Posted July 24, 2023
Sun, July 23
Milestone 1.25 Released! (Stability + Gameplay)
We've now released V1.25 off our Experimental branches onto our main branches for everyone to play. We want to say a big thanks to everyone that tested on our Experimental branches over the past couple of days!
As the current version on the standard branches was 1.23b, this changelog includes the fixes from both 1.24 and 1.25.
Gameplay Changes:
Item sell prices now increase / decrease correctly per item sold even if you sell in a stack, meaning there is no longer any benefit to hoarding items in your stores to sell all at once.
The items on escort UFOs are now also recovered if you win the crash site. This means you can now get the bonus Alloys and the Fighter Datacore items when you shoot down a UFO that has alien Fighter escorts.
Added a new settings option to disable Camera Edge Scrolling in the tactical combat (i.e. the camera moving if you put the mouse near the edge of the screen).
Bugfixes:
Fixed an issue where the game would fail to load up at all if the /My Documents/ directory was inaccessible for some reason.
Added support for command line override of the default save path: -gameSaveFolder="<PATH>"
Fixed a bug where the Cleaner Cell missions would not register when a unit carrying the VIP steps into a dropship for the first time, and did not automatically end the mission with victory like it should (although it did register if that soldier moved a second time within the dropship).
Fixed an issue where you could stack Extra Armour modules on the MARS if you were playing in a non-English version of the game.
Fixed an AI hang that could occur during the alien turn.
Attempted to fix the lockups some people were experiencing in the strategy section of the tutorial.
Fixed a crash that could occur when holding Shift or Ctrl when triggering a C4 detonator, as well as various other crashes related to using similar items with one or both of those keys held.
Fixed a crash that could occur if achievements were mis-set on Steam or GOG.
Fixed a couple of Kickstarter backers with invalid portraits who could crash the game if sent into tactical combat.
EDIT - we temporarily reverted back to 1.23b after releasing this version due to an issue with the save path, which caused the game not to find existing save games (see my comment below). This has now been resolved.
If you have any missing save games, please move the contents of the /Xenonauts 2 Editor/ folder into /Xenonauts 2/ in the directory "/My Documents/My Games/!
Milestone 1.25 Released! (Stability + Gameplay)
We've now released V1.25 off our Experimental branches onto our main branches for everyone to play. We want to say a big thanks to everyone that tested on our Experimental branches over the past couple of days!
As the current version on the standard branches was 1.23b, this changelog includes the fixes from both 1.24 and 1.25.
Gameplay Changes:
Item sell prices now increase / decrease correctly per item sold even if you sell in a stack, meaning there is no longer any benefit to hoarding items in your stores to sell all at once.
The items on escort UFOs are now also recovered if you win the crash site. This means you can now get the bonus Alloys and the Fighter Datacore items when you shoot down a UFO that has alien Fighter escorts.
Added a new settings option to disable Camera Edge Scrolling in the tactical combat (i.e. the camera moving if you put the mouse near the edge of the screen).
Bugfixes:
Fixed an issue where the game would fail to load up at all if the /My Documents/ directory was inaccessible for some reason.
Added support for command line override of the default save path: -gameSaveFolder="<PATH>"
Fixed a bug where the Cleaner Cell missions would not register when a unit carrying the VIP steps into a dropship for the first time, and did not automatically end the mission with victory like it should (although it did register if that soldier moved a second time within the dropship).
Fixed an issue where you could stack Extra Armour modules on the MARS if you were playing in a non-English version of the game.
Fixed an AI hang that could occur during the alien turn.
Attempted to fix the lockups some people were experiencing in the strategy section of the tutorial.
Fixed a crash that could occur when holding Shift or Ctrl when triggering a C4 detonator, as well as various other crashes related to using similar items with one or both of those keys held.
Fixed a crash that could occur if achievements were mis-set on Steam or GOG.
Fixed a couple of Kickstarter backers with invalid portraits who could crash the game if sent into tactical combat.
EDIT - we temporarily reverted back to 1.23b after releasing this version due to an issue with the save path, which caused the game not to find existing save games (see my comment below). This has now been resolved.
If you have any missing save games, please move the contents of the /Xenonauts 2 Editor/ folder into /Xenonauts 2/ in the directory "/My Documents/My Games/!
Post edited July 24, 2023 by Atlantico