Posted December 27, 2018
Please post all bug issues you discover here in similar format (-type- summary).
-AI DOCKING BEHAVIOUR- Currently docking is bugged in that AI fleet does not follow a strict docking path and can become stuck bouncing off the outside of the structure.
-AI Clipping- Second to this the way AI fleet selectively noclip through structures can get them locked in retracted docking bays that they will not be released from without direct player intervention thus preventing for example mining/trading revenue/actions.
-AI Blind route- I have noted that the AI flight paths don't recognise station parts under construction and may be an issue with the underlying programming not having specific spatial recognition of components and instead navigation based on the central geometry of the station; but hey i'm not a programmer. Anyways this is the likely cause of fleet suicide running stations.
-Ship Model Attach Point- Some ships have horrendous docking because the ship model does not have an attach point at the lowest part of it's model; resulting in the ship deflecting off the pad and being stuck in 'collision avoidance' mode. Only overcome by having a AI pilot 'no clip' through the structure.
-Trade Ecology- *Redacted*- unknown if stations are randomly allocated type at start & one smart chip vendor should be enough to restart an economy via trade.
-Flight Pathing- Cannot tag a flight path to crates due to lack of it in the right click context menu on map screen. This may be intentional, but completely pointless to have.
-Missions Need Overhaul- If the mission has that goods are required then they need to be linked to the amoung buying of the targets trade window; not be an arbitrary number advertised by space trolls figuratively speaking.
Anouther instance black market dealer asks you for wares & by the time you go get them the dealers location has changed and they are now unreachable somewhere unmarked inside the guided to base.
-Autopilot Collision Unavoidance- Pretty self explanatory the autopilot frequency ignores things like large asteroids causing collision even with collision avoidance on.
-AI DOCKING BEHAVIOUR- Currently docking is bugged in that AI fleet does not follow a strict docking path and can become stuck bouncing off the outside of the structure.
-AI Clipping- Second to this the way AI fleet selectively noclip through structures can get them locked in retracted docking bays that they will not be released from without direct player intervention thus preventing for example mining/trading revenue/actions.
-AI Blind route- I have noted that the AI flight paths don't recognise station parts under construction and may be an issue with the underlying programming not having specific spatial recognition of components and instead navigation based on the central geometry of the station; but hey i'm not a programmer. Anyways this is the likely cause of fleet suicide running stations.
-Ship Model Attach Point- Some ships have horrendous docking because the ship model does not have an attach point at the lowest part of it's model; resulting in the ship deflecting off the pad and being stuck in 'collision avoidance' mode. Only overcome by having a AI pilot 'no clip' through the structure.
-Trade Ecology- *Redacted*- unknown if stations are randomly allocated type at start & one smart chip vendor should be enough to restart an economy via trade.
-Flight Pathing- Cannot tag a flight path to crates due to lack of it in the right click context menu on map screen. This may be intentional, but completely pointless to have.
-Missions Need Overhaul- If the mission has that goods are required then they need to be linked to the amoung buying of the targets trade window; not be an arbitrary number advertised by space trolls figuratively speaking.
Anouther instance black market dealer asks you for wares & by the time you go get them the dealers location has changed and they are now unreachable somewhere unmarked inside the guided to base.
-Autopilot Collision Unavoidance- Pretty self explanatory the autopilot frequency ignores things like large asteroids causing collision even with collision avoidance on.
Post edited December 29, 2018 by MaceyNeil