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Hi, I could not remember any difficulty levels in original Z by Bitmap brothers. However, Z on GOG brings 3 difficulty levels - Easy, Medium, Hard. What are differences? Number of units, their damage, is there any comparison available?

Secondly - what difficulty level in GOG's Z matches original game's difficulty?

Thanks and enjoy this great game!
Post edited July 04, 2014 by RadekM.950
Hi,

to your 2nd question:

I just played the 1st Level of the GOG-Release on highest difficulty and could beat it in 2:07.
After that I fired up my good old Z DOSBox-Version and needed about 6-7 Minutes.

The good thing about the new version is that you see more of the map and that it scrolls faster, but gameplaywise, it leans heavily to casual gaming.

Please GOG, release the DOS- or better, the Win95-Version of Z, which has more Levels!!!
avatar
Legoboot: Hi,

to your 2nd question:

I just played the 1st Level of the GOG-Release on highest difficulty and could beat it in 2:07.
After that I fired up my good old Z DOSBox-Version and needed about 6-7 Minutes.

The good thing about the new version is that you see more of the map and that it scrolls faster, but gameplaywise, it leans heavily to casual gaming.

Please GOG, release the DOS- or better, the Win95-Version of Z, which has more Levels!!!
How many levels were in the first game? This one is supposed to have 25. levels.
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Matruchus: How many levels were in the first game? This one is supposed to have 25. levels.
The Win95 version of Z came with an expansion that added eleven levels to the game and a map editor. The original DOS release had twenty levels.
Post edited July 04, 2014 by blueskirt42
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RadekM.950: Hi, I could not remember any difficulty levels in original Z by Bitmap brothers. However, Z on GOG brings 3 difficulty levels - Easy, Medium, Hard. What are differences? Number of units, their damage, is there any comparison available?

Secondly - what difficulty level in GOG's Z matches original game's difficulty?

Thanks and enjoy this great game!
Hi

The difficulty levels actually came with the Win95 version of Z - if you chose slow and hard in that one, it was pretty close to the old DOS version experience. However, they did change a surprising lot of things from the DOS to the Win95 version - for a start certain unit stats were changed and buildings (incl.) bridges would now repair themselves over time - one reason why the new Win95 version bonus levels no longer featured any repair vehicle! Apart from that, the maximum number of units was increased to 50 from 40. Another thing I happened to notice at the time was that the Win 95 version appeared to be more buggy than the DOS version - for example, I remember pulling a badly shot up mortar tank to be repaired. A short while later, the computer opponent moved in to take over the sector said mortar tank was being repaired in - normally the computer opponent would have won all three: the sector, the repair facility in it, and my mortar tank (!!!) - instead, however, my mortar tank developed a sense of heroism, shot at and destroyed the attacking computer unit from within (!!!) the building and while (!!!) being repaired. Normally, it would very likely have obliterated the very building it happened to be in.

Another thing I noticed was that in the Win95 version robots no longer lost half their speed when crossing though water. As far as I am concerned, that also was a considerable game-changing bad point - after all, speed was / is important and whether or not your units reached certain buildings / sectors in time could be the deciding factors of whether or not you won or lost.

I still have both the old DOS version as well as the Win95 version (both in German and both as original and not pirated copies!!!). Nevertheless, the changes from the DOS to the Win95 version covered about two pages (!!!) in the printed manual of the latter version. They were quite considerable (and in a way also paved the way towards what came with Z`s sequel, Z: Steel Soldiers - however, what surprised me most was that Steel Soldiers does actually cheat - something that previously I had had only associated with the Command and Conquer series - for those of you who still have Steel Soldiers, I can recommend a simple test - start the first campaign level and build enough robots to destroy the computer's robot factory in the top right corner - then move your remaining force north towards the computer's HQ - now take care of the computer's soldiers and destroy the radar in the top left corner - scatter your soldiers so that you have the entire top part of the map openly visible - now you will find that seemingly out of thin air enemy soldiers will 'materialise' - even within your line of sight (although you have actually already obliterated the computer's robot factory...) - however, if you scatter too much you will get yourselves a bloody / oily nose because you will find the computer's robots often materialising in groups of four. On top of that, if you have annihilated all of the computer's forces and his HQ is nearly destroyed, it can also happen that the computer's remaining construction robot suddenly become indestructible - normally, if you shoot at a construction robot with around 20 attacking units it will very likely only last about a couple of seconds (!!! - proof number two that the computer cheats in Steel Soldiers !!! - Q.E.D.).

However, what I always loved in Steel Soldiers was the fact that you could play the 2-8-player-multiplayer maps in single-player-skirmish mode. That was something I seriously missed in the original Z / Z95 !!!

[Apart from that, Z: Steel Soldiers and its unofficial successor, World War II: Frontline Command, always showed a fundamental flaw of real time strategy games - if you were able to build, you were virtually almost always (provided the computer opponent did not cheat too much...) able to beat the computer opponent because a computer opponent in general (apart from maybe sometimes e.g. Z Dos and Z Win95 hard) is no real match for the human brain (unless of course it cheats mightily...). As of campaign mission number four(ish) in Steel Soldiers, I could not help thinking that the computer opponent was suddenly playing, as we say in German, 'mit gebremstem Schaum', which rather freely translates as not entirely to its full ability - after all, in some campaign missions the computer opponent was already fairly well established, which means that had it thrown everything at you with Z hard AI ferocity, it would have blown you sky high almost in an instant.]

(Nevertheless, I am looking forward to the Steel Soldiers remake as well...)

Cheers
Patrick
Post edited July 05, 2014 by patricklibuda
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patricklibuda: Hi

The difficulty levels actually came with the Win95 version of Z - if you chose slow and hard in that one, it was pretty close to the old DOS version experience. However, they did change a surprising lot of things from the DOS to the Win95 version - for a start certain unit stats were changed and buildings (incl.) bridges would now repair themselves over time - one reason why the new Win95 version bonus levels no longer featured any repair vehicle! Another thing I happened to notice at the time was that the Win 95 version appeared to be more buggy than the DOS version - for example, I remember pulling a badly shot up mortar tank to be repaired. A short while later, the computer opponent moved in to take over the sector said mortar tank was being repaired in - normally the computer opponent would have won all three: the sector, the repair facility in it, and my mortar tank (!!!) - instead, however, my mortar tank developed a sense of heroism, shot at and destroyed the attacking computer unit from within (!!!) the building and while (!!!) being repaired. Normally, it would very likely have obliterated the very building it happened to be in.
The Z manual states the following:
" If a Repair Facility is captured while a vehicle is inside it, the vehicle will be sent out in whatever state of repair it had reached at that point."
You will never lose said unit, but it should leave the station. Maybe if the enemy is within firing range, the AI ignores the obstacle wall and shoot right through it.
avatar
patricklibuda: Hi

The difficulty levels actually came with the Win95 version of Z - if you chose slow and hard in that one, it was pretty close to the old DOS version experience. However, they did change a surprising lot of things from the DOS to the Win95 version - for a start certain unit stats were changed and buildings (incl.) bridges would now repair themselves over time - one reason why the new Win95 version bonus levels no longer featured any repair vehicle! Another thing I happened to notice at the time was that the Win 95 version appeared to be more buggy than the DOS version - for example, I remember pulling a badly shot up mortar tank to be repaired. A short while later, the computer opponent moved in to take over the sector said mortar tank was being repaired in - normally the computer opponent would have won all three: the sector, the repair facility in it, and my mortar tank (!!!) - instead, however, my mortar tank developed a sense of heroism, shot at and destroyed the attacking computer unit from within (!!!) the building and while (!!!) being repaired. Normally, it would very likely have obliterated the very building it happened to be in.
avatar
Hecke: The Z manual states the following:
" If a Repair Facility is captured while a vehicle is inside it, the vehicle will be sent out in whatever state of repair it had reached at that point."
You will never lose said unit, but it should leave the station. Maybe if the enemy is within firing range, the AI ignores the obstacle wall and shoot right through it.
Hi, thanks for the reply :-) Always nice to see that someone actually bothers to read your stuff ;-). I don't really remember how it actually was as is has been a considerable number of years since I really played Z (either of the two versions) to any adequate length. Is it really the original Z (Dos) manual, or the Z for Win95 or the current version?


Cheers
Patrick
I would be grateful if you could keep running comparison between the W95 and the remake in term of difficulty, as the AI and the difficulty level is the issue that makes or breaks the remake for me, every other issues (controls, resolution, pathfinding, lack of expansion and multiplayer) can be fixed by the devs given enough time, but the AI and difficulty isn't something people fix typically.
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blueskirt42: I would be grateful if you could keep running comparison between the W95 and the remake in term of difficulty, as the AI and the difficulty level is the issue that makes or breaks the remake for me, every other issues (controls, resolution, pathfinding, lack of expansion and multiplayer) can be fixed by the devs given enough time, but the AI and difficulty isn't something people fix typically.
maybe one of these days, if I have the time that would be required... ;-)
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blueskirt42: I would be grateful if you could keep running comparison between the W95 and the remake in term of difficulty, as the AI and the difficulty level is the issue that makes or breaks the remake for me, every other issues (controls, resolution, pathfinding, lack of expansion and multiplayer) can be fixed by the devs given enough time, but the AI and difficulty isn't something people fix typically.
avatar
patricklibuda: maybe one of these days, if I have the time that would be required... ;-)
I can wait, after all, they still have plenty of things to fix before I think about buying it :)
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Hecke: The Z manual states the following:
" If a Repair Facility is captured while a vehicle is inside it, the vehicle will be sent out in whatever state of repair it had reached at that point."
You will never lose said unit, but it should leave the station. Maybe if the enemy is within firing range, the AI ignores the obstacle wall and shoot right through it.
avatar
patricklibuda: Hi, thanks for the reply :-) Always nice to see that someone actually bothers to read your stuff ;-). I don't really remember how it actually was as is has been a considerable number of years since I really played Z (either of the two versions) to any adequate length. Is it really the original Z (Dos) manual, or the Z for Win95 or the current version?

Cheers
Patrick
I only have the DOS version of this game. I am pretty shure in this game it just was like mentioned in the manual given with the remake here (it is the original manual). Back then I got Z in a Compilation called "Gold Games 2", I'm pretty shure it only provides the DOS Version, but maybe someone can confirm this.
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patricklibuda: Hi, thanks for the reply :-) Always nice to see that someone actually bothers to read your stuff ;-). I don't really remember how it actually was as is has been a considerable number of years since I really played Z (either of the two versions) to any adequate length. Is it really the original Z (Dos) manual, or the Z for Win95 or the current version?

Cheers
Patrick
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Hecke: I only have the DOS version of this game. I am pretty shure in this game it just was like mentioned in the manual given with the remake here (it is the original manual). Back then I got Z in a Compilation called "Gold Games 2", I'm pretty shure it only provides the DOS Version, but maybe someone can confirm this.
yes, it was the DOS version (and it is the version I still have)
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patricklibuda: maybe one of these days, if I have the time that would be required... ;-)
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blueskirt42: I can wait, after all, they still have plenty of things to fix before I think about buying it :)
Hi, have played the first three levels of Z95 and I had the impression that the computer opponent was tougher and a bit brighter - particularly in level 3.... What I miss in the new version is the old right-click (Z95) or middle mouse button click function to return to the last active unit.
Post edited July 05, 2014 by patricklibuda
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Legoboot: Hi,

to your 2nd question:

I just played the 1st Level of the GOG-Release on highest difficulty and could beat it in 2:07.
After that I fired up my good old Z DOSBox-Version and needed about 6-7 Minutes.

The good thing about the new version is that you see more of the map and that it scrolls faster, but gameplaywise, it leans heavily to casual gaming.

Please GOG, release the DOS- or better, the Win95-Version of Z, which has more Levels!!!
avatar
Matruchus: How many levels were in the first game? This one is supposed to have 25. levels.
https://en.wikipedia.org/wiki/Z_%28video_game%29#Versions

http://zzone.lewe.com/forum/viewtopic.php?f=18&t=456
Well, having played the Win95 version (using the unofficial Antares patch), I have to say that I found the game too difficult, even on the Easy mode. Eventually the blue team just overwhelms me. Maybe the gameplay is too fast for me?

First I tried with the slower approach to try to build up an army, but then blue takes most of the map quickly and overwhelms. Then I tried the rush approach to gain as much map as I could. That worked for the first three levels and whilst I thought it was working on the fourth level I just ended up with troops being too scattered and few in number in each territory and then slowly the blue team gains the territories from me.

This said, I find a lot of the Bitmap Brothers games to be hard (Xenon, Xenon 2, Gods, The Chaos Engine), it just seems to be their style.