Posted July 04, 2014
Hi all,
We have uploaded patch 1.07 for Xenonauts. Please download the patch in order to have the latest and greatest version of the game :)
Changelog for version 1.07:
- "Extras" launcher links now work
- Month-end Funding Screen now pops up before the Game Over screen if
you lose the game
- We've fixed up the problem with the camera refusing to show the upper
levels of a building if you have a soldier behind it, making upstairs
aliens untargetable in some circumstances.
- GJ has rebalanced some of the AI to prevent a bit of the passivity
encountered within UFOs.
- Removed a loading screen tip about the "safety in numbers" bonus which
no longer appears.
- Harridan Elite now has the proper hover idle animations.
- Psionic attack sound made a little quieter.
- Blowing up a Reaper Zombie with a vehicle cannon no longer spawns two
Reapers, the second of which is invulnerable.
- Soldiers no longer grab their default Rifleman-role gear as soon as
they are hired, three days before they actually arrive at base. In some
cases, this led people to think they had "lost" manufactured items.
- TU reserve slider now resets correctly if you switch weapons.
- You can no longer abuse the TU Reserve slider to hit enemies with stun
batons from the other side of the screen.
- Game no longer crashes when you send an empty dropship to an alien base
- Game no longer crashes if you build a base on top of a city and then
try to relocate a plane there.
- Fixed an AI "freeze" when a unit is killed with a grenade just before
it attempts to reaction fire
Thanks and have a nice day :)
We have uploaded patch 1.07 for Xenonauts. Please download the patch in order to have the latest and greatest version of the game :)
Changelog for version 1.07:
- "Extras" launcher links now work
- Month-end Funding Screen now pops up before the Game Over screen if
you lose the game
- We've fixed up the problem with the camera refusing to show the upper
levels of a building if you have a soldier behind it, making upstairs
aliens untargetable in some circumstances.
- GJ has rebalanced some of the AI to prevent a bit of the passivity
encountered within UFOs.
- Removed a loading screen tip about the "safety in numbers" bonus which
no longer appears.
- Harridan Elite now has the proper hover idle animations.
- Psionic attack sound made a little quieter.
- Blowing up a Reaper Zombie with a vehicle cannon no longer spawns two
Reapers, the second of which is invulnerable.
- Soldiers no longer grab their default Rifleman-role gear as soon as
they are hired, three days before they actually arrive at base. In some
cases, this led people to think they had "lost" manufactured items.
- TU reserve slider now resets correctly if you switch weapons.
- You can no longer abuse the TU Reserve slider to hit enemies with stun
batons from the other side of the screen.
- Game no longer crashes when you send an empty dropship to an alien base
- Game no longer crashes if you build a base on top of a city and then
try to relocate a plane there.
- Fixed an AI "freeze" when a unit is killed with a grenade just before
it attempts to reaction fire
Thanks and have a nice day :)