Posted December 11, 2024
I recently booted up Ufo Enemy Unknown on my Amiga and I noticed something that really helped me understand what I find lacking in Xenonauts atmosphere. Its the lighting! In the original xcom your visible area fades away into complete darkness. Even during daylight they show your visible area as a gradient from well lit to completely black, and it works amazingly well. That "what lurks in the shadow"-effect is remarkably effective, and i really wish the Xenonauts-team would overhaul their lighting-engine. It's the ONE thing I find lacking in this game. It's not scary and tense, and it really should be.
Image of the lighting in UFO Enemy Unknown
Image of the lighting in UFO Enemy Unknown
Post edited December 11, 2024 by Voight-Kampff