Posted December 28, 2013
Now the review wordcount is very limited and i wanted to give my opinion about this game. I like the idea, but the flaws i encountered ruin it for me. Maybe i just do everything wrong and thats why i die so severly, so perhaps go ahead, read my review, tell me if i am wrong. Otherwise read it and tell me what your experience has been.
You see before you a textdriven zombie survival game, which has a lot of great ideas, all of them poorly executed. Every action you take with your character(s) will be written down in diary, so you can go back and review informations gathered about certain locations for example. You can even bookmark the pages, so you do not have to search endlessly.
The worldmap is a town with a bunch of buildings, which all have some purpose. The hospital will have a lot of medical supplies, but a lot of zombies inside. The police station a lot of guns. Killing off zombies around and inside such locations, so you can gather useful resources if crucial for survival. Sadly, here comes up one of the flaws of the game: You have searched the house next to your base only one hour ago, right? (The turns in which you act are displayed by ingame 1-hour intervals.) It says there are no zombies outside and 2 zombies inside. So you expect to have a little fight and prepare your character for it with equipment you can let them take with them (you cannot equip a character like in a rpg). They wander to the house and will break in (if you gave the command), search for zombies inside and fight them. What happened with the 0 zombies outside? Right after breaking in you get the information a mob of zombies has gathered, so your impulse would be to retreat, right? No, the game doesn't give you the option, because the breaching of the house is not yet complete. What comes is a fight with the zombies breaking in, which you didn't see beforehand, although you already explored it. You can roll a dice here to determine the outcome or flip a coin. Sometimes a character with no fighting ability whatsoever can finish off a mob by himself without even a scratch and then another time an experienced strong character in a full motorsuit, a machete and a handgun will get a scratch from just one zombie and get infested right in the second after the fight. Good luck planning any fighting, exploring or defending with such a mechanism.
Now what if you manage to survive in the situation above? You will want to search the house, look for zombies to stay secure and then take the most precious items back to your base or even make the new location your base. Transferring items is easier with additional people so you better send another one inside the house you are in already. But... wait.. what? The game lets the new character break in as if it has not been breached before, although this happened exactly two turns ago. Why do i have to break in, when i already did this once _on the same day_?
Well, just ignore this. Now both of your characters are in the house, so better let them search the place. I hope they get along pretty well, as otherwise one of them might get injured with cuts and bruises in a fight with _each other_. Yes. You read correctly. Even on the first day, in the first few hours of a zombie apocalypse, you will have characters that fight with each other to the extent that they hurt each other until blood flows. That is frustrating beyond belief after surviving a zombie encounter.
Oh, by the way: Noone watched your house while you were fighting with each other, so it got attacked by zombies that noone saw, although you have 3 houses around your base guarded. Now your fighting characters died, because they couldn't grab one of the many weapons on the ground they just found one turn ago.
This sums up around 9/10 of the games you will have. Try to avoid this and go play something actually good.
You see before you a textdriven zombie survival game, which has a lot of great ideas, all of them poorly executed. Every action you take with your character(s) will be written down in diary, so you can go back and review informations gathered about certain locations for example. You can even bookmark the pages, so you do not have to search endlessly.
The worldmap is a town with a bunch of buildings, which all have some purpose. The hospital will have a lot of medical supplies, but a lot of zombies inside. The police station a lot of guns. Killing off zombies around and inside such locations, so you can gather useful resources if crucial for survival. Sadly, here comes up one of the flaws of the game: You have searched the house next to your base only one hour ago, right? (The turns in which you act are displayed by ingame 1-hour intervals.) It says there are no zombies outside and 2 zombies inside. So you expect to have a little fight and prepare your character for it with equipment you can let them take with them (you cannot equip a character like in a rpg). They wander to the house and will break in (if you gave the command), search for zombies inside and fight them. What happened with the 0 zombies outside? Right after breaking in you get the information a mob of zombies has gathered, so your impulse would be to retreat, right? No, the game doesn't give you the option, because the breaching of the house is not yet complete. What comes is a fight with the zombies breaking in, which you didn't see beforehand, although you already explored it. You can roll a dice here to determine the outcome or flip a coin. Sometimes a character with no fighting ability whatsoever can finish off a mob by himself without even a scratch and then another time an experienced strong character in a full motorsuit, a machete and a handgun will get a scratch from just one zombie and get infested right in the second after the fight. Good luck planning any fighting, exploring or defending with such a mechanism.
Now what if you manage to survive in the situation above? You will want to search the house, look for zombies to stay secure and then take the most precious items back to your base or even make the new location your base. Transferring items is easier with additional people so you better send another one inside the house you are in already. But... wait.. what? The game lets the new character break in as if it has not been breached before, although this happened exactly two turns ago. Why do i have to break in, when i already did this once _on the same day_?
Well, just ignore this. Now both of your characters are in the house, so better let them search the place. I hope they get along pretty well, as otherwise one of them might get injured with cuts and bruises in a fight with _each other_. Yes. You read correctly. Even on the first day, in the first few hours of a zombie apocalypse, you will have characters that fight with each other to the extent that they hurt each other until blood flows. That is frustrating beyond belief after surviving a zombie encounter.
Oh, by the way: Noone watched your house while you were fighting with each other, so it got attacked by zombies that noone saw, although you have 3 houses around your base guarded. Now your fighting characters died, because they couldn't grab one of the many weapons on the ground they just found one turn ago.
This sums up around 9/10 of the games you will have. Try to avoid this and go play something actually good.