Posted February 13, 2013
EDIT: The developer has patched in some changes since this OP. While I still disagree with a lot of the game design for a lot of the reasons listed, the patches sound like they reduced some of the negative impact of some of the design choices, and the overall play experience has probably improved. I would like to play the patched version sometime and see for myself.
I had hopes for this game after liking Rebuild on Kongregate, and... Rebuild is just better and totally free.
This is one of those games which is, to a large extent, a craps shoot, and has a "guess what the developer wants you to do to win" sort of logic to it.
So you'd think that scouting around, keeping your supplies in a base, and fortifying your base would help. But not really. This is pretty much the opposite of what you want to do.
You'd think that if a rescue helicopter were on the way, then you would be able to turn on a radio and the pickup information would be broadcast non-stop all day every day. Nope, for some strange reason, people like to collect sentence fragments about this information on their refrigerators, and you have to go around collecting clues like the irrepressible Blue to win the game, only at any totally random time, someone in your troupe could get infected and die, and your reduced combat capabilities quickly dominoes the game away from you. If you don't like this game mode, though, there is some luck: You could play the alternate scenario, in which apparently it's 1910 and you vaguely know about some guy who owns the only automobile in the whole town, but it randomly breaks down in five different ways and needs fixing... that's some bum luck there.
Look, guys, there's bending plausibility for the sake of making a fun game, and then there's dashing it to the ground for the sake of making a tedious and frustrating game. (ok, the fact that any random person off of the street can decapitate a zombie with a switchblade several times in one week no sweat is sort of cool maybe, but I just wish people didn't inexplicably own weapons and ammo of completely incompatible types all the time.)
There are also random events, which wouldn't be so bad if there were more than one viable strategy to the overall game, and if the best strategy at any given time depended on circumstances. What actually happens is that you have to read the forums to get past the counterintuitive nonsense, and then reroll your game when something goes wrong, because if the wrong event happens too soon, you just can't win anymore.
There's also the annoying interface and its "no really, click once per round of ammunition each turn" backwardness.
This game could be more fun if they balanced things and added patches or whatever. I hope this review eventually becomes outdated, because there's enough of a core there to patch it into something fun and playable with meaningful decisions to make.
For now, play Rebuild on Kongregate if you haven't already. It just has more and better. In that game, you can recruit more survivors, your strategic options are intelligible, difficulty modes exist, and there are multiple possible victory conditions in a single game mode. If you've exhausted Rebuild, there's a chance you might get something out of this game in its current state, but it's a rough package.
I had hopes for this game after liking Rebuild on Kongregate, and... Rebuild is just better and totally free.
This is one of those games which is, to a large extent, a craps shoot, and has a "guess what the developer wants you to do to win" sort of logic to it.
So you'd think that scouting around, keeping your supplies in a base, and fortifying your base would help. But not really. This is pretty much the opposite of what you want to do.
You'd think that if a rescue helicopter were on the way, then you would be able to turn on a radio and the pickup information would be broadcast non-stop all day every day. Nope, for some strange reason, people like to collect sentence fragments about this information on their refrigerators, and you have to go around collecting clues like the irrepressible Blue to win the game, only at any totally random time, someone in your troupe could get infected and die, and your reduced combat capabilities quickly dominoes the game away from you. If you don't like this game mode, though, there is some luck: You could play the alternate scenario, in which apparently it's 1910 and you vaguely know about some guy who owns the only automobile in the whole town, but it randomly breaks down in five different ways and needs fixing... that's some bum luck there.
Look, guys, there's bending plausibility for the sake of making a fun game, and then there's dashing it to the ground for the sake of making a tedious and frustrating game. (ok, the fact that any random person off of the street can decapitate a zombie with a switchblade several times in one week no sweat is sort of cool maybe, but I just wish people didn't inexplicably own weapons and ammo of completely incompatible types all the time.)
There are also random events, which wouldn't be so bad if there were more than one viable strategy to the overall game, and if the best strategy at any given time depended on circumstances. What actually happens is that you have to read the forums to get past the counterintuitive nonsense, and then reroll your game when something goes wrong, because if the wrong event happens too soon, you just can't win anymore.
There's also the annoying interface and its "no really, click once per round of ammunition each turn" backwardness.
This game could be more fun if they balanced things and added patches or whatever. I hope this review eventually becomes outdated, because there's enough of a core there to patch it into something fun and playable with meaningful decisions to make.
For now, play Rebuild on Kongregate if you haven't already. It just has more and better. In that game, you can recruit more survivors, your strategic options are intelligible, difficulty modes exist, and there are multiple possible victory conditions in a single game mode. If you've exhausted Rebuild, there's a chance you might get something out of this game in its current state, but it's a rough package.
Post edited March 25, 2013 by mothwentbad