Posted June 29, 2019
high rated
Changelog for Patch 1.1 (added 06 June 2019):
Thank you everyone for your ZED feedback!
We’re so excited to get ZED into your hands, but we also want you to know that we’re very busy fixing issues that remain.
So, here is an update! This update addresses and cleans up many of the VR issues that some of you were experiencing, along with some other known issues and minor fixes.
We’ve run this update through testing and we’re really happy with the VR improvements, but we’ve also noticed a few graphic issues that popped up. Rather than delay this much needed update for VR players, we decided to address these graphics issues in the next update (which is coming very soon!).
Free Movement? Yes! We absolutely know that you want it. There were some early decisions made to release the game without it. But it’s coming! Beyond that, we read all your feedback and requests, are we’re reviewing many of them (including other menu options) for inclusion in a future update.
Oh… and one more thing… shhhh... (a bit of a spoiler) -- the game starting out in Chapter 6 is a design decision, not a bug. ;)
Enjoy the improvements in this update. Please continue to send any feedback (bugs or suggestions). We are listening!
The ZED Team
Fixes and improvements:
- Subtitles off by default
- Achievements have been fixed
- Adjustment to Credits end timing
- Splash screen copyright date updated
- Stuffy interaction symbol fixed
- Misbehaving stuffies fixed
- Charlotte end stuffy fixed
- Pumpkin Playground voice over trigger fixed
- Fixed misbehaving textures (e.g.napkin texture)
- Fixed sewer puzzle
- Fixed Charlotte end exterior graphics
VR fixes and improvements:
- Teleport rotation is fixed
- VR selection skipped if no headset connected
- If the headset is tracked the game will load into VR, otherwise the VR selection screen will be shown
- Overall performance improvements: Adjustments and changes made to rendering, lighting, graphics settings and shadows
Some known issues (fixes coming soon):
- Due to a new rendering method, some decals may not display in level
- VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
- In VR, if you open the journal while holding a fragment, the fragment will remain stuck to your hand (a temporary workaround is to restart the level)
- Lighting issues in some levels
- Sometimes when you launch the game in VR the Oculus Home will re-open after the game has launched. Alt-tabbing back into the game fixes this.
~~~ ~~~ ~~~
Changelog for Patch 1.2 (added 08 June 2019):
This minor update fixes a few graphic related issues that were introduced when VR improvements were made for the last update.
Thank you again for your feedback everyone!
The ZED Team
Fixes and improvements:
- Fixed misbehaving decals
- Lighting issues in affected levels fixed
- Kid House lighting fixed
- Sewer lighting fixed
- Fragment highlight modified
- VR: Improved graphics in Alice Hall
- VR: Fragment sticking to hand when journal is open fixed
Known issues:
- End of credits roll is still a bit abrupt
- Light switch in Root Cellar does not work
- VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
- VR: Occasionally game loses focus when at the main menu using the Oculus Rift. Can alt+tab back to the game.
~~~ ~~~ ~~~
Changelog for Patch 1.3 (added 19 June 2019):
- Added inverted look option
- Performance optimizations in the Neighborhood
- Multiple updates to the end credits
- Minor art improvements in Sewer
- Minor art improvements in Cave Tunnel
- Minor art improvements in Memory Hall
- Root Cellar light switch fix
- Fixed collision issues in late game areas
Standalone installer updated to latest version: 28 June 2019.
Thank you everyone for your ZED feedback!
We’re so excited to get ZED into your hands, but we also want you to know that we’re very busy fixing issues that remain.
So, here is an update! This update addresses and cleans up many of the VR issues that some of you were experiencing, along with some other known issues and minor fixes.
We’ve run this update through testing and we’re really happy with the VR improvements, but we’ve also noticed a few graphic issues that popped up. Rather than delay this much needed update for VR players, we decided to address these graphics issues in the next update (which is coming very soon!).
Free Movement? Yes! We absolutely know that you want it. There were some early decisions made to release the game without it. But it’s coming! Beyond that, we read all your feedback and requests, are we’re reviewing many of them (including other menu options) for inclusion in a future update.
Oh… and one more thing… shhhh... (a bit of a spoiler) -- the game starting out in Chapter 6 is a design decision, not a bug. ;)
Enjoy the improvements in this update. Please continue to send any feedback (bugs or suggestions). We are listening!
The ZED Team
Fixes and improvements:
- Subtitles off by default
- Achievements have been fixed
- Adjustment to Credits end timing
- Splash screen copyright date updated
- Stuffy interaction symbol fixed
- Misbehaving stuffies fixed
- Charlotte end stuffy fixed
- Pumpkin Playground voice over trigger fixed
- Fixed misbehaving textures (e.g.napkin texture)
- Fixed sewer puzzle
- Fixed Charlotte end exterior graphics
VR fixes and improvements:
- Teleport rotation is fixed
- VR selection skipped if no headset connected
- If the headset is tracked the game will load into VR, otherwise the VR selection screen will be shown
- Overall performance improvements: Adjustments and changes made to rendering, lighting, graphics settings and shadows
Some known issues (fixes coming soon):
- Due to a new rendering method, some decals may not display in level
- VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
- In VR, if you open the journal while holding a fragment, the fragment will remain stuck to your hand (a temporary workaround is to restart the level)
- Lighting issues in some levels
- Sometimes when you launch the game in VR the Oculus Home will re-open after the game has launched. Alt-tabbing back into the game fixes this.
~~~ ~~~ ~~~
Changelog for Patch 1.2 (added 08 June 2019):
This minor update fixes a few graphic related issues that were introduced when VR improvements were made for the last update.
Thank you again for your feedback everyone!
The ZED Team
Fixes and improvements:
- Fixed misbehaving decals
- Lighting issues in affected levels fixed
- Kid House lighting fixed
- Sewer lighting fixed
- Fragment highlight modified
- VR: Improved graphics in Alice Hall
- VR: Fragment sticking to hand when journal is open fixed
Known issues:
- End of credits roll is still a bit abrupt
- Light switch in Root Cellar does not work
- VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
- VR: Occasionally game loses focus when at the main menu using the Oculus Rift. Can alt+tab back to the game.
~~~ ~~~ ~~~
Changelog for Patch 1.3 (added 19 June 2019):
- Added inverted look option
- Performance optimizations in the Neighborhood
- Multiple updates to the end credits
- Minor art improvements in Sewer
- Minor art improvements in Cave Tunnel
- Minor art improvements in Memory Hall
- Root Cellar light switch fix
- Fixed collision issues in late game areas
Standalone installer updated to latest version: 28 June 2019.