如酒》《Manifold Garden》和《Wandersong》。
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