Posted November 04, 2021
JuanEIsa: I have played many times the original X-Com Terror from the deep and this time i tried with OpenXcom and it is not the same, in regular maps like ships assaults maybe it is the same at the beginning but not in mid or last game
In the original when you play a ship bigger than a cruiser the high ranking aliens always stayed on the deck, never moves no matter how many turns pass, with OpenXcom the commander alien can be found on the ground fllor and maybe out the ship
Colonys have the same issue, the commander left the room even at close at turn 3 which it shouldnt, easier to capture but no, it should stay on the room with the other 2 lobsterman
And the final mission dont feel the same, alien distribution and movements (this also on colonys) are not equal, it is not what you expect
Not to mention that for example waking up after being stunned or fired it is much more common on OpenXcom that on the original and it is bad since you cant change it at all, but it is not the same value, on a full campaign you could expect this to happen 10 times at most, on OpenXcom on every mission if it takes long enough and not all of them are dead will happen, which it is bad since it forces to destroy the body and lot with an explosion or to leave some behind just to wait for it and put it down for sure
Plus some default choices on OpenXcom are not the ones it should, you can change but you need to know what to change, for example alien deads because of fatal wounds, in the original is on, on the OpenXcom it is off
So play the original if you want the same feeling you are used to since OpenXcom it is not just fixes and updated graphics, they changed many things that alter the feel of the game
https://openxcom.org/forum/index.php/board,4.0.htmlIn the original when you play a ship bigger than a cruiser the high ranking aliens always stayed on the deck, never moves no matter how many turns pass, with OpenXcom the commander alien can be found on the ground fllor and maybe out the ship
Colonys have the same issue, the commander left the room even at close at turn 3 which it shouldnt, easier to capture but no, it should stay on the room with the other 2 lobsterman
And the final mission dont feel the same, alien distribution and movements (this also on colonys) are not equal, it is not what you expect
Not to mention that for example waking up after being stunned or fired it is much more common on OpenXcom that on the original and it is bad since you cant change it at all, but it is not the same value, on a full campaign you could expect this to happen 10 times at most, on OpenXcom on every mission if it takes long enough and not all of them are dead will happen, which it is bad since it forces to destroy the body and lot with an explosion or to leave some behind just to wait for it and put it down for sure
Plus some default choices on OpenXcom are not the ones it should, you can change but you need to know what to change, for example alien deads because of fatal wounds, in the original is on, on the OpenXcom it is off
So play the original if you want the same feeling you are used to since OpenXcom it is not just fixes and updated graphics, they changed many things that alter the feel of the game