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Yaga, ver_1.0.51
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Pre-launch preview version
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This was the early pre-launch version send to press and streamers. Some early console players might have also downloaded this version, if they managed to get it before the day-1 patch.
Post edited November 01, 2021 by LifeLover
Yaga, ver_1.0.73
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Day 1 patch
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Stability and performance improvements
Visual Tweaks to enemise and effects
Fixed Rusalka flower rooms sometimes not being accessible
Fixed the sudden disappearance of Deadwoods enemies
Fixed the loot to the bandits in Rebel Teen
Fixed the positioning of the actors in the Donkey quest
Fixed issues with the camp Crow dialogue
Fixed Veles Altar not appearing in farms region
Added an angry expression to Ivan during downward hits
Fixed issue with Vodnik during Maria’s Conditions quest causing a progression stopper
Fixed issue with Dragonfly allowing you to exit Isolated Rooms bounds. Speedrunners will hate this fix.
Fixed issue with herdsman repeating the beginning of the quest dialogue every time Ivan returned to camp
Fixed issue with Confession Tree Bandit being able to attack Ivan while in dialogue
Fixed issue where some effects were activated “always” instead of “sometimes”
Made Koshchei go away when unwanted
Fixed issue with Ivan getting killed in conversation with bosses
Fixed golden tooth kopeks exploit
Fixed several animations bugs.
Reduce number of notifications when picking up kopeks
Fixed an issue where Ivan didn’t know he helped other characters
Fix an issue where you couldn’t destroy destructible objects
Fix issues with Sudice dialogues in widescreen resolutions
Tweaked Balalaika Bear loot
Fix for Ivan getting stuck in an Deadwoods exit room
Fix for an issue where battles were ending before they should.
Fixed issues dealing with progress not being saved while in the Village
Fixed issues with chainfork pulling Ivan into obstacles under certain conditions
Fixed an issue where Tzar’s trophies were bloody even with Blood set to off
Fix for issue where the ending of the game could be repeated and different choices could be made
Fix an issue where the dialogue not continue automatically in certain conditions when returning Muddy Water of Life to the Tzar
Fix salvage bug where incorrect number of items were returned.
Fix repeating dialogue with Tzar and Grieving Widow
Fix issue where Giant Han was ignoring Ivan
Fixed issues with "No Blood" option still displaying blood in some places.
Text corrections, typos, grammar fixes. Updated Localizations.
Fix exploit for infinite body parts and items dropping from summoned enemies
fixed several issues related to perks, blessings and enhancements
Consoles & Mobile
[PS4] Changed order of video player startup so it avoids a rare case where the game wouldn't start when the console is in slow hard drive mode.
[PS4] fix PS4 controls screen labels
[Xbox] Extra handling to make sure the game can reset to the title screen while in the middle of a dialogue sequence or cutscene.
[Switch] Change the in-world interaction button to (A)
[Switch] Change Minimap to supported texture format
[Mobile] Updated Game Center login error message with better details.
[Mobile] Give the user information about iCloud's online/offline state. + Added Game Center error dialog to the main menu for when Game Center logs in
[Mobile] Tweaks to character texture sizes for better quality
Post edited November 01, 2021 by LifeLover
Yaga, ver_1.0.90/92
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New Languages added to Xbox, Playstation 4 & Nintendo Switch: Polish, Portuguese (Brasil), Turkish, Arabic, Dutch, Korean, Chinese (Traditional and Simplified)
New Language added to all platforms: Japanese
Fixed Several Localization & Formatting issues for Chinese & Japanese
Updates wrong translations in several places
Created HighRefreshRate setting that gets toggled in the background on PCs with High Refresh Rates monitors
Windcaller bolt can now also be deflected by the teapot enhancement
Donkey quest gives proper kopeks amount if not laughing at the joke
Fixed quest encounter chicken not reacting to enchanted cob, fixes chicken reacting to cob even after dead
Reduced likho badluck per second for pre-wedding fight
Fixed issue with conflict between aiming and pushback
Did lots of balancing tweaks that will be completely changed in the next update which overhauls the combat system completely
Fixed several issues with French punctuation marks
The game now saves after the third Tzar's request
[Bad Luck] More tweaks to Bad Luck system and reduced punishments
Fixed issue where the striga would bring in enemies with scrambled skin configuration
Fixed issues when some fixed enemies resulted in abnormal XP gains under certain circumstances
Fixed Mokosh altar acting like an offering was made when in fact the user cancelled
Altar offering UI now closes automatically after gifting one item
Fixed winter combat room allowing for Ivan to get stuck under certain circumstances
Shovel tool now gets auto-equipped in the Missing Drunkards quest
Post edited November 01, 2021 by LifeLover
Yaga, ver_1.1.25
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Overhauled Bad Luck System

You can reduce Bad Luck using magic items
Witches can now remove your Bad Luck, for a price
Bad Luck only strikes when a weapon breaks!
After Bad Luck Strikes, you get a period of Good Luck
XP grows much faster while Bad Luck is high

Overhauled Combat System

A fairer challenge
Enemies have more skills
Enemies are smarter
Ivan's tools are more useful

Changes to the Crafting System

Added Weapon Durability - weapons break after using them
Runes can now be learned and applied while Crafting
Weapons can now be Repaired
New Crafting Upgrades are now available

Other additions and improvements

Added Hardcore Mode and Story Mode
Added Romanian Translation
Ivan moves faster and can run by holding the dodge button
A Large Minimap is now available
You can Skip the tutorial after seeing it once
Updated the Swamp Art
Added a way to fast travel
Added more secrets and treasures
New Talismans, Enhancements, Magic Items, Perks
Added breadcrumbs on the roads to help exploration
Post edited November 01, 2021 by LifeLover
Yaga, ver_1.2
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- Visit the tavern after you complete the "A Day to Dig" quest.
+ Mouse and keyboard controls remapping.
+ Yaga moves faster and can run by holding the dodge button.
+ Added Hardcore Mode and Story Mode.
+ Added fast travel.
+ XP grows much faster while in Bad Luck.
+ After Bad Luck strikes, you get a period of Good Luck.
+ Witches can remove your Bad Luck for a price.
+ Weapons can now be repaired.
+ New Talismans, Magic Items, Perks, and Enhancements.
+ New Crafting upgrades are available.
+ Enemies are smarter and have more skills.
+ And much much more!
Post edited November 01, 2021 by LifeLover
Yaga, ver_1.2.23
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New Village Quest: Spirits for Spirits
Favourites Menu for Hammers, Tools and Magic Items
Buy Back option for merchants
Removed Bad Luck boosting caused by having Curses or Blessings
General Stability, Bug Fixes and Performance Improvements
Post edited November 01, 2021 by LifeLover
Yaga, ver_v1.2.34 Hotfixes
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We've just pushed an important update that fixes most major issues reported this week. The fixes include:

Added options for VSync and FPS Locking to prevent issues on high-refresh rate displays.
Fixed issues where enemies dropped by a Striga would get into an "unkillable" state and block progress.
Fixed issues with Bees spawning outside of the combat area.
Made it possible for a Righteous Ivan to go against his personality at the ending.
Enabled Minimap in the Village
Set Minimap to always be visible.
Destroyed ovens can now be repaired next time you meet them.
Ovens can no longer be destroyed after being repaired.
Fixed some issues with Blessings given by a Priest.
Fixed issues with camera sometimes remaining zoomed-in
Fixed in issue with matchmaking two delicate beasts in the Farmlands
Softened up Bad Luck Strikes that did some bad things to you based on your personality
Post edited November 01, 2021 by LifeLover
Yaga, ver_1.2.35
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You can now also multiply Enhancements at Witches (Magic -> Give Item)
Post edited November 01, 2021 by LifeLover
Yaga, "Which hand is it?" Update
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While playing Yaga, you may have noticed some inconsistency between which hand is actually the one that Ivan the Blacksmith lost when running away from Likho. This was initially a technical decision, to reduce the number of animations that our artists have to create. Lots of games mirror the character animations, but often this is not noticed because their characters are symetrical, unlike Ivan, where the flipping is much more obvious. For a while, we rationalized it by blaming the "unreliable narrator" of the game. In oral storytelling, details like this sometimes get mixed, so we thougt it was a fun explanation for it.

However, the feedback we got from the community gave us a hand in prioritizing this for an update. We always want to believe the great feedback from our community is in good hands, so after discussing it shortly, we had a show of hands and decided to get our hands dirty and fix it. Our animator took matters in his own hands and decided to give it a shot and see how fast he can create the set of animations needed.

We would have implemented this sooner if we didn't have our hands full with bugfixes, balancing and additional content. Good thing we fixed this issue before it got out of hand.

Hands down, this is NOT our most significant update, but we believe it will come in handy for all of our players. On the other hand, we also added a few additional tweaks and improvements:

You can now find pre-crafted hammers with interesting enhancements combinations on them during levels, (inside treasure chests). This allows you to experiment with them, give you ideas for crafting, and also is a new source for ores and ehnancements.
Added more anvils inside levels, to make sure you have the opportunity to forge new hammers during levels.
Tweaked timings for various Ivan animations (Charged Melee, Bearpaw Attack, Melee Combos, and others), to make him more responsive
Stun enemies when touching them while moving underground with the shovel.
Make some enemies "turn" more slowly, so they give you more opportunity to attack from behind
Added some cinematic slow-motion when encountering boss fights.

We now hand over this update to you, hoping that the hand-switching issues it not that obvious anymore.
Yaga, new DLC - The Roots of Evil
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Just in time for Halloween, Ivan faces an all new challenge in the spooky Corrupted Forest, filled with new corrupted creatures and boss fights!

The Roots of Evil DLC adds a new chapter to Ivan's story centered around Oakvale, a village under siege by all these corrupted baddies. The villagers suspect the forest spirit Leshy is behind the attacks, but not everyone is so sure. Which side will you choose?

The DLC also adds new side quests, new choices, a new Pickaxe tool, and new characters to meet along the way. Prepare yourself for a challenging adventure ahead!

In the spirit of Halloween, we've also added new monsters to the base game: the Spider Mother and Spiderlings. For our arachnophobic friends, don't worry. We see you! We've included an option to replace them with the mythical Goat Mother and Goat Kids.
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