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Look, I really tried to like this game. I think it's a good concept, and my problem isn't with the challenge level, it's with how the challenges are presented.

Let me explain. I was playing Deadline - which, by the way, seems much easier than Roadkill, since clues are easier to come by than car parts and you can win the game without all of them. To wit: I found a clue fairly early that said the chopper was coming to a factory, and I was on a map that had only one factory. Pretty lucky there. I was less lucky with breaching other buildings, so I had steadily lost people while breaching about half the total buildings looking for the radio and frequency. At this point I was down to two people, one with a fever, so I grab all the food I can, hunker down at the factory, stay quiet, and hope the chopper saves us. That was around Thursday. Fever claims one survivor, food runs out (two survivors can't carry much of it), but the zombies leave me alone. Sunday, I get a message that the chopper will be arriving shortly.
The next hour, I get the event. The dreaded super-zombie event. He's coming for me - I declined to hunt him earlier when the stranger offered, because I still wasn't doing too well and it would have been certain death. So, one, starved, injuried survivor, who probably has no chance. I run. I miraculously don't die. I head back the factory, and don't die during the re-breach. Only to find out that the chopper had already came and left without me.
I don't necessarily mind failing - I'd prefer not to, but whatever, so long as it's because I understand the rules and wasn't quite able to meet all of them. This was different - I feel like I lost not because the game outsmarted me, or even because of bad luck, but because the game arbitrarily decided at the end that, even though I had done what I thought I was supposed to, I lose anyway.
I like the idea of the game enough that I might pick it up again later, after some patches. But this instance was frustrating enough that it's soured me on the game. I have yet to actually win a game, and I'm not patient enough to keep trying until I do, since this makes me feel like winning is left entirely up to the game's whim, and the player only controls how quickly they eventually lose.
This sounds like a good intense moment :D
To keep the survivors from dying during breaches, you should assault locations several times, using ranged weapons, before actually breaching the locations. This way, you take out most of the zombies without exposing yourself. As far as I know, this is the only way to breach large buildings, which can have upwards of 20 zombies; my only attempt to breach a large hospital without first carrying out a large set of assaults resulted in the instant death of the entire team.

Also, during the night, do not simply bunker down and hope the zombies will go away. Send your strongest survivors (ideally 5 stars in patrolling) on patrol to take out the wandering zombies.

I may have been lucky in my last game, as I had three survivors with strong combat abilities and one that could barricade very quickly. I managed to take over a quarter of the town, without so much as a single injury, due to tending to keep the people who did not get along well in separate buildings. Although the game crashed, I had a lot of supplies on hand (I raided a store early on) and could have probably won if I kept it up.
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benjijohnson: I like the idea of the game enough that I might pick it up again later, after some patches. But this instance was frustrating enough that it's soured me on the game. I have yet to actually win a game, and I'm not patient enough to keep trying until I do, since this makes me feel like winning is left entirely up to the game's whim, and the player only controls how quickly they eventually lose.
Unless the chopper event was at night in the middle of a rainstorm, your character should've at least been alerted to the flyover. Oversights like that in mechanics are very frustrating...

Zafehouse strikes me as being a lot like Nethack. The custom content editor is nice, but if only we could edit the source directly like Nethack...
Just FYI for everyone, but there are number of game options in the menu that make the game easier or harder. For example, I turn off survivors hurting each other. Maybe I haven't been in a lot of survival situations, but it doesn't make sense to me that someone would break the others leg just because they don't get along.
Post edited June 19, 2014 by stc105
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stc105: Just FYI for everyone, but there are number of game options in the menu that make the game easier or harder. For example, I turn off survivors hurting each other. Maybe I haven't been in a lot of survival situations, but it doesn't make sense to me that someone would break the others leg just because they don't get along.
Well every zombie movie I've ever seen, the zombies tend to be less of a hazard than the other survivors. Ultimately that's what causes the issues - someone "cracks" under the pressure and does something stupid, or a fight breaks out and someone gets injured/killed, etc.
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stc105: Just FYI for everyone, but there are number of game options in the menu that make the game easier or harder. For example, I turn off survivors hurting each other. Maybe I haven't been in a lot of survival situations, but it doesn't make sense to me that someone would break the others leg just because they don't get along.
Spend enough time in a world where no one maintains the water treatment plants, power plants, garbage disposal, grocery deliveries and perhaps go for days or weeks without a full meal. After weeks of such stress and uncertainty, not to mention sleep and food deprivation, people can do anything for the smallest reasons. If you were with your closest friends and family, perhaps you trust and love them enough not to get paranoid around them, but if you are moving with a group of strangers you will instinctively be ready to defend yourself at the slightest provocation.

It is easy to think we as a species have a natural sense of solidarity because in our functioning every day life in our societies we can afford to be humble and generous. Take away our functioning society and you better be ready to kill for that last can of beans because someone else might have gotten the same idea already. I bet that upper class athlete in the group is not used to sharing, and he is used to high energy intakes... Bet he'd be happy to see me locked in a room full of zombies... *Hold fork with iron tight grip*
Yep, to attain survivavility during a breach you gotta assault with ranged weapons (preferably silenced ones) the building, which means standing outside and shooting throught the windows thinning them down.

I once had 3 guys modify bolt action rifles for sniping and built a sniper nest, luckily I had line of fire towards the hospital and kept shooting into the hospital til I got their numbers from 50 something to 30 something, then a couple of assaults and got maybe 12 guys inside. At that point I risked it and won with several lacerations.

You cannot simply storm a place, you have to send to investigate to count windows and zombies, send to assault to thin zombies down aaaand then proceed to breach a place.
Didn't know we could do this in this game.