[Physics::Module] Initialized MultithreadedJobDispatcher with 3 workers.
SETUP - COM already setup - threaded VI might not be possible
Initialize engine version: 2022.3.20f1 (61c2feb0970d)
[Subsystems] Discovering subsystems at path G:/Program Files (x86)/GOG Galaxy/Games/Zoria Age of Shattering/Zoria AoS_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3992 MB
Driver: 30.0.14.7411
<RI> Initializing input.
<RI> Input initialized.
d3d11: QueryInterface(IDXGISwapChain2) failed (80004002).
<RI> Initialized touch support.
UnloadTime: 0.487668 ms
Loading GameManager
Couldn't create a Convex Mesh from source mesh "polySurface442" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
GameLoop Init
--------------------------
<color=#BF0000FF>Zoria Game</color>
<color=#0000BFFF>v1.0.3 (d533b6e27bce4f1eb1c0ba8d6c4cd6c2)</color>
<color=#0000BFFF>Zoria - Age of Shattering (Tiny Trinket Games)</color>
Build Info - v1.0.3 (2403191405)
--------------------------
UserGUID: 3a102ee7-96de-4619-85d3-1b930100c131
Initializing with custom id: 3a102ee7-96de-4619-85d3-1b930100c131
<color=#BF00BFFF>Gog: </color>Galaxy SDK Initialized
<color=#BF00BFFF>Gog: </color><color=#BF00BFFF>Signing user using Galaxy client!</color>
Preloading 3372 recipes
Recipes loaded: Succeeded
{"width":1600,"height":900,"fullscreenMode":1}
<color=#BF00BFFF>Gog: </color><color=#BF0000FF>Kickstarter [Helmet] False!</color>
<color=#BF00BFFF>Gog: </color><color=#BF0000FF>Kickstarter [Elixir] False!</color>
<color=#BF00BFFF>Gog: </color><color=#BF0000FF>Kickstarter [Bard] False!</color>
<color=#BF00BFFF>Gog: </color><color=#00BF00FF>Galaxy User: [191104411077804186]</color>
<color=#BF00BFFF>Gog: </color>Requesting Stats and Achievements
<color=#BF00BFFF>Gog: </color>Connection state to GOG services changed to GOG_SERVICES_CONNECTION_STATE_CONNECTED
Unloading 6 Unused Serialized files (Serialized files now loaded: 2929)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 110388.
Total: 151.232791 ms (FindLiveObjects: 9.964790 ms CreateObjectMapping: 9.721396 ms MarkObjects: 131.228140 ms DeleteObjects: 0.318172 ms)
Couldn't create a Convex Mesh from source mesh "polySurface459" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
User [191104411077804186] stats and achievements could not be retrieved, for reason FAILURE_REASON_UNDEFINED
Could not get status of achievement NoStoneUnturned for reason: Galaxy.Api.GalaxyInstance+InvalidStateError: No stat data retrieved for user 46989223001948314
at Galaxy.Api.IStats.GetAchievement (System.String name, System.Boolean& unlocked, System.UInt32& unlockTime) [0x00000] in <00000000000000000000000000000000>:0
at Zoria.Platforms.Gog.GalaxyAPI.GetAchievementStatus (System.String apiKey) [0x00000] in <00000000000000000000000000000000>:0
at AchievementManager.OnSceneLoaded (SceneInfo sceneInfo) [0x00000] in <00000000000000000000000000000000>:0
at GameEvent`2[E,T].TriggerEvent (E eventID, T data) [0x00000] in <00000000000000000000000000000000>:0
at LevelManager+<InitLoadedScene>d__32.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
Rebuilding UMA Avatars!
<color=#00BF00FF>Rebuilded 2 characters!</color>
Rebuilding UMA Avatars!
<color=#00BF00FF>Rebuilded 2 characters!</color>
Rebuilding UMA Avatars!
<color=#00BF00FF>Rebuilded 2 characters!</color>
Unloading 5 Unused Serialized files (Serialized files now loaded: 2929)
C:/Users/Ron/AppData/LocalLow/Tiny Trinket Games/Zoria - Age of Shattering/Gameplay/GameData_2024-03-24-20-12-11.db
SQLite Version: 3.34.0
Connection to SQLite: Open
<color=#BF00BFFF>Gog: </color><color=#BF0000FF>Kickstarter [Helmet] False!</color>
<color=#BF00BFFF>Gog: </color><color=#BF0000FF>Kickstarter [Elixir] False!</color>
<color=#BF00BFFF>Gog: </color><color=#BF0000FF>Kickstarter [Bard] False!</color>
Database Version: [0.7.9]
Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 111585.
Total: 170.696697 ms (FindLiveObjects: 11.472074 ms CreateObjectMapping: 10.238388 ms MarkObjects: 132.006415 ms DeleteObjects: 16.978939 ms)
SELECT * FROM MissionRewards
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
SqliteUtils:ExecReader(SqliteCommand, Action`1)
MissionsCore:LoadUserData()
<>c:<LoadGameData>b__12_0()
GameLoop:LoadGameData()
GameSavingManager:LoadActiveSave()
<WaitToUnload>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object.
at ItemBlueprint..ctor (ItemRecipe recipe, InventoryLocation location) [0x00000] in <00000000000000000000000000000000>:0
at MissionReward..ctor (ResourceType type, System.Int32 resourceID, System.Int32 info) [0x00000] in <00000000000000000000000000000000>:0
at MissionsCore+<>c.<LoadRewards>b__26_0 (Mono.Data.Sqlite.SqliteDataReader reader) [0x00000] in <00000000000000000000000000000000>:0
at SqliteUtils.ExecReader (Mono.Data.Sqlite.SqliteCommand sqlQuery, System.Action`1[T] rowCallback) [0x00000] in <00000000000000000000000000000000>:0
at MissionsCore.LoadUserData () [0x00000] in <00000000000000000000000000000000>:0
at GameLoop+<>c.<LoadGameData>b__12_0 () [0x00000] in <00000000000000000000000000000000>:0
at GameLoop.LoadGameData () [0x00000] in <00000000000000000000000000000000>:0
at GameSavingManager.LoadActiveSave () [0x00000] in <00000000000000000000000000000000>:0
at LevelManager+<WaitToUnload>d__21.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
SqliteUtils:ExecReader(SqliteCommand, Action`1)
MissionsCore:LoadUserData()
<>c:<LoadGameData>b__12_0()
GameLoop:LoadGameData()
GameSavingManager:LoadActiveSave()
<WaitToUnload>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Post edited March 25, 2024 by Jordus