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Whenever I try to play X3 (whether Terran Conflict or Albion Prelude) in fullscreen, I get a very strange visual glitch in which everything from the skybox (or rather spacebox) to the ship models is covered in polygonal spikes in random degrees of severity. The game itself plays perfectly fine (aside from looking like a piece of modern art).

I first thought my AMD card (which never failed me before) wasn't up to the task, but as long as I play windowed, everything looks fine. Does anyone know what's going on?
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Doresh: Whenever I try to play X3 (whether Terran Conflict or Albion Prelude) in fullscreen, I get a very strange visual glitch in which everything from the skybox (or rather spacebox) to the ship models is covered in polygonal spikes in random degrees of severity. The game itself plays perfectly fine (aside from looking like a piece of modern art).

I first thought my AMD card (which never failed me before) wasn't up to the task, but as long as I play windowed, everything looks fine. Does anyone know what's going on?
I seem to remember that Graphics > "Disable Vertex Size Optimisation" is there to fix an AMD issue (I've not had one for a long time so IDK). That may be wrong, or no longer a solution - but worth a try since what you're describing sounds like something weird with the meshes.
This does make things look a bit more like they're supposed to (especially smaller ships), but issues are still there (especially with ligth sources like engines).

I presume this can be fixed with a driver update, but I'm depending on my laptop manufacturer here, and he doesn't quite feel like doing much.

Oh, and apparently fullscreen looks completely fine if I don't use my dedicated GPU. A bit backwards, but as long as it works I'm fine with it XD
Post edited November 25, 2015 by Doresh
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HiddenAsbestos: I seem to remember that Graphics > "Disable Vertex Size Optimisation" is there to fix an AMD issue (I've not had one for a long time so IDK). That may be wrong, or no longer a solution - but worth a try since what you're describing sounds like something weird with the meshes.
Exactly. The game engine seems to have issues with AMD GPUs. On my HD7950, I faced a streak of blue screens whenever the game switched from 3D to in game movies. I found how to circumvent the issue ( putting filtering at max settings, disabling vertex size, shaders at medium ).
Seems to be an unusual issue, as I have never faced such things with my HD 7770.
Post edited November 26, 2015 by Unkalibriert