Posted November 18, 2013
Hi guys,
We have the latest version of Zafehouse Diaries up and ready to be downloaded. Please visit your game shelf and snag the latest installer that will bump your game up to version 1.2.31.
Changelog:
1.2.31
Tweak: All custom survivors marked as "use every game" will now be added to each session, before survivors marked "use randomly".
Tweak: Custom survivors marked "use randomly" now have a 10% chance to appear, down from 25%.
Balance: The corpse cleaning task has had its difficulty reduced. In addition, even poorly skilled survivors will make progress on this task, albeit very slowly.
Fixed: Scrap now once again appears in item lists.
Fixed: Items are now once again junked from worst to best, rather than best to worst.
Fixed: The Piper no longer takes critical items, such as vehicle parts, if you trade with him.
Fixed: Medicine effectiveness is correctly reported when you hover over a medical item.
Fixed: Painkillers no longer state that they fix broken limbs.
Modding: The "Effectiveness" value for medical items is disabled if that item does not treat injuries.
Modding: Fixed an issue with custom tool items where star ratings were not reported correctly.
Modding: The item editor now provides more information when it detects that an item has not been given a plural name.
Thanks and have a nice day :)
We have the latest version of Zafehouse Diaries up and ready to be downloaded. Please visit your game shelf and snag the latest installer that will bump your game up to version 1.2.31.
Changelog:
1.2.31
Tweak: All custom survivors marked as "use every game" will now be added to each session, before survivors marked "use randomly".
Tweak: Custom survivors marked "use randomly" now have a 10% chance to appear, down from 25%.
Balance: The corpse cleaning task has had its difficulty reduced. In addition, even poorly skilled survivors will make progress on this task, albeit very slowly.
Fixed: Scrap now once again appears in item lists.
Fixed: Items are now once again junked from worst to best, rather than best to worst.
Fixed: The Piper no longer takes critical items, such as vehicle parts, if you trade with him.
Fixed: Medicine effectiveness is correctly reported when you hover over a medical item.
Fixed: Painkillers no longer state that they fix broken limbs.
Modding: The "Effectiveness" value for medical items is disabled if that item does not treat injuries.
Modding: Fixed an issue with custom tool items where star ratings were not reported correctly.
Modding: The item editor now provides more information when it detects that an item has not been given a plural name.
Thanks and have a nice day :)