Posted May 11, 2024
New Commander classes Added – Bard and Necromancer
Inventory System – added auto-sort functionality for the main inventory
Greatly improved Inventory Management and storage space
- Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space
- Only Weapons, Armors, Trinkets and Blueprints will require inventory slots
- All items can still be sold/traded as well as used everywhere in crafting/combat
- Potions are now sorted by effect and effect magnitude instead of level
Added 3 new Skill Point rewards at levels 17, 20 and 25
We introduced "Hoofs For Hire" service in select locations throughout Rithvale Area. The service will allow the player to move quickly between these destinations.
The "Hoofs For Hire" service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier.
Added Priestess of Amaldir world shrines in multiple areas that clear Curses and Diseases.
Attack of Opportunity – increase change of triggering to 30% as well as range of trigger to 5 meters
Greatly improved flow of combat system through the added 7 meters of free movement at the start of the character’s turn. This change offers greater flexibility in avoiding Line-of-Sight issues and generally improves combat experience flow by allowing the use of AP abilities while also moving in the same turn.
Free movement range can be partially expended during the player’s turn over multiple movement actions so long the character still has Action Points left. Each Action Point consumed for movement will increase the free movement range by an additional 7 meters, governed by the same consumption mechanic.
Localization
- fixed multiple issues with Chinese localization
- added gear/weapon name localization for Chinese
Added support for Steam Cloud Saves
And here's the fuller list of a current patch:
Changelog - Patch 1.1
(besides adding two new commander classes)
Added Helmet visibility toggle for followers
Added Burrow auto-rest return and screen notification event. Followers that finish resting will automatically return to idle state
Improved Arena System - repeatable challenge with chest rewards including guaranteed fragments of different rarities based on challenge difficulty
Improved gear repair at Merchants:
- follower group gear repair
- support for repairing inventory items
Fixed resting effect for quest tasks ("Welcome to the Outpost" [Keep] and "The Forgotten Camp" [The Shrieking Pass])
Fixed check mark for some quest tasks after completing the corresponding quest
Fixed many other small issues in various scenes
Multiple typos fixes
Inventory System – added auto-sort functionality for the main inventory
Greatly improved Inventory Management and storage space
- Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space
- Only Weapons, Armors, Trinkets and Blueprints will require inventory slots
- All items can still be sold/traded as well as used everywhere in crafting/combat
- Potions are now sorted by effect and effect magnitude instead of level
Added 3 new Skill Point rewards at levels 17, 20 and 25
We introduced "Hoofs For Hire" service in select locations throughout Rithvale Area. The service will allow the player to move quickly between these destinations.
The "Hoofs For Hire" service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier.
Added Priestess of Amaldir world shrines in multiple areas that clear Curses and Diseases.
Attack of Opportunity – increase change of triggering to 30% as well as range of trigger to 5 meters
Greatly improved flow of combat system through the added 7 meters of free movement at the start of the character’s turn. This change offers greater flexibility in avoiding Line-of-Sight issues and generally improves combat experience flow by allowing the use of AP abilities while also moving in the same turn.
Free movement range can be partially expended during the player’s turn over multiple movement actions so long the character still has Action Points left. Each Action Point consumed for movement will increase the free movement range by an additional 7 meters, governed by the same consumption mechanic.
Localization
- fixed multiple issues with Chinese localization
- added gear/weapon name localization for Chinese
Added support for Steam Cloud Saves
And here's the fuller list of a current patch:
Changelog - Patch 1.1
(besides adding two new commander classes)
Added Helmet visibility toggle for followers
Added Burrow auto-rest return and screen notification event. Followers that finish resting will automatically return to idle state
Improved Arena System - repeatable challenge with chest rewards including guaranteed fragments of different rarities based on challenge difficulty
Improved gear repair at Merchants:
- follower group gear repair
- support for repairing inventory items
Fixed resting effect for quest tasks ("Welcome to the Outpost" [Keep] and "The Forgotten Camp" [The Shrieking Pass])
Fixed check mark for some quest tasks after completing the corresponding quest
Fixed many other small issues in various scenes
Multiple typos fixes