Posted December 21, 2015
high rated
The following instructions explain how to install the popular X3 Rebalance Mod (XRM v1.30d) to GOG's X3: Terran War Pack, which includes both X3: Terran Conflict (also known as X3TC or TC) and X3: Albion Prelude (also known as X3AP or AP).
These instructions are based on the official mod thread on the EgoSoft forums, but have been heavily modified and reorganized to cover installation on the GOG version of the games, as well as to provide further consideration for Linux and Apple OS X users and general clarity.
I will only include extra instructions for the most popular associated mods and those which I use, along with some additional notes and recommendations.
As there is a lot to cover, major sections may be broken into separate comments.
*****************************************************
Description - X3 Rebalance Mod:
The X3 Rebalance Mod (XRM) is a total conversion mod of X3 Terran Conflict. It rebalances nearly all aspects of the game including ships, weapons, graphics, sounds and the universe itself, as well as adding a huge amount of new content. It has been designed with performance and playability in mind and has many exclusive features not available in other mods or scripts.
Where to get the Mod(s):
XRM and associated links can be found in the official mod thread on the EgoSoft forums here:
* http://forum.egosoft.com/viewtopic.php?t=304158
*****************************************************
Important - Linux and Mac Users:
Do not install Part 3 if you are running Linux or Mac OS X. Instead, install the Linux Patch. It addresses crash issues on Linux and uses sound files compatible with the codecs available on OS X.
Also, advanced Linux and Mac users may consider copying mod directories in or above the game's root directory and symbolically linking files for the sake of organization, debugging, and upgrade purposes.
Important - If Modding Both TC and AP:
Do not try to install XRM (or any major mods for that matter) to both Terran Conflict and Albion Prelude within the same X3: Terran War Pack installation. Albion Prelude requires a clean Terran Conflict install to exist below it, as any mod cat/dat files are first loaded from TC and then from AP. If you want to run XRM for both games, you will need to use two separate installations.
*****************************************************
INSTALLATION INSTRUCTIONS
Terran Conflict Installation Instructions:
(See the next section for Albion Prelude installation instructions.)
(1) The "fake patch" method (manually copying in files and renumbering cat/dat files by hand) works best for the XRM. I do not recommend using the Plugin Manager to install the XRM as it's extremely difficult to control the order the mods are installed in which can lead to problems.
(2) Extract the three parts to a temporary folder and look at the other cat/dat files you have in the main TC installation folder. Rename the XRM cat/dats to the next consecutive number from the existing ones, i.e. if the last ones are 13.cat and 13.dat rename the XRM files to 14.cat/14.dat and 15.cat/15.dat. Move the XRM cat/dats to the TC installation folder.
(3) It does not matter in which order the two XRM "parts" are installed. However, please note which one is which, as updates may only be on one file or the other. Addon packs must be installed to higher cat/dat numbers than the base XRM.
(4) From Part 2 copy the contents of the "director" folder to the "director" folder in your main X3TC directory. If a "director" folder does not exist then create one.
(5) From Part 2 copy the contents of the "t" folder to the "t" folder in your main X3TC directory. If a "t" folder does not exist then create one.
(6) From Part 2 copy the contents of the "scripts_TC" folder to the "scripts" folder in your main X3TC directory. Overwrite any existing files.
(7) To install the load screens, copy the contents of "loadscr" in Part 2 to the "loadscr" folder in your TC install.
(8) From Part 3 (or the Linux Patch) copy the contents of the "mov" folder to the same folder in your TC directory.
(9) From Part 3 (or the Linux Patch) copy the contents of the "soundtrack" folder to the same folder in your TC directory.
(10) You will need to navigate to the "mov" folder in your TC directory, locate the "00044.pck" file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "Betty".
(11) Before running X3TC you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes.
(12) Run the game. You should get a message saying the XRM has been installed when you start a new game.
(13) There will be a pause for a minute or two at the start of a new game. This is the scripts allocating weapons to all the initially created jobs. This pause only happens at the very start of a new game.
(14) To install any hull packs (not described here), cockpit packs, or the background pack, simply extract the contents to the X3TC directory and rename the associated cat/dat to a higher number than the main XRM mod. To reload the hulls for all ships (if using a hull pack), run X3TC, enter the script editor, highlight the script "temp.xrm.hull.reload.xml" and hit "r".
(15) If using the XRM in conjunction with other mods, installation order may be essential. Please see the compatibility notes below for any special cases.
(16) Other mods not described here: To install the Advanced Universe Addon Pack Place the cat/dat for the addon pack at a higher number than XRM Part 2. You must start a new game after installation. If using the "All Plots Complete" script - it is essential that you install the compatible version included with the Advanced Universe package - the standard XRM compatible version will cause issues.
Albion Prelude Installation Instructions:
(1) The "fake patch" method (manually copying in files and renumbering cat/dat files by hand) works best for the XRM. I do not recommend using the Plugin Manager to install the XRM as it's extremely difficult to control the order the mods are installed in which can lead to problems.
(2) Extract the three parts to a temporary folder and look at the other cat/dat files you have in the main AP installation folder (in your Terran Conflict "addon" directory). Rename the XRM cat/dats to the next consecutive number from the existing ones, i.e. if the last ones are 03.cat and 03.dat rename the XRM files to 04.cat/04.dat and 05.cat/05.dat. Move the XRM cat/dats to the AP installation folder.
(3) NOTE: THEY MUST HAVE TWO DIGITS! It is essential that your cat/dat pairs have two digits in the file name. So they must be "05.cat/dat" - not "5.cat/dat". The "0" is vital.
(4) It does not matter in which order the two XRM "parts" are installed. However, please note which one is which, as updates may only be on one file or the other. Addon packs must be installed to higher cat/dat numbers than the base XRM.
(5) From Part 2 copy the contents of the "director" folder to the "director" folder in your main AP (addon) directory. If a "director" folder does not exist then create one.
(6) From Part 2 copy the contents of the "t" folder to the "t" folder in your main AP (addon) directory. If a "t" folder does not exist then create one.
(7) From Part 2 copy the contents of the "scripts_AP" folder to the "scripts" folder in your main AP (addon) directory. Overwrite any existing files.
(8) To install the load screens, copy the contents of "loadscr" in Part 2 to the "addon/loadscr" folder.
(9) From Part 3 (or the Linux Patch) copy the contents of the "mov" folder to the same folder in your AP (addon) directory overwriting or renaming the existing files.
(10) From Part 3 (or the Linux Patch) copy the contents of the "soundtrack" folder to the same folder in the underlying TC directory - NOT ADDON - where all the other music tracks are found.
(11) You will need to navigate to the "mov" folder in your AP (addon) directory, locate the "00044.pck" file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "Betty".
(12) Before running X3AP you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes.
(13) Run the game. You should get a message saying the XRM has been installed when you start a new game.
(14) There will be a pause for a minute or two at the start of a new game. This is the scripts allocating weapons to all the initially created jobs. This pause only happens at the very start of a new game.
(15) To install the hull packs (not described here), cockpit packs, or the background pack, simply extract the contents to the AP (addon) directory and rename the associated cat/dat to a higher number than the main XRM mod. To reload the hulls for all ships (if using a hull pack), run X3AP, enter the script editor, highlight the script "temp.xrm.hull.reload.xml" and hit "r".
(16) If using the XRM in conjunction with other mods, installation order may be essential. Please see the compatibility notes below for any special cases.
(17) If you aren't seeing the extra New Game start options, such as "Goner Witness", locate the "addon/types/gamestarts.pck" file and rename, move, or delete it (deleting is not recommended). Note: This file only exists in the GOG version of the game.
These instructions are based on the official mod thread on the EgoSoft forums, but have been heavily modified and reorganized to cover installation on the GOG version of the games, as well as to provide further consideration for Linux and Apple OS X users and general clarity.
I will only include extra instructions for the most popular associated mods and those which I use, along with some additional notes and recommendations.
As there is a lot to cover, major sections may be broken into separate comments.
*****************************************************
Description - X3 Rebalance Mod:
The X3 Rebalance Mod (XRM) is a total conversion mod of X3 Terran Conflict. It rebalances nearly all aspects of the game including ships, weapons, graphics, sounds and the universe itself, as well as adding a huge amount of new content. It has been designed with performance and playability in mind and has many exclusive features not available in other mods or scripts.
Where to get the Mod(s):
XRM and associated links can be found in the official mod thread on the EgoSoft forums here:
* http://forum.egosoft.com/viewtopic.php?t=304158
*****************************************************
Important - Linux and Mac Users:
Do not install Part 3 if you are running Linux or Mac OS X. Instead, install the Linux Patch. It addresses crash issues on Linux and uses sound files compatible with the codecs available on OS X.
Also, advanced Linux and Mac users may consider copying mod directories in or above the game's root directory and symbolically linking files for the sake of organization, debugging, and upgrade purposes.
Important - If Modding Both TC and AP:
Do not try to install XRM (or any major mods for that matter) to both Terran Conflict and Albion Prelude within the same X3: Terran War Pack installation. Albion Prelude requires a clean Terran Conflict install to exist below it, as any mod cat/dat files are first loaded from TC and then from AP. If you want to run XRM for both games, you will need to use two separate installations.
*****************************************************
INSTALLATION INSTRUCTIONS
Terran Conflict Installation Instructions:
(See the next section for Albion Prelude installation instructions.)
(1) The "fake patch" method (manually copying in files and renumbering cat/dat files by hand) works best for the XRM. I do not recommend using the Plugin Manager to install the XRM as it's extremely difficult to control the order the mods are installed in which can lead to problems.
(2) Extract the three parts to a temporary folder and look at the other cat/dat files you have in the main TC installation folder. Rename the XRM cat/dats to the next consecutive number from the existing ones, i.e. if the last ones are 13.cat and 13.dat rename the XRM files to 14.cat/14.dat and 15.cat/15.dat. Move the XRM cat/dats to the TC installation folder.
(3) It does not matter in which order the two XRM "parts" are installed. However, please note which one is which, as updates may only be on one file or the other. Addon packs must be installed to higher cat/dat numbers than the base XRM.
(4) From Part 2 copy the contents of the "director" folder to the "director" folder in your main X3TC directory. If a "director" folder does not exist then create one.
(5) From Part 2 copy the contents of the "t" folder to the "t" folder in your main X3TC directory. If a "t" folder does not exist then create one.
(6) From Part 2 copy the contents of the "scripts_TC" folder to the "scripts" folder in your main X3TC directory. Overwrite any existing files.
(7) To install the load screens, copy the contents of "loadscr" in Part 2 to the "loadscr" folder in your TC install.
(8) From Part 3 (or the Linux Patch) copy the contents of the "mov" folder to the same folder in your TC directory.
(9) From Part 3 (or the Linux Patch) copy the contents of the "soundtrack" folder to the same folder in your TC directory.
(10) You will need to navigate to the "mov" folder in your TC directory, locate the "00044.pck" file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "Betty".
(11) Before running X3TC you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes.
(12) Run the game. You should get a message saying the XRM has been installed when you start a new game.
(13) There will be a pause for a minute or two at the start of a new game. This is the scripts allocating weapons to all the initially created jobs. This pause only happens at the very start of a new game.
(14) To install any hull packs (not described here), cockpit packs, or the background pack, simply extract the contents to the X3TC directory and rename the associated cat/dat to a higher number than the main XRM mod. To reload the hulls for all ships (if using a hull pack), run X3TC, enter the script editor, highlight the script "temp.xrm.hull.reload.xml" and hit "r".
(15) If using the XRM in conjunction with other mods, installation order may be essential. Please see the compatibility notes below for any special cases.
(16) Other mods not described here: To install the Advanced Universe Addon Pack Place the cat/dat for the addon pack at a higher number than XRM Part 2. You must start a new game after installation. If using the "All Plots Complete" script - it is essential that you install the compatible version included with the Advanced Universe package - the standard XRM compatible version will cause issues.
Albion Prelude Installation Instructions:
(1) The "fake patch" method (manually copying in files and renumbering cat/dat files by hand) works best for the XRM. I do not recommend using the Plugin Manager to install the XRM as it's extremely difficult to control the order the mods are installed in which can lead to problems.
(2) Extract the three parts to a temporary folder and look at the other cat/dat files you have in the main AP installation folder (in your Terran Conflict "addon" directory). Rename the XRM cat/dats to the next consecutive number from the existing ones, i.e. if the last ones are 03.cat and 03.dat rename the XRM files to 04.cat/04.dat and 05.cat/05.dat. Move the XRM cat/dats to the AP installation folder.
(3) NOTE: THEY MUST HAVE TWO DIGITS! It is essential that your cat/dat pairs have two digits in the file name. So they must be "05.cat/dat" - not "5.cat/dat". The "0" is vital.
(4) It does not matter in which order the two XRM "parts" are installed. However, please note which one is which, as updates may only be on one file or the other. Addon packs must be installed to higher cat/dat numbers than the base XRM.
(5) From Part 2 copy the contents of the "director" folder to the "director" folder in your main AP (addon) directory. If a "director" folder does not exist then create one.
(6) From Part 2 copy the contents of the "t" folder to the "t" folder in your main AP (addon) directory. If a "t" folder does not exist then create one.
(7) From Part 2 copy the contents of the "scripts_AP" folder to the "scripts" folder in your main AP (addon) directory. Overwrite any existing files.
(8) To install the load screens, copy the contents of "loadscr" in Part 2 to the "addon/loadscr" folder.
(9) From Part 3 (or the Linux Patch) copy the contents of the "mov" folder to the same folder in your AP (addon) directory overwriting or renaming the existing files.
(10) From Part 3 (or the Linux Patch) copy the contents of the "soundtrack" folder to the same folder in the underlying TC directory - NOT ADDON - where all the other music tracks are found.
(11) You will need to navigate to the "mov" folder in your AP (addon) directory, locate the "00044.pck" file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "Betty".
(12) Before running X3AP you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes.
(13) Run the game. You should get a message saying the XRM has been installed when you start a new game.
(14) There will be a pause for a minute or two at the start of a new game. This is the scripts allocating weapons to all the initially created jobs. This pause only happens at the very start of a new game.
(15) To install the hull packs (not described here), cockpit packs, or the background pack, simply extract the contents to the AP (addon) directory and rename the associated cat/dat to a higher number than the main XRM mod. To reload the hulls for all ships (if using a hull pack), run X3AP, enter the script editor, highlight the script "temp.xrm.hull.reload.xml" and hit "r".
(16) If using the XRM in conjunction with other mods, installation order may be essential. Please see the compatibility notes below for any special cases.
(17) If you aren't seeing the extra New Game start options, such as "Goner Witness", locate the "addon/types/gamestarts.pck" file and rename, move, or delete it (deleting is not recommended). Note: This file only exists in the GOG version of the game.
Post edited December 22, 2015 by xixas