Posted February 21, 2013
This game is a whole lot of fun. It's impressive for a game, in the sense of how a bunch of interactive texts can make my skin crawl, and how the click of the watch button always makes me nervous. Great times!!
Anyway, I had a question. I've been, like probably everyone around here, playing around with getting my friends and I into the game (even my dog! :P) and have been making all sorts of professions for us. I understand the stats for each are somewhat randomized, but I was wondering about the 12 points the game gives you to distribute among the attributes (Strength, Smarts, Perception, Resilience). I've been going for 6 points to distribute, but I noticed you can just max everything out. By doing this I've noticed that the professions already included in the game make survivors way more useful in general than anything I've made. For example, I put one of my friends as a surgeon and he had all these aptitudes that my other custom-profession characters didn't; I later did the same with another character (this time as an athlete) and had pretty much the same results. The question is this: are the default professions max'd out? If I want to make my professions as good as the default ones / the default ones as regular as my own (I have a surgeon friend and I know he wouldn't have a clue about building barricades, hehe) how should I approach this points system?
Thanks in advance, and to the dev posting around this forum, kudos for such a great idea and implementation - looking forward to all kinds of expansions and mods!
Anyway, I had a question. I've been, like probably everyone around here, playing around with getting my friends and I into the game (even my dog! :P) and have been making all sorts of professions for us. I understand the stats for each are somewhat randomized, but I was wondering about the 12 points the game gives you to distribute among the attributes (Strength, Smarts, Perception, Resilience). I've been going for 6 points to distribute, but I noticed you can just max everything out. By doing this I've noticed that the professions already included in the game make survivors way more useful in general than anything I've made. For example, I put one of my friends as a surgeon and he had all these aptitudes that my other custom-profession characters didn't; I later did the same with another character (this time as an athlete) and had pretty much the same results. The question is this: are the default professions max'd out? If I want to make my professions as good as the default ones / the default ones as regular as my own (I have a surgeon friend and I know he wouldn't have a clue about building barricades, hehe) how should I approach this points system?
Thanks in advance, and to the dev posting around this forum, kudos for such a great idea and implementation - looking forward to all kinds of expansions and mods!