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The release date of Z: Steel Soldiers has been pushed back to 2 August 2014 on Steam.
http://store.steampowered.com/app/275510

Other releases dates have been
5 July 2014
26 July 2014
This was posted on the ZZone forum.

"Re: Z: Steel Soldiers to be released on Steam
Postby Bytrix » Mon Aug 04, 2014 7:26 pm
We currently have a number of small issues that have been reported in the Steam version so we'll patch those before sending GOG a build. It takes GOG a few days to put it live too (whereas we have direct publishing access on Steam so can push an update out immediately). But I think it'll be up there this week :)"

Source
http://zzone.lewe.com/forum/viewtopic.php?f=20&t=721#p5447
It's been released today. Got it in the Z-Collection they offer (although I already have the CD-ROM-versions of Z (actually both the original DOS-version and Z 2.0 (the Windows 95 version with expansion pack), and Z: Steel Soldiers, and I got the gog-version of Z recently). But I feel every attempt to remake/revive those games has to be supported because I'm still a huge fan of them.
From Steam
http://steamcommunity.com/games/275510/announcements/detail/165824614825634922

Hi fellow Z fans. We're happy to announce that our first game update is now live!

This update includes the following changes:

- Intro videos and cut scenes re-enabled! We know this will please a lot of you who're fans of the original game. We decided not to include them on launch as we found some incompatibilities with certain PC configurations but we have now resolved those issues so you can all enjoy the FMVs which appear at the start of each theatre of war (if you've played through the levels already you can watch the videos by selecting to re-play the first level of each unique type).

- Fixed a bug where the leaderboards would show [unknown] instead of showing names of players.

- Fixed a crash on the leaderboards when switching to some of the later levels.

- Fixed a bug with the Technical Takedown achievement which would award you the achievement after capturing only a single enemy building.

- Added log output to help diagnose issues some players are having.

We're taking note of all feedback that has been given by the community and we're looking in to the issues that have been reported. We hope to keep pushing out updates to maintain the game and improve it over time with the help of the community.

Thanks for playing :)
I still have a hard time believing we'll see it released for $13 here, but maybe $9.99 and just no bundle deal like on Steam. (IE, both games would cost $16 instead of Steam's $15)

I could be wrong, though.

________________________
fake sig: help bring publishers
Post edited August 05, 2014 by tfishell
GOG do have Z: Steel Soldiers, they are just taken their shiny metal butt ages to release it!
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KISSMAD: GOG do have Z: Steel Soldiers, they are just taken their shiny metal butt ages to release it!
cf the intro of Z - still dozing - where is bloody rocket fuel when you need it ;-)

am also looking forward to it (although I do not like the way Zod looks in the main game screen I saw in a 'let's play' - he should be grinning more...)
Post edited August 23, 2014 by patricklibuda
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KISSMAD: GOG do have Z: Steel Soldiers, they are just taken their shiny metal butt ages to release it!
Hey there... Stil waiting for Steel Soldiers. -.-
Is there any News if this Game comes ever available at gog?
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KISSMAD: GOG do have Z: Steel Soldiers, they are just taken their shiny metal butt ages to release it!
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BenZ2k3: Hey there... Stil waiting for Steel Soldiers. -.-
Is there any News if this Game comes ever available at gog?
No news yet.
Just have to keep an eye on the forums I suppose.
It would be nice if GOG could let us know what is going on with the release of Steel Soldiers!
This was posted on the Steam forum.
http://steamcommunity.com/app/275510/discussions/0/606068060815990825/

Bytrix [developer] 6 hours ago
Quick Update

Hi Z Fans,

We've been busy here at TickTock working on extending Z Steel Soldiers as well as getting it ready to ship on a few more platforms. We've been taking note of all the feedback we've received and are currently preparing an update for the game and also plan to spend more time fixing smaller issues over the coming months.

Today we've pushed out an update to the game which now includes a crash reporting system. We are aware some users are experiencing crashes in the game and we have been unable to reproduce any of these on any of the machines in our office. The new crash reporting system will intercept the crash and allow you to send a report back to us which will hopefully shed some light on the actual cause of the crashes so we can fix them before pushing out our next update.

We're also looking at the technician issues, some of which we resolved with our last update but many people still have problems with them. We're hoping we can nont only improve the game with our next few updates but also make it work correctly for everyone on all systems.

Thanks for playing :)
Posted an hour ago on Steam.


Source: http://steamcommunity.com/games/275510/announcements/detail/126437867811703694

Did someone say... Skirmish?
12 March - Bytrix
New (old) maps for Skirmish mode support 2 to 8 teams

Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers.

We've used the information in these crash reports to help fix some potential crashes and memory issues, including:

- Crash in music system when playing a particular music track.
- Crash in particle system under certain circumstances.
- Crash due to map nodes being corrupt.
- Crash due to list of lights not being cleared.
- Memory leak between levels now fixed.
- Various small issues which could potentially lead to crashes.

We've also now updated our crash reporting system even further to help fix the remaining issues a few players are encountering.

Alongside this we've made a few other changes:

- Improved performance a little in the rendering.
- Altered the robot textures (coloured through shader).
- Fixed a few small rendering issues.

And the big news, we've expanded our programming team and have had one of our new programmers working on getting Skirmish mode running.

There are a number of challenges to overcome before we release Skirmish mode but the good news is that it seems to play fairly well and the original map data works with our updated engine. We will be working on getting Skirmish mode complete and will post our progress here :)

We're also aware some players are still having issues with level 18 (having Lassar enter the Tech Centre). We're investigating this bug again and hope to have a quick fix released soon.

Here are a few screenshots of Skirmish gameplay which will be coming to Z Steel Soldiers soon (click to view larger versions):


2 Comments
Bytrix 1 hour ago
Getting skirmish mode working correctly and fixing any bugs we find along the way will help us hugely in getting multiplayer working ;-)

[SSK]HessXXX 1 hour ago
So only a matter of time until multiplayer is released eh? ;) I can't wait to give this a go, thanks yall!
The game has been released over 8 months ago on Steam. Why is it not available on GOG already?
Anything new about the release of Steel Soldiers on GOG?
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teac5: Anything new about the release of Steel Soldiers on GOG?
It probably won't happen due to the bad reviews on Steam.
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teac5: Anything new about the release of Steel Soldiers on GOG?
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tfishell: It probably won't happen due to the bad reviews on Steam.
I have played the Steam version a bit and at least it does not appear to be cheating as blatantly as the original version does (cf. a post I wrote here: http://zzone.lewe.com/forum/viewtopic.php?f=2&t=723).